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RaulGamingHDYTB

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Bun , depinde ce gamemode ai !

Daca ai gamemode burned :

Mergi la DIALOG_LOCATIONS, case 0 este prima selectie din dialog , case 1 este a 2-a selectie din dialog si tot asa | Pentru ca numerotatia incepe de la 0 !

La gamemode burned clasic sunt doar case 0 si case 2 ! Iti las mai jos ce trebuie sa copiezi in loc de dialog_locations !
 

        case DIALOG_LOCATIONS: {
            if(!response) return 1;
            if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
            switch(listitem) {
                case 0: {
                    new szDialog[1024], szDialog2[1024];
                    strcat(szDialog2, "Destinatie\tDistanta\n");
                    format(szDialog, 1024, "Dealership\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1449.8494,-2287.2141,13.5469));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Banca\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1462.5325,-1013.5137,26.8438));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "CNN (/ad)\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 648.3226,-1357.3953,13.5709));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Gun Shop\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1367.8486,-1279.4406,13.5469));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Primarie\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1481.1780,-1771.7753,18.7958));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Magazin 24/7\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1352.3127,-1757.7538,13.5078));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Scoala de soferi (DMV)\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1219.6554,-1812.7166,16.5938));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Magazin de haine\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 454.1170,-1478.0200,30.8142));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Cadou (/getgift)\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 398.5757,-1532.7467,32.2734));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Rent bike\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1116.0431,-924.0679,42.9620));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Arena de evente\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1671.7028,-1329.3607,17.4520));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Paintball\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1310.0814,-1367.6973,13.5393));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Alahambra\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1835.8772,-1681.9005,13.3714));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Burger Shot\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1199.3329,-919.1213,43.1153));
                    strcat(szDialog2, szDialog);    
                    format(szDialog, 1024, "Sex Shop\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1087.6583,-923.2074,43.3906));
                    strcat(szDialog2, szDialog);    
                    format(szDialog, 1024, "Arena de curse\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 2695.5701,-1704.6261,11.8438));
                    strcat(szDialog2, szDialog);    
                    format(szDialog, 1024, "Biserica LS\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 940.7791,-1085.5411,24.2962));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Pescarie\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 789.6079, -2097.8096, 3.8643));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Arena CS\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 2781.3123,-1812.4171,11.8438));
                    strcat(szDialog2, szDialog);    
                    format(szDialog, 1024, "Casino\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 2022.3240,1007.7017,10.8203));
                    strcat(szDialog2, szDialog);                        
                    ShowPlayerDialog(playerid, DIALOG_LOCATIONS2, DIALOG_STYLE_TABLIST_HEADERS, "Locatii", szDialog2, "Select", "Exit");            
                }
                case 1: {
                    CP[playerid] = 43;
                    SetPlayerCheckpointEx(playerid, -2712.9404,217.9960,4.2465, 5.0);
                }

                case 2: {

                CP[playerid] = 43;

                SetPlayerCheckpointEx(playerid, [aici pui coordonatele tale]);

              }
            }    
        }

Edited by RaulDume
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Degaba ii dai tot codu daca nu explici nimic

La 27.10.2019 la 0:22, RaulDume a spus:

Bun , depinde ce gamemode ai !

Daca ai gamemode burned :

Mergi la DIALOG_LOCATIONS, case 0 este prima selectie din dialog , case 1 este a 2-a selectie din dialog si tot asa | Pentru ca numerotatia incepe de la 0 !

La gamemode burned clasic sunt doar case 0 si case 2 ! Iti las mai jos ce trebuie sa copiezi in loc de dialog_locations !
 

        case DIALOG_LOCATIONS: {
            if(!response) return 1;
            if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
            switch(listitem) {
                case 0: {
                    new szDialog[1024], szDialog2[1024];
                    strcat(szDialog2, "Destinatie\tDistanta\n");
                    format(szDialog, 1024, "Dealership\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1449.8494,-2287.2141,13.5469));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Banca\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1462.5325,-1013.5137,26.8438));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "CNN (/ad)\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 648.3226,-1357.3953,13.5709));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Gun Shop\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1367.8486,-1279.4406,13.5469));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Primarie\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1481.1780,-1771.7753,18.7958));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Magazin 24/7\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1352.3127,-1757.7538,13.5078));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Scoala de soferi (DMV)\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1219.6554,-1812.7166,16.5938));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Magazin de haine\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 454.1170,-1478.0200,30.8142));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Cadou (/getgift)\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 398.5757,-1532.7467,32.2734));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Rent bike\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1116.0431,-924.0679,42.9620));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Arena de evente\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1671.7028,-1329.3607,17.4520));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Paintball\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1310.0814,-1367.6973,13.5393));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Alahambra\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1835.8772,-1681.9005,13.3714));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Burger Shot\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1199.3329,-919.1213,43.1153));
                    strcat(szDialog2, szDialog);    
                    format(szDialog, 1024, "Sex Shop\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 1087.6583,-923.2074,43.3906));
                    strcat(szDialog2, szDialog);    
                    format(szDialog, 1024, "Arena de curse\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 2695.5701,-1704.6261,11.8438));
                    strcat(szDialog2, szDialog);    
                    format(szDialog, 1024, "Biserica LS\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 940.7791,-1085.5411,24.2962));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Pescarie\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 789.6079, -2097.8096, 3.8643));
                    strcat(szDialog2, szDialog);
                    format(szDialog, 1024, "Arena CS\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 2781.3123,-1812.4171,11.8438));
                    strcat(szDialog2, szDialog);    
                    format(szDialog, 1024, "Casino\t{CBFF96}%0.2fm\n", GetPlayerDistanceFromPoint(playerid, 2022.3240,1007.7017,10.8203));
                    strcat(szDialog2, szDialog);                        
                    ShowPlayerDialog(playerid, DIALOG_LOCATIONS2, DIALOG_STYLE_TABLIST_HEADERS, "Locatii", szDialog2, "Select", "Exit");            
                }
                case 1: {
                    CP[playerid] = 43;
                    SetPlayerCheckpointEx(playerid, -2712.9404,217.9960,4.2465, 5.0);
                }

                case 2: {

                CP[playerid] = 43;

                SetPlayerCheckpointEx(playerid, [aici pui coordonatele tale]);

              }
            }    
        }

Degeaba ii dai tot codul daca nu ii explici cum trebuie facut

Edit:Si daca nu are DIALOG_LOCATIONS ce face?

Edited by spy3
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Acum 1 oră, spy3 a spus:

Degaba ii dai tot codu daca nu explici nimic

Degeaba ii dai tot codul daca nu ii explici cum trebuie facut

Edit:Si daca nu are DIALOG_LOCATIONS ce face?

Daca nu are dialog locations , face in felul urmator :

Merge sus de tot si scrie #define DIALOG_LOCATIONS(aici e indiferent)

Dupa merge la orice comanda CMD, si adauga sub ea :
 

CMD:gps(playerid, params[])
{
    ShowPlayerDialog(playerid, DIALOG_LOCATIONS, DIALOG_STYLE_LIST, "Locatii", "Aici pune ce doreste !", "Select", "Exit");
}


Dupa merge la OnDialogResponse si adauga sub in felul urmator :

case DIALOG_LOCATIONS: {
    switch(listitem) {
        case 0 : SetPlayerCheckpoint(playerid, aici coordonatele !);
    }
}

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