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Problema mute


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Salut , am o problema la GM , am observat ca userii noi care fac cont nu pot scrie fiindca au MUTE . Cum as putea rezolva sa nu mai aiba mute cand intra sa isi faca cont nou ?

Multumesc.

Si daca m-ar putea ajuta cineva cum sa fac o comanda gen /givelevelall si /giverpall  prin  care sa dea level up la toti si prin giverpall sa dea un anumit numar de rp la fiecare . Multumesc

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public OnPlayerRegister(playerid, password[])

{

if(IsPlayerConnected(playerid))

{

new string3[32];

new playername3[MAX_PLAYER_NAME];

GetPlayerName(playerid, playername3, sizeof(playername3));

format(string3, sizeof(string3), "%s.ini", playername3);

new File: hFile = fopen(string3, io_write);

if (hFile)

{

    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);

    new var[32];

format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);

PlayerInfo[playerid][pWantedPointsSaved] = WantedPoints[playerid];

PlayerInfo[playerid][pWantedLevelSaved] = WantedLevel[playerid];

format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);

format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);

format(var, 32, "Banned=%d\n",PlayerInfo[playerid][pBanned]);fwrite(hFile, var);

format(var, 32, "Teleported=%d\n",PlayerInfo[playerid][pTeleported]);fwrite(hFile, var);

format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);

format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);

format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);

format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);

format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);

format(var, 32, "Age=%d\n",PlayerInfo[playerid]


);fwrite(hFile, var);

format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);

format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);

format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);

format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);

format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);

format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);

format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);

format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);

format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);

format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);

format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);

format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);

format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);

format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);

format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);

format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);

format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);

format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);

format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);

format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);

format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);

format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);

format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);

format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);

format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);

format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);

format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);

format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);

format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);

format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);

format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);

format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);

format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);

format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);

format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);

format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);

format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);

format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);

format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);

            GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);

format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);

format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);

format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);

format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);

format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);

format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);

format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);

format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);

if(Spectate[playerid] != 255)

{

PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];

PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];

}

format(var, 32, "Tow=%d\n",PlayerInfo[playerid][pTow]);fwrite(hFile, var);

format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);

format(var, 32, "Instr=%d\n",PlayerInfo[playerid][pKi]);fwrite(hFile, var);

                format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);

format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);

format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);

format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);

format(var, 32, "CopLic=%d\n",PlayerInfo[playerid][pCopLic]);fwrite(hFile, var);

format(var, 32, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var);

format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);

format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);

format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);

format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);

format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);

format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);

format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);

format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);

format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);

format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);

format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);

format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);

format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);

format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);

format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);

format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);

format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);

format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);

format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);

format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);

format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);

format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);

format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);

format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);

format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);

format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);

format(var, 32, "CrashX=%f\n",PlayerInfo[playerid][pCrashX]);fwrite(hFile, var);

format(var, 32, "CrashY=%f\n",PlayerInfo[playerid][pCrashY]);fwrite(hFile, var);

format(var, 32, "CrashZ=%f\n",PlayerInfo[playerid][pCrashZ]);fwrite(hFile, var);

format(var, 32, "CrashInt=%d\n",PlayerInfo[playerid][pCrashInt]);fwrite(hFile, var);

format(var, 32, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var);

format(var, 32, "WantedSaved=%d\n",PlayerInfo[playerid][pWantedLevelSaved]);fwrite(hFile, var);

format(var, 32, "WantedPointsSaved=%d\n",PlayerInfo[playerid][pWantedPointsSaved]);fwrite(hFile, var);

format(var, 32, "Alliance=%d\n",PlayerInfo[playerid][fAlliance]);fwrite(hFile, var);

format(var, 32, "War=%d\n",PlayerInfo[playerid][fWar]);fwrite(hFile, var);

format(var, 32, "FactionWarns=%d\n",PlayerInfo[playerid][pFWarns]);fwrite(hFile, var);

format(var, 32, "Surrender=%d\n",PlayerInfo[playerid][pSurrender]);fwrite(hFile, var);

format(var, 32, "RobberySkill=%d\n",PlayerInfo[playerid][pRobSkill]);fwrite(hFile, var);

format(var, 32, "ReactionScore=%d\n",PlayerInfo[playerid][pReactionScore]);fwrite(hFile, var);

format(var, 32, "BuySkill=%d\n",PlayerInfo[playerid][pBuySkill]);fwrite(hFile, var);

format(var, 32, "ChangeSkin=%d\n",PlayerInfo[playerid][pChangeSkin]);fwrite(hFile, var);

format(var, 32, "ChangePNumber=%d\n",PlayerInfo[playerid][pChangePNumber]);fwrite(hFile, var);

format(var, 32, "Voucher=%d\n",PlayerInfo[playerid][pVoucher]);fwrite(hFile, var);

format(var, 32, "PersonalCar=%d\n",PlayerInfo[playerid][pPersonalCar]);fwrite(hFile, var);

fclose(hFile);

SendClientMessage(playerid, COLOR_YELLOW, "Account registered, you can login now (/login [password]).");

}

}

return 1;

}

Si daca m-ar putea ajuta cineva cum sa fac o comanda gen /givelevelall si /giverpall  prin  care sa dea level up la toti si prin giverpall sa dea un anumit numar de rp la fiecare . Multumesc

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