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Problema Sistem Pet


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pune asta la dialogs

#define DIALOG_PET

dupa la 

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

si pui

	case DIALOG_PET: {
            switch(listitem) {
                case 0: {
                    if(!response) return 1;
                    if(PlayerInfo[playerid][pPetStatus] == 0) {
                        PlayerInfo[playerid][pPetStatus] = 1;
                        format(string, sizeof(string),"Status\tTrezit\nNume Pet\t{FFFF00}%s\nBeneficii pet\nUpgradeaza pet\t%d pet points",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetPoints]);
                        SetPlayerAttachedObject(playerid, 6, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 );
                        format(string, sizeof(string), " {6AD439}%s{FFFFFF} - level {6AD439}%d{FFFFFF}",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]);
                        Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
                        SCMEx(playerid, -1, "Ai trezit pe %s si s-a pus pe umarul tau",PlayerInfo[playerid][pPetName]);
                    
                        format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '1' WHERE `Name` = '%s'", GetName(playerid));
                        mysql_tquery(SQL, query, " ", " ");
                        Update(playerid, pPetStatusx);        
                    }
                    else {
                        RemovePet(playerid);
                        SCMEx(playerid, -1, "Ai trimis pe %s la culcare",PlayerInfo[playerid][pPetName]);
                        PlayerInfo[playerid][pPetStatus] = 0;    
                        
                        format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '0' WHERE `Name` = '%s'", GetName(playerid));
                        mysql_tquery(SQL, query, " ", " ");
	                        Update(playerid, pPetStatusx);    
                    }    
                } case 1: {
                    if(    !response) return 1;
                    format(string, sizeof(string),"Numele actual al pet-ului este %s.\nDaca doresti sa il schimbi,te rugam sa introduci numele dorit in casuta de mai jos\n{FF1302}ATENTIE:{FFFFFF} La fiecare schimbare de nume a pet-ului ti se vor lua 20 PP-uri.",PlayerInfo[playerid][pPetName]);
                    ShowPlayerDialog(playerid, DIALOG_PETNAME, DIALOG_STYLE_INPUT, "Pet name change", string, "Change", "Cancel");
                } case 2: {
                    Checkstatuspet(playerid);                    
    
                } case 3: {
                    if(PlayerInfo[playerid][pPetPoints] < 120) return SendClientMessage(playerid, -1, "Nu poti creste pet-ul in level deoarece nu ai Pet Ponits necesare(120)");
                    PlayerInfo[playerid][pPetPoints] -= 120;
                    PlayerInfo[playerid][pPetLevel] ++;
                    Update(playerid, pPetPointsx);
                    Update(playerid, pPetLevelx);
                    SCMEx(playerid, -1, "Acum pet-ul tau are level %d",PlayerInfo[playerid][pPetLevel]);
                    DestroyDynamic3DTextLabel(Pet[playerid]);    
	                    format(string, sizeof(string), " {6AD439}%s{FFFFFF} - level {6AD439}%d{FFFFFF}",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]);
                    Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
                }
            }    
        }

Edited by [N]IZANNN
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Acum 15 minute, [N]IZANNN a spus:

 

pune asta la dialogs


#define DIALOG_PET

dupa la 


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

si pui

 


	case DIALOG_PET: {
            switch(listitem) {
                case 0: {
                    if(!response) return 1;
                    if(PlayerInfo[playerid][pPetStatus] == 0) {
                        PlayerInfo[playerid][pPetStatus] = 1;
                        format(string, sizeof(string),"Status\tTrezit\nNume Pet\t{FFFF00}%s\nBeneficii pet\nUpgradeaza pet\t%d pet points",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetPoints]);
                        SetPlayerAttachedObject(playerid, 6, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 );
                        format(string, sizeof(string), " {6AD439}%s{FFFFFF} - level {6AD439}%d{FFFFFF}",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]);
                        Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
                        SCMEx(playerid, -1, "Ai trezit pe %s si s-a pus pe umarul tau",PlayerInfo[playerid][pPetName]);
                    
                        format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '1' WHERE `Name` = '%s'", GetName(playerid));
                        mysql_tquery(SQL, query, " ", " ");
                        Update(playerid, pPetStatusx);        
                    }
                    else {
                        RemovePet(playerid);
                        SCMEx(playerid, -1, "Ai trimis pe %s la culcare",PlayerInfo[playerid][pPetName]);
                        PlayerInfo[playerid][pPetStatus] = 0;    
                        
                        format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '0' WHERE `Name` = '%s'", GetName(playerid));
                        mysql_tquery(SQL, query, " ", " ");
	                        Update(playerid, pPetStatusx);    
                    }    
                } case 1: {
                    if(    !response) return 1;
                    format(string, sizeof(string),"Numele actual al pet-ului este %s.\nDaca doresti sa il schimbi,te rugam sa introduci numele dorit in casuta de mai jos\n{FF1302}ATENTIE:{FFFFFF} La fiecare schimbare de nume a pet-ului ti se vor lua 20 PP-uri.",PlayerInfo[playerid][pPetName]);
                    ShowPlayerDialog(playerid, DIALOG_PETNAME, DIALOG_STYLE_INPUT, "Pet name change", string, "Change", "Cancel");
                } case 2: {
                    Checkstatuspet(playerid);                    
    
                } case 3: {
                    if(PlayerInfo[playerid][pPetPoints] < 120) return SendClientMessage(playerid, -1, "Nu poti creste pet-ul in level deoarece nu ai Pet Ponits necesare(120)");
                    PlayerInfo[playerid][pPetPoints] -= 120;
                    PlayerInfo[playerid][pPetLevel] ++;
                    Update(playerid, pPetPointsx);
                    Update(playerid, pPetLevelx);
                    SCMEx(playerid, -1, "Acum pet-ul tau are level %d",PlayerInfo[playerid][pPetLevel]);
                    DestroyDynamic3DTextLabel(Pet[playerid]);    
	                    format(string, sizeof(string), " {6AD439}%s{FFFFFF} - level {6AD439}%d{FFFFFF}",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]);
                    Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
                }
            }    
        }

 

Aolo, gucci ce parte n-ai inteles din eroare aia?

Eroarea aia vine de la Pet[playerid] si trebuie ori sa foloseasca variabila ori sa puna la incepul gm-ului new Pet[MAX_PLAYERS];

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