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[GM]NRG Race


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Posted

DOWNLOAD:

download.img.php?f=2248&width=250&height=100&style=blue&display=size

INFO:

Tip:race

Checkpoint:36

Vehicle:nrg600-8masini

Bug:

Datorita lui Lazlow nu mai sunt.

Posted

ai incercat cv manevre sa le rezolvi?

Imi aduc aminte cand jucam pe versiunea 0.1.. ala era SA-MP adevarat.

Va salut cu respect (pe cei care merita).

Posted

am incercat ca erau mai multe dar pe astea nu am putut sa le scot(nu stiu de ce apar)si nu mai am cand inesara se le fac

Posted

Am reusit sa rezolv bug-urile.

Fa un update la postul tau.

/*
-------------------------------------------------------------------
--------------------------FARSE------------------------------------
-------------------------------------------------------------------
*/

#include <a_samp>
#pragma tabsize 0

#define COLOR_BLUE 0x000ecaAA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_YELLOW 0xFFFF00AA


new gProgressTwo[MAX_PLAYERS];
new onceTwo[MAX_PLAYERS];
new gPositionTwo;
new gCountdowntimerTwo;
new gCountdownTwo;

new gTimeTwo;
new gTimerTwo;
new gRaceStillInProgressTwo;
new gCheckTimeTwo;
#define MAX_CHECKPOINTSTWO 35

new Float:gRaceCheckpointsTwo[MAX_CHECKPOINTSTWO][10] = {
{2465.968994,-1660.231323,12.276421,23.0},//1
{2413.828369,-1658.252686,12.382813,23.0},//2
{2303.655029,-1659.450439,13.476613,23.0},//3
{2196.926758,-1639.022217,14.312500,23.0},//4
{1996.422363,-1622.989136,12.546875,23.0},//5
{1932.648560,-1617.910400,12.539082,23.0},//7
{1853.574829,-1613.469360,12.390608,23.0},//8
{1826.353027,-1615.203979,12.385198,23.0},//9
{1821.600464,-1575.916260,12.355615,23.0},//10
{1828.757690,-1554.067627,12.370012,23.0},
{1843.231934,-1482.535522,12.370775,23.0},
{1898.395386,-1460.637817,12.382813,23.0},
{1959.481445,-1449.564453,12.549465,23.0},
{1962.781128,-1403.960449,12.577248,23.0},
{1897.272583,-1357.397461,12.509418,23.0},
{2052.366211,-1337.951904,22.820313,23.0},//10
{2170.658936,-1341.698242,22.828125,23.0},//11
{2236.743896,-1342.619263,30.271870,23.0},//12
{2244.935059,-1383.205811,22.832008,23.0},//13
{2279.246826,-1373.169434,23.000313,23.0},//14
{2279.512207,-1351.971069,28.148438,23.0},//14
{2295.099609,-1354.380859,28.148438,23.0},//15
{2296.039307,-1373.999756,23.043247,23.0},//16
{2327.042480,-1384.776489,22.847219,23.0},//16
{2342.080322,-1421.376099,22.828125,23.0},//17
{2311.069092,-1484.864502,22.411690,23.0},//18
{2297.377930,-1524.363159,25.875000,23.0},//19
{2343.977783,-1569.009033,22.838345,23.0},//20
{2344.318115,-1625.633423,16.691774,23.0},//21
{2344.472656,-1681.376221,12.359398,23.0},//22
{2349.645752,-1731.509888,12.382813,23.0},//23
{2370.389160,-1729.067749,12.382813,23.0},//24
{2433.280273,-1730.795410,12.546181,23.0},//25
{2478.954834,-1724.184326,12.554682,23.0},//25
{2484.437256,-1674.049194,12.335947,23.0}//35

};

main()
{
	print("\n----------------------------------");
	print("  NRG RACE By Farse");
	print("     version 1.0:");
	print("        NRG RACE INTERATIVITY");
	print("----------------------------------\n");
}

public OnGameModeInit()
{
	print("Gamemode successfully loaded");
	SetGameModeText("NRG RACE");
	AddStaticVehicle(522,2504.912,-1665.003,13.052,89.0,-1,-1);
	AddStaticVehicle(522,2505.005,-1666.320,13.052,89.0,-1,-1);
	AddStaticVehicle(522,2505.196,-1667.542,13.052,89.0,-1,-1);
	AddStaticVehicle(522,2505.068,-1668.704,13.052,89.0,-1,-1);
	AddStaticVehicle(522,2505.154,-1670.169,13.052,89.0,-1,-1);
	AddStaticVehicle(522,2504.635,-1661.704,13.052,89.0,-1,-1);
	AddStaticVehicle(522,2502.000,-1660.175,13.052,89.0,-1,-1);
	AddStaticVehicle(522,2503.160,-1671.855,13.052,89.0,-1,-1);
	AddPlayerClass(124,2504.221,-1663.556,13.052,158.2551,0,0,0,0,0,0); //
	gTimeTwo = 0;
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
 	SetPlayerInterior(playerid,0);
	SetPlayerPos(playerid,2504.221,-1663.556,13.052);
	SetPlayerFacingAngle(playerid, 158.2551);
	SetPlayerCameraPos(playerid,2504.221,-1663.556,13.052);
	SetPlayerCameraLookAt(playerid,2504.221,-1663.556,13.052);
	return 1;
}

public OnGameModeExit()
{
	print("Gamemode successfully unloaded");
	return 1;
}

public OnPlayerConnect(playerid)
{
	new playername[256];
	GetPlayerName(playerid,playername,sizeof(playername));
	new welcomemsg[256];
	format(welcomemsg,sizeof(welcomemsg),"Welcome %s to the NRG RACE mode!",playername);
	SendClientMessage(playerid,COLOR_YELLOW,welcomemsg);
	return 1;
}

public OnPlayerDisconnect(playerid)
{
	printf("OnPlayerDisconnect(%d)", playerid);
	return 1;
}

public OnPlayerSpawn(playerid)
{
    SetPlayerInterior(playerid,0);
    gProgressTwo[playerid] = 0;
    SetPlayerCheckpoint(playerid,gRaceCheckpointsTwo[0][0],gRaceCheckpointsTwo[0][1],gRaceCheckpointsTwo[0][2],gRaceCheckpointsTwo[0][3]);




	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    if(killerid == INVALID_PLAYER_ID) {
        SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);

	} else {
	    	SendDeathMessage(killerid,playerid,reason);
			SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
			}

 	return 1;
}



	public OnPlayerEnterCheckpoint(playerid)
	{
	DisablePlayerCheckpoint(playerid);
	if (gProgressTwo[playerid] == MAX_CHECKPOINTSTWO-1){

						gPositionTwo++;

						new playername[MAX_PLAYER_NAME];
			  			new finishmessage[256];
  					    new finishtime[256];
  					    new Float:fMinutes;
  					    new Minutes;
  					    new Seconds;

						if (gTimeTwo != 0) {
	  					    fMinutes = gTimeTwo/60;
	  					    Minutes = floatround(fMinutes, floatround_floor);
	  					    Seconds = gTimeTwo-(Minutes*60);

							format(finishtime, sizeof(finishtime),"Ai terminat cursa in %d minute %d secunde.", Minutes, Seconds);
							SendClientMessage(playerid, COLOR_GREY, finishtime);
			  			}


			  			GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
			  			switch (gPositionTwo){
						  case 1:
						  {
						  	format(finishmessage, sizeof(finishmessage),"%s has won the race!", playername);
							GameTextForAll(finishmessage, 3000, 5);
							SetPlayerScore(playerid,GetPlayerScore(playerid)+5);
						  }
			  			case 2:
						  {
						  	format(finishmessage, sizeof(finishmessage),"%s o terminat %d nd", playername, gPositionTwo);
							GameTextForAll(finishmessage, 3000, 5);
							SetPlayerScore(playerid,GetPlayerScore(playerid)+4);
						  }
					    case 3:
						  {
						  	format(finishmessage, sizeof(finishmessage),"%s o terminat %d rd", playername, gPositionTwo);
							GameTextForAll(finishmessage, 3000, 5);
							SetPlayerScore(playerid,GetPlayerScore(playerid)+3);
						  }
					    default:
						  {
						  	format(finishmessage, sizeof(finishmessage),"%s o terminat %d th", playername, gPositionTwo);
							GameTextForAll(finishmessage, 3000, 5);
							SetPlayerScore(playerid,GetPlayerScore(playerid)+1);
						  }
						}
		}

	if (gProgressTwo[playerid] == 0)
	{
		if (onceTwo[playerid] == 0){
		SendClientMessage(playerid, COLOR_YELLOW, "Vrei sa incepi cursa?Scrie /STARTRACE pentru a incepe cursa.");
		onceTwo[playerid] = 1;
		}
		gProgressTwo[playerid]=0;
	}
	else
	{
	gProgressTwo[playerid]++;
	SetPlayerCheckpoint(playerid,gRaceCheckpointsTwo[gProgressTwo[playerid]][0],gRaceCheckpointsTwo[gProgressTwo[playerid]][1],gRaceCheckpointsTwo[gProgressTwo[playerid]][2],gRaceCheckpointsTwo[gProgressTwo[playerid]][3]); // ml
	if (gCheckTimeTwo > 10 || gCheckTimeTwo == 0){
	KillTimer(gRaceStillInProgressTwo);
	gCheckTimeTwo=1;
	gRaceStillInProgressTwo=SetTimer("CheckpointTimer", 1000, 1);
	}
	}
return 1;}
forward GettimerTwo();
public GettimerTwo() {
	gCountdownTwo--;

	if (gCountdownTwo >= 1){
	new message[256];
	format(message, sizeof(message),"%d", gCountdownTwo);
	GameTextForAll(message, 750, 5);
	}
	else {
	KillTimer(gCountdowntimerTwo);
 		for (new i = 0; i < MAX_PLAYERS; i++)
	    {
	    TogglePlayerControllable(i, 1);
	    }
	GameTextForAll("~w~GO", 2000, 5);
	gTimeTwo = 0;
	KillTimer(gTimerTwo);
	gTimerTwo=SetTimer("RaceTimer", 1000, 1);

	}
return 1;
	}
forward RaceTimer();
public RaceTimer() {
gTimeTwo++;
}
forward CheckpointTimer();
public CheckpointTimer() {
gCheckTimeTwo++;
}

forward EndGame();
public EndGame(){
GameModeExit();
}



public OnVehicleSpawn(vehicleid)
{
	printf("OnVehicleSpawn(%d)", vehicleid);
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
	return 1;
}


public OnPlayerCommandText(playerid, cmdtext[])
{

	if (strcmp(cmdtext, "/startrace", true)==0)
	{


	    if (gCheckTimeTwo > 30 || gCheckTimeTwo == 0 || IsPlayerAdmin(playerid) == 1)
		{
			gCountdownTwo=6;
   			gPositionTwo = 0;
		    gTimeTwo = 0;

			SendClientMessageToAll(COLOR_GREY, "Cursa a inceput");


				    for (new i = 0; i < MAX_PLAYERS; i++)
				    {
				    gProgressTwo[i] = 1;
				    SetPlayerCheckpoint(i,gRaceCheckpointsTwo[1][0],gRaceCheckpointsTwo[1][1],gRaceCheckpointsTwo[1][2],gRaceCheckpointsTwo[1][3]);
				    }

				    KillTimer(gCountdowntimerTwo);
				    gCountdowntimerTwo=SetTimer("GettimerTwo", 1000, 1);
				    }


			else {
		//race in progress msg

            SendClientMessage(playerid, COLOR_YELLOW, "Scuze cursa sa terminat.");
	            }
	    return 1;
	}

	if (strcmp(cmdtext, "/rescueme", true)==0)
	{
		gProgressTwo[playerid] = 1;
		SetPlayerCheckpoint(playerid,gRaceCheckpointsTwo[1][0],gRaceCheckpointsTwo[1][1],gRaceCheckpointsTwo[1][2],gRaceCheckpointsTwo[1][3]);
		SetPlayerPos(playerid,gRaceCheckpointsTwo[0][0],gRaceCheckpointsTwo[0][1],gRaceCheckpointsTwo[0][2]);
	}

	if (strcmp(cmdtext, "/help", true)==0)
	{
		SendClientMessage(playerid, COLOR_YELLOW, "Scrie /STARTRACE pentru a incepe cursa. SCRIE /RESCUEME dca ai pierdut.");
		SendClientMessage(playerid, COLOR_YELLOW, "Urmeaza checkponturile pentru a termina cursa.");
	}


// #include <votescript>

	printf("OnPlayerInfoChange(%d)");
	return 1;
}

  • 1 year later...
  • 8 months later...
Posted

NRG RACE BY FARSE

Salutare tuturor!  Vreau sa va anunt ca...Am facut cateva modificari la "NRG RACE"

Nu va speriati...Nu am schimbat creditele...Nu am adaugat obiecte...Am modificat cateva greseli gramaticale!...Stiu...pare cam absurd...Dar totusi...Conteaza!

///removed (cmg)

==>BAFTA TUTUROR<==

Posted

E un script..vechi,idiot,cum eram si eu p'atunci.Puteti sa ii faceti ce vreti  :police:

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