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Question
caltabos
dupa cum se vede in poza, sistemul nu da reset la arme si la kill-uri jucatorului care a castigat!dar in sistem "se da":
Asta ar fi partea legata de reset:
if(PaintType[i] != 0 && PlayersOnPaint(PaintType[i]-1) >= 2) { new pp = PaintType[i]-1; if(pp < 2) { format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Best player: %s (kills: %d)~n~%d players in paintball.", CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp)); } else { new masadenume[32]; GetWeaponNameEx(GetPlayerWeapon(i), masadenume, sizeof(masadenume)); format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Level %d, Weapon: %s~n~Best player: %s (kills: %d)~n~%d players in paintball.", CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetPaintLevel(i), masadenume, GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp)); } if(PaintTime[pp] == 0 && PaintballWinner[pp] != -1) { for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(i, 1001, 1001, 200); format(string, sizeof(string), "Statistica ta in aceasta runda: %d ucideri si %d decese.", PKills[i], PDeaths[i]); SCM(i, COLOR_YELLOW, string); format(swinner, 256, "* %s a castigat runda cu %d ucideri.", GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]]); PKills[i] = 0, PDeaths[i] = 0; ResetWeapons(i); PaintballWinnerScore[pp] = 0; SendPaintMessage(PaintType[i], COLOR_YELLOW, swinner); PaintballWinner[pp] = -1; } if(PaintTime[pp] != 0 && PaintText[pp] == 0) { PlayerTextDrawSetString(i, PaintTD, string); PlayerTextDrawShow(i, PaintTD); } else { PlayerTextDrawHide(i, PaintTD); } } else PlayerTextDrawHide(i, PaintTD);
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