Jump to content

Problema - DS (TextDraw)


Mr.Pawno

Recommended Posts

Salut, am gasit un GM pe un hdd(mai vechi), si gamemode-ul pentru (DealerShip, foloseste TextDraw).
Care e problema?: Poi, merg la DS(/GotoDS), si folosesc comanda (/BuyCar), imi apare 'TextDraw', pana aici totu'i ok.
Imi apare doar 'Prima masina' (Si nu imi functioneaza nici'un buton) Ex: ">>", "<<", "CUMPARA", "INCHIDE".

Nu face nimic. Ca sa pot sa ies afara din 'TD', sunt nevoit sa apas 'ESC'.

Help me? pls

Link to comment
Share on other sites

Acum 2 minute, Mr.Pawno a spus:

Salut, am gasit un GM pe un hdd(mai vechi), si gamemode-ul pentru (DealerShip, foloseste TextDraw).
Care e problema?: Poi, merg la DS(/GotoDS), si folosesc comanda (/BuyCar), imi apare 'TextDraw', pana aici totu'i ok.
Imi apare doar 'Prima masina' (Si nu imi functioneaza nici'un buton) Ex: ">>", "<<", "CUMPARA", "INCHIDE".

Nu face nimic. Ca sa pot sa ies afara din 'TD', sunt nevoit sa apas 'ESC'.

Help me? pls

TextDraw-urile trebuie sa fie selectabile si la OnPlayerClickTextDraw atribuite o functie

Arata TextDraw-urile

Link to comment
Share on other sites

Acum 2 minute, Mr.Pawno a spus:

 


	DSNou[playerid][0] = CreatePlayerTextDraw(playerid, 468.799774, 163.266647, "box");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][0], 0.000000, 16.640001);
    PlayerTextDrawTextSize(playerid, DSNou[playerid][0], 610.800292, 0.000000);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][0], 1);
    PlayerTextDrawColor(playerid, DSNou[playerid][0], -16776961);
    PlayerTextDrawUseBox(playerid, DSNou[playerid][0], 1);
    PlayerTextDrawBoxColor(playerid, DSNou[playerid][0], 71);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][0], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][0], 0);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][0], 255);
    PlayerTextDrawFont(playerid, DSNou[playerid][0], 1);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][0], 1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][0], 0);
	    DSNou[playerid][1] = CreatePlayerTextDraw(playerid, 471.000030, 165.620162, "box");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][1], 0.000000, 16.168172);
    PlayerTextDrawTextSize(playerid, DSNou[playerid][1], 608.157958, 0.000000);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][1], 1);
    PlayerTextDrawColor(playerid, DSNou[playerid][1], 65535);
    PlayerTextDrawUseBox(playerid, DSNou[playerid][1], 1);
    PlayerTextDrawBoxColor(playerid, DSNou[playerid][1], 99);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][1], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][1], 0);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][1], 255);
    PlayerTextDrawFont(playerid, DSNou[playerid][1], 1);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][1], 1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][1], 0);
	    DSNou[playerid][2] = CreatePlayerTextDraw(playerid, 493.799987, 137.826629, "");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][2], 0.000000, 0.000000);
    PlayerTextDrawTextSize(playerid, DSNou[playerid][2], 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][2], 1);
    PlayerTextDrawColor(playerid, DSNou[playerid][2], -1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][2], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][2], 0);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][2], 0);
    PlayerTextDrawFont(playerid, DSNou[playerid][2], 5);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][2], 0);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][2], 0);
    PlayerTextDrawSetSelectable(playerid, DSNou[playerid][2], true);
    PlayerTextDrawSetPreviewModel(playerid, DSNou[playerid][2], 411);
    PlayerTextDrawSetPreviewRot(playerid, DSNou[playerid][2], 350.000000, 360.000000, 318.000000, 1.000000);
    PlayerTextDrawSetPreviewVehCol(playerid, DSNou[playerid][2], 1, 1);
	    DSNou[playerid][3] = CreatePlayerTextDraw(playerid, 540.400024, 227.333312, "Price:_100000000$");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][3], 0.203198, 1.002665);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][3], 2);
    PlayerTextDrawColor(playerid, DSNou[playerid][3], -1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][3], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][3], 1);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][3], 255);
    PlayerTextDrawFont(playerid, DSNou[playerid][3], 2);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][3], 1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][3], 0);
	    DSNou[playerid][4] = CreatePlayerTextDraw(playerid, 540.400024, 237.133911, "Stock:_100_Modele");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][4], 0.203198, 1.002665);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][4], 2);
    PlayerTextDrawColor(playerid, DSNou[playerid][4], -1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][4], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][4], 1);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][4], 255);
    PlayerTextDrawFont(playerid, DSNou[playerid][4], 2);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][4], 1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][4], 0);
	    DSNou[playerid][5] = CreatePlayerTextDraw(playerid, 540.100097, 246.334472, "Name:_Infernus");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][5], 0.203198, 1.002665);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][5], 2);
    PlayerTextDrawColor(playerid, DSNou[playerid][5], -1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][5], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][5], 1);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][5], 255);
    PlayerTextDrawFont(playerid, DSNou[playerid][5], 2);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][5], 1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][5], 0);
	    DSNou[playerid][6] = CreatePlayerTextDraw(playerid, 480.199981, 261.773468, "LD_pool:ball");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][6], 0.000000, 0.000000);
    PlayerTextDrawTextSize(playerid, DSNou[playerid][6], 30.000000, 25.000000);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][6], 1);
    PlayerTextDrawColor(playerid, DSNou[playerid][6], -1342177025);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][6], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][6], 0);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][6], 255);
    PlayerTextDrawFont(playerid, DSNou[playerid][6], 4);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][6], 0);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][6], 0);
	    DSNou[playerid][7] = CreatePlayerTextDraw(playerid, 462.600036, 290.146697, "");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][7], 0.000000, 0.000000);
    PlayerTextDrawTextSize(playerid, DSNou[playerid][7], 82.000000, 25.000000);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][7], 1);
    PlayerTextDrawColor(playerid, DSNou[playerid][7], 16711779);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][7], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][7], 0);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][7], 0);
    PlayerTextDrawFont(playerid, DSNou[playerid][7], 5);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][7], 0);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][7], 0);
    PlayerTextDrawSetPreviewModel(playerid, DSNou[playerid][7], 19377);
    PlayerTextDrawSetPreviewRot(playerid, DSNou[playerid][7], 321.000000, 360.000000, 270.000000, 1.000000);
	    DSNou[playerid][8] = CreatePlayerTextDraw(playerid, 503.999938, 296.026702, "cumpara");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][8], 0.200799, 0.927999);
    PlayerTextDrawTextSize(playerid, DSNou[playerid][8], 10.000000, 74.000000);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][8], 2);
    PlayerTextDrawColor(playerid, DSNou[playerid][8], -1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][8], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][8], 1);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][8], 255);
    PlayerTextDrawFont(playerid, DSNou[playerid][8], 2);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][8], 1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][8], 0);
    PlayerTextDrawSetSelectable(playerid, DSNou[playerid][8], true);
	    DSNou[playerid][9] = CreatePlayerTextDraw(playerid, 533.499511, 290.893341, "");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][9], 0.000000, 0.000000);
    PlayerTextDrawTextSize(playerid, DSNou[playerid][9], 82.000000, 25.000000);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][9], 1);
    PlayerTextDrawColor(playerid, DSNou[playerid][9], -16777059);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][9], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][9], 0);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][9], 0);
    PlayerTextDrawFont(playerid, DSNou[playerid][9], 5);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][9], 0);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][9], 0);
    PlayerTextDrawSetPreviewModel(playerid, DSNou[playerid][9], 19377);
    PlayerTextDrawSetPreviewRot(playerid, DSNou[playerid][9], 321.000000, 360.000000, 270.000000, 1.000000);
	    DSNou[playerid][10] = CreatePlayerTextDraw(playerid, 575.399719, 296.820007, "inchide");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][10], 0.200799, 0.927999);
    PlayerTextDrawTextSize(playerid, DSNou[playerid][10], 10.000000, 74.000000);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][10], 2);
    PlayerTextDrawColor(playerid, DSNou[playerid][10], -1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][10], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][10], 1);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][10], 255);
    PlayerTextDrawFont(playerid, DSNou[playerid][10], 2);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][10], 1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][10], 0);
    PlayerTextDrawSetSelectable(playerid, DSNou[playerid][10], true);
	    DSNou[playerid][11] = CreatePlayerTextDraw(playerid, 493.700317, 262.426635, "<<");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][11], 0.231999, 2.443732);
    PlayerTextDrawTextSize(playerid, DSNou[playerid][11], 25.000000, 20.000000);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][11], 2);
    PlayerTextDrawColor(playerid, DSNou[playerid][11], -1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][11], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][11], 1);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][11], 255);
    PlayerTextDrawFont(playerid, DSNou[playerid][11], 2);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][11], 1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][11], 0);
    PlayerTextDrawSetSelectable(playerid, DSNou[playerid][11], true);
	    DSNou[playerid][12] = CreatePlayerTextDraw(playerid, 570.599853, 261.773437, "LD_pool:ball");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][12], 0.000000, 0.000000);
    PlayerTextDrawTextSize(playerid, DSNou[playerid][12], 30.000000, 25.000000);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][12], 1);
    PlayerTextDrawColor(playerid, DSNou[playerid][12], 8126719);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][12], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][12], 0);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][12], 255);
    PlayerTextDrawFont(playerid, DSNou[playerid][12], 4);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][12], 0);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][12], 0);
	    DSNou[playerid][13] = CreatePlayerTextDraw(playerid, 587.497253, 261.926605, ">>");
    PlayerTextDrawLetterSize(playerid, DSNou[playerid][13], 0.231999, 2.443732);
    PlayerTextDrawTextSize(playerid, DSNou[playerid][13], 25.000000, 20.000000);
    PlayerTextDrawAlignment(playerid, DSNou[playerid][13], 2);
    PlayerTextDrawColor(playerid, DSNou[playerid][13], -1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][13], 0);
    PlayerTextDrawSetOutline(playerid, DSNou[playerid][13], 1);
    PlayerTextDrawBackgroundColor(playerid, DSNou[playerid][13], 255);
    PlayerTextDrawFont(playerid, DSNou[playerid][13], 2);
    PlayerTextDrawSetProportional(playerid, DSNou[playerid][13], 1);
    PlayerTextDrawSetShadow(playerid, DSNou[playerid][13], 0);
    PlayerTextDrawSetSelectable(playerid, DSNou[playerid][13], true);

 

Astea sunt TD-urile.

Si merge sa apesi pe ele, dar nu se intampla nimic sau?Arata-mi 

public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)

Link to comment
Share on other sites

Poti face un debug sa vezi daca ruleaza cum trebuie functia respectiva folosind printf("AICI MERGE1"); printre fiecare functie si inlocuind 1 cu o 2,3,4,etc)


sau


Poti reface textdraw-urile din moment ce iti spui ca nu functineaza, probabil e o problema cu marimea textdraw-ului. Cum scrie aici https://wiki.sa-mp.com/wiki/PlayerTextDrawSetSelectable, trebuie sa folosesti functia PlayerTextDrawTextSize pentru a defini zona de selectare.

sau

Vezi daca in comanda prin care cumperi vehiculele ai functia SelectTextDraw(playerid, 0xA3B4C5FF);

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.