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Textdraw care clipeste


amaru

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Sus in script:

new BlinkingState = 0;
La OnGameModeInit:
SetTimer("BlinkingTextdraw", 500, 1);
Undeva in GM:
forward BlinkingTextdraw(playerid);
public BlinkingTextdraw(playerid)
{
	switch( BlinkingState )
	{
		case 0: TextDrawShowForAll(nume_textdraw), BlinkingState = 1;
		case 1: TextDrawHideForAll(nume_textdraw), BlinkingState = 0;
	}
	return 1;
}

* nume_textdraw inlocuiesti cu numele textdrawului care vrei sa apara/dispara mereu.

Sper ca merge.

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