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/sfg cu dialog ca la drink dar sa iti spawneze masina setata.


AnDrEyUpS

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Buna ziua am creeat acest topic deoarece am vrut sa imi prezentati un sistem simplu cred ca pe server-ul lui Raduq.

Adica:Eu o sa fac o arena ... si o sa pun cerc in care playerii sa tasteze comanda /sfg sau orice alta comanda si, sa-i bage intr-un dialog ca, la /buydrink inloc de bauturi sa-si aleaga o masina care sa fie spawnata...,dar sa nu le fie data de tot si prin asta ma refer la /v.

GameMode = Human

Procesor = CMD

Si ex de o comanda  sa vedeti cam ce se foloseste in gm-ul meu:

 

CMD:spawncar(playerid, params[])
{
    if(pInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid, COLOR_DARKGRAY, AdminError);
    new vehicleid[25], color1 = 0, color2 = 1;
    if(sscanf(params, "s[24]dd", vehicleid, color1, color2)) return SendSyntaxMessage(playerid, "/spawncar [name/id] [color1] [color2]");
    new vehslot = GetFreeAdminVehicleSlot(), Float: pos[3];
    if(IsNumeric(vehicleid))
    {
        if(!IsValidVehicleModel(strval(vehicleid))) return SendClientMessage(playerid, COLOR_DARKGRAY, "Invalid vehicle model.");
        if(vehslot == -1) return SendClientMessage(playerid, COLOR_DARKGRAY, "The Admin Vehicle spawn limit has been reached. (100/100 Vehicles)");
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        AdminVehicleData[vehslot][a_vehicleID] = CreateVehicle(strval(vehicleid), pos[0], pos[1], pos[2], 0.0, color1, color2, -1), vVar[4][AdminVehicleData[vehslot][a_vehicleID]] = vehslot;
        vVar[1][AdminVehicleData[vehslot][a_vehicleID]] = 0, SetVehicleParamsExx(AdminVehicleData[vehslot][a_vehicleID], IsABike(AdminVehicleData[vehslot][a_vehicleID]) ? (1) : (0),0,vParams[2],0,0,0,vParams[6]);
        if(AdminVehicleData[vehslot][a_vehicleID] == INVALID_VEHICLE_ID) return AdminVehicleData[vehslot][a_vehicleID] = -1, SendClientMessage(playerid, -1, "An error has occured. The vehicle couldn't be created.");
        AdminVehicleData[vehslot][a_slotTaken] = true, AdminVehicleData[vehslot][a_spawnedBy] = playerid;
        vVar[3][AdminVehicleData[vehslot][a_vehicleID]] = GasMax, SetVehicleVirtualWorld(AdminVehicleData[vehslot][a_vehicleID], vwp[playerid]), LinkVehicleToInterior(AdminVehicleData[vehslot][a_vehicleID], innt[playerid]);
    }
    else if(!IsNumeric(vehicleid))
    {
        new modelid = GetModelIDFromName(vehicleid);
        if(modelid == -1) return SendClientMessage(playerid, COLOR_DARKGRAY, "Invalid vehicle model name.");
        if(!IsValidVehicleModel(modelid)) return SendClientMessage(playerid, COLOR_DARKGRAY, "Invalid vehicle model.");
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        if(vehslot == -1) return SendClientMessage(playerid, COLOR_DARKGRAY, "The Admin Vehicle spawn limit has been reached. (100/100 Vehicles)");
        AdminVehicleData[vehslot][a_vehicleID] = CreateVehicle(modelid, pos[0], pos[1], pos[2], 0.0, color1, color2, -1), vVar[4][AdminVehicleData[vehslot][a_vehicleID]] = vehslot;
        vVar[1][AdminVehicleData[vehslot][a_vehicleID]] = 0, SetVehicleParamsExx(AdminVehicleData[vehslot][a_vehicleID], IsABike(AdminVehicleData[vehslot][a_vehicleID]) ? (1) : (0),0,vParams[2],0,0,0,vParams[6]);
        if(AdminVehicleData[vehslot][a_vehicleID] == INVALID_VEHICLE_ID) return AdminVehicleData[vehslot][a_vehicleID] = -1, SendClientMessage(playerid, COLOR_DARKGRAY, "An error has occured. The vehicle couldn't be created.");
        AdminVehicleData[vehslot][a_slotTaken] = true, AdminVehicleData[vehslot][a_spawnedBy] = playerid;
        vVar[3][AdminVehicleData[vehslot][a_vehicleID]] = GasMax, SetVehicleVirtualWorld(AdminVehicleData[vehslot][a_vehicleID], vwp[playerid]), LinkVehicleToInterior(AdminVehicleData[vehslot][a_vehicleID], innt[playerid]);
    }
    format(AdminWText, sizeof(AdminWText), "AdmCmd: %s has spawned a vehicle (%s).", GetName(playerid), g_VehicleNames[GetVehicleModel(AdminVehicleData[vehslot][a_vehicleID])-400]);
    SendAdminMessage(playerid, COLOR_ADMWARNING, AdminWText);
    return 1;
}

 

Ma poate ajuta cineva? Dau +1

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Te poti folosi de functia CreateVehicle. Uite cum:

Faci o comanda. Spre exemplu:

CMD:spawneazamasina(playerid, params[])
{
	if(VehiculSpawnat[playerid] == 1) return SCM(playerid, -1, "Ai spawnat deja un vehicul.");
    strcat( gQuery, "Infernus\n" );
    strcat( gQuery, "Cheetah\n" );
    strcat( gQuery, "Roadtrain\r" );
    ShowPlayerDialog( playerid, Dialog_Vehicule, DIALOG_STYLE_LIST, "Vehicles", gQuery, "Alege", "Inchide" );
    return 1;
}

Apoi dialogul care e apelat de comanda.
 

case Dialog_Vehicule:
{
    switch(listitem)
	{
		case 0: VehiculSpawnat[playerid] = CreateVehicle(...), PutPlayerInVehicle(playerid, VehiculSpawnat[playerid], 0);
		case 1: VehiculSpawnat[playerid] = CreateVehicle(...), PutPlayerInVehicle(playerid, VehiculSpawnat[playerid], 0);
		case 2: VehiculSpawnat[playerid] = CreateVehicle(...), PutPlayerInVehicle(playerid, VehiculSpawnat[playerid], 0);
	}
    return 1;
}

La onplayerconnect recomand sa setezi variabila VehiculSpawnat[playerid] = 0. O definesti la inceputul gmului asa:

new VehiculSpawnat[MAX_PLAYERS];

Sper ca te-am ajutat!

Edited by BaFFyJunior
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  • 2 weeks later...
La 08.10.2019 la 17:36, BaFFyJunior a spus:

Te poti folosi de functia CreateVehicle. Uite cum:

Faci o comanda. Spre exemplu:


CMD:spawneazamasina(playerid, params[])
{
	if(VehiculSpawnat[playerid] == 1) return SCM(playerid, -1, "Ai spawnat deja un vehicul.");
    strcat( gQuery, "Infernus\n" );
    strcat( gQuery, "Cheetah\n" );
    strcat( gQuery, "Roadtrain\r" );
    ShowPlayerDialog( playerid, Dialog_Vehicule, DIALOG_STYLE_LIST, "Vehicles", gQuery, "Alege", "Inchide" );
    return 1;
}

Apoi dialogul care e apelat de comanda.
 


case Dialog_Vehicule:
{
    switch(listitem)
	{
		case 0: VehiculSpawnat[playerid] = CreateVehicle(...), PutPlayerInVehicle(playerid, VehiculSpawnat[playerid], 0);
		case 1: VehiculSpawnat[playerid] = CreateVehicle(...), PutPlayerInVehicle(playerid, VehiculSpawnat[playerid], 0);
		case 2: VehiculSpawnat[playerid] = CreateVehicle(...), PutPlayerInVehicle(playerid, VehiculSpawnat[playerid], 0);
	}
    return 1;
}

La onplayerconnect recomand sa setezi variabila VehiculSpawnat[playerid] = 0. O definesti la inceputul gmului asa:


new VehiculSpawnat[MAX_PLAYERS];

Sper ca te-am ajutat!

MS+1

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