Jump to content
  • 0

paint burned


caltabos

Question

dupa cum se vede in poza, sistemul nu da reset la arme si la kill-uri jucatorului care a castigat!sa-mp-009.png.0fef92e273d0f2f9d6e037bd6fcd8f3e.pngdar in sistem "se da":Screenshot_1.png.f091fece2b94f1863c997791cf2b7fb7.png

Asta ar fi partea legata de reset:
 

			if(PaintType[i] != 0 && PlayersOnPaint(PaintType[i]-1) >= 2) {
				new pp = PaintType[i]-1;
				if(pp < 2) {
					format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Best player: %s (kills: %d)~n~%d players in paintball.",
					CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
				}
				else {
					new masadenume[32];
					GetWeaponNameEx(GetPlayerWeapon(i), masadenume, sizeof(masadenume));

					format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Level %d, Weapon: %s~n~Best player: %s (kills: %d)~n~%d players in paintball.",
					CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetPaintLevel(i), masadenume, GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
				}
				
				if(PaintTime[pp] == 0 && PaintballWinner[pp] != -1) {
					for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(i, 1001, 1001, 200);
					format(string, sizeof(string), "Statistica ta in aceasta runda: %d ucideri si %d decese.", PKills[i], PDeaths[i]);
					SCM(i, COLOR_YELLOW, string);					
					format(swinner, 256, "* %s a castigat runda cu %d ucideri.", GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]]);								
					PKills[i] = 0, PDeaths[i] = 0;
					ResetWeapons(i);				
					PaintballWinnerScore[pp] = 0;					
					SendPaintMessage(PaintType[i], COLOR_YELLOW, swinner);
					PaintballWinner[pp] = -1;					
				}
				if(PaintTime[pp] != 0 && PaintText[pp] == 0) {
					PlayerTextDrawSetString(i, PaintTD, string);
					PlayerTextDrawShow(i, PaintTD);					
				}	
				else {					
					PlayerTextDrawHide(i, PaintTD);	
				}	
			}
			else PlayerTextDrawHide(i, PaintTD);	

 

Link to comment
Share on other sites

7 answers to this question

Recommended Posts

  • 0
Acum 18 ore, caltabos a spus:

nu a mers

tura asta cand am incercat nu a dat reset la playeru ca

  

if(PaintType[i] != 0 && PlayersOnPaint(PaintType[i]-1) >= 2) {
				new pp = PaintType[i]-1;
				if(pp < 2) {
					format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Best player: %s (kills: %d)~n~%d players in paintball.",
					CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
				}
				else {
					new masadenume[32];
					GetWeaponNameEx(GetPlayerWeapon(i), masadenume, sizeof(masadenume));

					format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Level %d, Weapon: %s~n~Best player: %s (kills: %d)~n~%d players in paintball.",
					CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetPaintLevel(i), masadenume, GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
				}
				
				if(PaintTime[pp] == 0 && PaintballWinner[pp] != -1) {
					for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(i, 1001, 1001, 200);
					format(string, sizeof(string), "Statistica ta in aceasta runda: %d ucideri si %d decese.", PKills[i], PDeaths[i]);
					SCM(i, COLOR_YELLOW, string);					
					format(swinner, 256, "* %s a castigat runda cu %d ucideri.", GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]]);								
					PKills[i] = 0, PDeaths[i] = 0;
					ResetWeapons(i);				
ResetPlayerWeapons(i)					PaintballWinnerScore[pp] = 0;					
					SendPaintMessage(PaintType[i], COLOR_YELLOW, swinner);
					PaintballWinner[pp] = -1;					

ResetPlayerWeapons(i)
				}
				if(PaintTime[pp] != 0 && PaintText[pp] == 0) {
					PlayerTextDrawSetString(i, PaintTD, string);
					PlayerTextDrawShow(i, PaintTD);					
				}	
				else {					
					PlayerTextDrawHide(i, PaintTD);	
				}	
			}
			else PlayerTextDrawHide(i, PaintTD);	
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.