Jump to content

Recommended Posts

Posted (edited)
Azi m-am gandit sa va fac un tutorial cu o comanda /fps care arata tickretul de pe servar stiu ca este o comanda banala dar ii facut pentru incepatorii!
CMD:fps(playerid, params[])
{
   new string[128];
   format(string, sizeof(string), "Tickrate: %d", GetServerTickRate());
   SendClientMessage(playerid, -1, string);
   GetServerTickRate();
   return 1;
}
Edited by CosmynPintea
  • 4 months later...
Posted

ok, unde vezi tu ca iti folosesc alea 128 de caractere? ai nevoie de atatea?

  • 7 months later...
Posted

Este /fps dar iti arata tickrate ok, daca in format ai %d si getservertickrate de ce este getservertickrate inca odata jos? :))

  • 6 months later...
Posted
1 hour ago, NighTeN said:

Acolo arata tick-ul sv-ului nu fps-urile tale.. lasa-te coae lasa-te

Realizezi ca ai dat reply la un topic vechi de un an si jumatate, nu? In plus, a si specificat ca nu iti arata fps-urile tale. Deci tin sa-ti spun ca tu esti ala prost si ... "Daca taceai, filosof ramaneai".

"" Azi m-am gandit sa va fac un tutorial cu o comanda /fps care arata tickretul de pe servar stiu ca este o comanda banala dar ii facut pentru incepatorii! ""

  • 1 year later...
Posted

deci chiar va rog frumos sa nu mai faceti tutoriale dinastea asa ampulea..

iti dau si cateva motive :))

1. nu inteleg de ce ai folosit la proc de comenzi params, pentru ca nu-l folosesti undeva in comanda ta.
2. "FPS COMAND TUTORIAL" dar tu iei tickrate-ul de la server intr-un integer.
3. pt ce plm ai mai folosit inca odata functia "getservertickrate" daca ai afisat deja un mesaj cu treaba asta? :))

Asculta la mine, ca sa iei fps-urile unui jucator in sa-mp e mai complicat, trebuie sa verifici drunk levelul si sa-l stochezi intr-o variabila care se updateaza intr-un timer de 1 secunda. Deci, inteleg ca e 2018, dar chiar si asa pe vremea aia sa-mpul era destul de avansat :O

Posted
new drunk_level[MAX_PLAYERS];
new fps_var[MAX_PLAYERS];

#define SCM va_SendClientMessage

hook OnPlayerConnect(playerid)
{
	drunk_level[playerid] = 0;
	fps_var[playerid] = 0;
}

task fps_update[1000]()
{
	foreach(new i : Player)
	{
		if(GetPlayerDrunkLevel(i) < 100)
		{
			SetPlayerDrunkLevel(i, 2000);
		}
		else
		{
			if(drunk_level[i] != GetPlayerDrunkLevel(i))
			{
				new GetPlayerFPS = drunk_level[i] - GetPlayerDrunkLevel(i);

				if((GetPlayerFPS > 0) && (GetPlayerFPS < 200))) fps_var[i] = GetPlayerFPS;

				drunk_level[i] = GetPlayerDrunkLevel(i);
			}
		}
	}
}

CMD:fps(playerid)
{
	SCM(playerid, -1, "Your FPS: %i.", fps_var[playerid]);

	return 1;
}	

cu placere 😘

Posted (edited)
Acum 12 ore, YashinTSA a spus:


new drunk_level[MAX_PLAYERS];
new fps_var[MAX_PLAYERS];

#define SCM va_SendClientMessage

hook OnPlayerConnect(playerid)
{
	drunk_level[playerid] = 0;
	fps_var[playerid] = 0;
}

task fps_update[1000]()
{
	foreach(new i : Player)
	{
		if(GetPlayerDrunkLevel(i) < 100)
		{
			SetPlayerDrunkLevel(i, 2000);
		}
		else
		{
			if(drunk_level[i] != GetPlayerDrunkLevel(i))
			{
				new GetPlayerFPS = drunk_level[i] - GetPlayerDrunkLevel(i);

				if((GetPlayerFPS > 0) && (GetPlayerFPS < 200))) fps_var[i] = GetPlayerFPS;

				drunk_level[i] = GetPlayerDrunkLevel(i);
			}
		}
	}
}

CMD:fps(playerid)
{
	SCM(playerid, -1, "Your FPS: %i.", fps_var[playerid]);

	return 1;
}	

cu placere 😘

Cel mai ridicol cod pe care am avut chinul sa il vad, nu e destul ca ai niste functii care lipsesc aici, inainte de a posta un cod, gandeste bine daca are rost.

Edited by khain

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.