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zroT

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Everything posted by zroT

  1. zroT

    Key

    Am o problema la parole. In log ( .ini ) parola unui player apare aiurea, adica daca parola adevarata este 123456 apare TSD3@gf ( ceva de genul ) Va rog sa ma ajutati
  2. zroT

    [FS] Ceas !

    [table] +1dar asta nu era fs lui joeman? [/table] Bine zis era...
  3. Perfect, nota 10 pentru tutorial.
  4. zroT

    Arme

    Cum fac sa cada pe joc armele unui player dupa ce moare? Ca in single player.
  5. Iti da vreo eroare sau e bug? PS: Data viitoare nu mai posta asa aiurea, dai si o explicatie ceva...( nu avem de unde sa stim ce e gresit aici )
  6. Incearca sa dai si tu compile.
  7. zroT

    UnLock

    [pawn] if(strcmp(cmd, "/unban", true) == 0) { if (PlayerInfo[playerid][pAdmin] >= 1) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /unban [playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(PlayerInfo[giveplayerid][pLocked] == 1) { PlayerInfo[giveplayerid][pLocked] = 0; TogglePlayerControllable(giveplayerid, 1); SendClientMessage(playerid, COLOR_YELLOW, "Account unlocked succesfuly."); } } } } else { SendClientMessage(playerid, COLOR_GRAD1, "You must be a level 3 admin to do this command."); } return 1; }[/pawn] Cum fac sa mearga??
  8. zroT

    wather

    Nu im trebuie un punct, vreau sa mearga comanda /apa doar cand e un animul ala care sta pluta in apa.
  9. zroT

    wather

    [pawn]if(strcmp(cmdtext, "/apa", true) == 0) { if (GetAnimationName(playerid)) { SetPlayerHealth(playerid, 100); GameTextForPlayer(playerid, "~r~+~w~100~r~HP", 5000, 1); } }[/pawn] Help.... Cum verific daca playerul este in apa?
  10. zroT

    wather

    dati-m si mie coordonatele de la animul ala de sta pluta in apa.
  11. zroT

    wather

    ma gandeam sa mearga comanda numai cand e animul ala care inoata.
  12. zroT

    wather

    Cum pot faca o comanda, sa pot sa beau apa din orice lac, ocean de pe harta? si sa creasta viata?
  13. zroT

    NPC

    Tot nu merge...
  14. zroT

    Bug la dialog

    exit din dialog
  15. Am un bug la dialog, daca dau EXIT im iese de pe server... De ce?
  16. zroT

    NPC

    Tot nu merge...
  17. zroT

    NPC

    Am o problema cu NPC, am adaugat 3 npc si cand dau drumul la server ies imediat... Cum fac sa nu mai iasa?
  18. zroT

    Pickup

    Cum fac un pickup [ ] Si cand intru in el sa im dea parasuta?
  19. pentru un incepator e bine, dar nu e folositor
  20. Am si eu nevoie de o camera mobila, daca puteti sa im aratati un tipar. Im trebuie pentru Login...
  21. zroT

    Key

    nu am inteles :)
  22. zroT

    Key

    Cum fac sa im apara la cont.ini parola? Pentru a acum im apare ceva gen key: asd6lsd dar parola este sa zicem: samp Adica im apare ascuns...
  23. Am o problema la OnPropUpdate... Cand cumpar o casa, si dupa dau restart la server, casa nu se salveaza pe numele meu. [pawn]public OnPropUpdate() { new update; new idx; new File: file2; new file[64]; if(update == 1) { format(file, sizeof(file),"Properties/%d.ini",idx); if(dini_Exists(file)) { if(HouseInfo[idx][hSetted] == 1) { dini_FloatSet(file,"Entrance_X",HouseInfo[idx][hEntrancex]); dini_FloatSet(file,"Entrance_Y",HouseInfo[idx][hEntrancey]); dini_FloatSet(file,"Entrance_Z",HouseInfo[idx][hEntrancez]); dini_FloatSet(file,"Exit_X",HouseInfo[idx][hExitx]); dini_FloatSet(file,"Exit_Y",HouseInfo[idx][hExity]); dini_FloatSet(file,"Exit_Z",HouseInfo[idx][hExitz]); dini_IntSet(file,"Health_X",HouseInfo[idx][hHealthx]); dini_IntSet(file,"Health_Y",HouseInfo[idx][hHealthy]); dini_IntSet(file,"Health_Z",HouseInfo[idx][hHealthz]); dini_IntSet(file,"Armour_X",HouseInfo[idx][hArmourx]); dini_IntSet(file,"Armour_Y",HouseInfo[idx][hArmoury]); dini_IntSet(file,"Armour_Z",HouseInfo[idx][hArmourz]); dini_Set(file,"Owner",HouseInfo[idx][hOwner]); dini_Set(file,"Description",HouseInfo[idx][hDiscription]); dini_IntSet(file,"Price",HouseInfo[idx][hValue]); dini_IntSet(file,"Health",HouseInfo[idx][hHel]); dini_IntSet(file,"Armour",HouseInfo[idx][hArm]); dini_IntSet(file,"Interior",HouseInfo[idx][hInt]); dini_IntSet(file,"Locked",HouseInfo[idx][hLock]); dini_IntSet(file,"Owned",HouseInfo[idx][hOwned]); dini_IntSet(file,"Rooms",HouseInfo[idx][hRooms]); dini_IntSet(file,"RentPrice",HouseInfo[idx][hRentabil]); dini_IntSet(file,"Takings",HouseInfo[idx][hTakings]); dini_IntSet(file,"LevelNeeded",HouseInfo[idx][hLevel]); dini_IntSet(file,"World",HouseInfo[idx][hWorld]); dini_IntSet(file,"Setted",HouseInfo[idx][hSetted]); dini_IntSet(file,"Drugs",HouseInfo[idx][hDrugs]); dini_IntSet(file,"Materials",HouseInfo[idx][hMaterials]); dini_IntSet(file,"Weapon1",HouseInfo[idx][hWeapon1]); dini_IntSet(file,"Ammo1",HouseInfo[idx][hAmmo1]); dini_IntSet(file,"Weapon2",HouseInfo[idx][hWeapon2]); dini_IntSet(file,"Ammo2",HouseInfo[idx][hAmmo2]); dini_IntSet(file,"Weapon3",HouseInfo[idx][hWeapon3]); dini_IntSet(file,"Ammo3",HouseInfo[idx][hAmmo3]); dini_IntSet(file,"Weapon4",HouseInfo[idx][hWeapon4]); dini_IntSet(file,"Ammo4",HouseInfo[idx][hAmmo4]); dini_IntSet(file,"Weapon5",HouseInfo[idx][hWeapon5]); dini_IntSet(file,"Ammo5",HouseInfo[idx][hAmmo5]); dini_IntSet(file,"Weapon6",HouseInfo[idx][hWeapon6]); dini_IntSet(file,"Ammo6",HouseInfo[idx][hAmmo6]); dini_Set(file,"Message",HouseInfo[idx][hMessage]); } else { fremove(file); } } } while (idx < sizeof(BizzInfo)) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%d|%s|%s|%s|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d\n", BizzInfo[idx][bOwned], BizzInfo[idx][bOwner], BizzInfo[idx][bMessage], BizzInfo[idx][bExtortion], BizzInfo[idx][bEntranceX], BizzInfo[idx][bEntranceY], BizzInfo[idx][bEntranceZ], BizzInfo[idx][bExitX], BizzInfo[idx][bExitY], BizzInfo[idx][bExitZ], BizzInfo[idx][bLevelNeeded], BizzInfo[idx][bBuyPrice], BizzInfo[idx][bEntranceCost], BizzInfo[idx][bTill], BizzInfo[idx][bLocked], BizzInfo[idx][bInterior], BizzInfo[idx][bProducts], BizzInfo[idx][bMaxProducts], BizzInfo[idx][bPriceProd]); if(idx == 0) { file2 = fopen("bizz.cfg", io_write); } else { file2 = fopen("bizz.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } idx = 0; while (idx < sizeof(SBizzInfo)) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%d|%s|%s|%s|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d\n", SBizzInfo[idx][sbOwned], SBizzInfo[idx][sbOwner], SBizzInfo[idx][sbMessage], SBizzInfo[idx][sbExtortion], SBizzInfo[idx][sbEntranceX], SBizzInfo[idx][sbEntranceY], SBizzInfo[idx][sbEntranceZ], SBizzInfo[idx][sbLevelNeeded], SBizzInfo[idx][sbBuyPrice], SBizzInfo[idx][sbEntranceCost], SBizzInfo[idx][sbTill], SBizzInfo[idx][sbLocked], SBizzInfo[idx][sbInterior], SBizzInfo[idx][sbProducts], SBizzInfo[idx][sbMaxProducts], SBizzInfo[idx][sbPriceProd]); if(idx == 0) { file2 = fopen("sbizz.cfg", io_write); } else { file2 = fopen("sbizz.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } return 1; }[/pawn]
  24. Foarte tare, felicitari esti cel mai tare mapper pe care il cunosc ) 10/10
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