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Problema LoadHouses
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BuNiCu-RP
public:: LoadHouses() { new rows; cache_get_row_count(rows); for (new f = 0, h = rows; f <= h ; f++) { cache_get_value_int(f, "houseID", HSVar:h(ID)); cache_get_value_int(f, "houseInteriorID", HSVar:h(InteriorID)); cache_get_value_int(f, "housePrice", HSVar:h(Price)); cache_get_value_int(f, "houseLevel", HSVar:h(Level)); cache_get_value_int(f, "houseForSale", HSVar:h(ForSale)); cache_get_value_int(f, "houseVW", HSVar:h(VW)); cache_get_value_int(f, "houseLocked", HSVar:h(Locked)); cache_get_value_int(f, "houseMoney", HSVar:h(Money)); cache_get_value_int(f, "houseRentable", HSVar:h(Rentable)); cache_get_value_int(f, "houseRentprice", HSVar:h(Rentprice)); cache_get_value_int(f, "houseRenters", HSVar:h(Renters)); cache_get_value_int(f, "housePickup", HSVar:h(Pickup)); cache_get_value_float(f, "houseExteriorPosX", HSVar:h(ExteriorPosX)); cache_get_value_float(f, "houseExteriorPosY", HSVar:h(ExteriorPosY)); cache_get_value_float(f, "houseExteriorPosZ", HSVar:h(ExteriorPosZ)); cache_get_value_float(f, "houseInteriorPosX", HSVar:h(InteriorPosX)); cache_get_value_float(f, "houseInteriorPosY", HSVar:h(InteriorPosY)); cache_get_value_float(f, "houseInteriorPosZ", HSVar:h(InteriorPosZ)); cache_get_value(f, "houseOwner", HSVar:h(Owner), 32); cache_get_value(f, "houseName", HSVar:h(Name), 64); cache_get_value(f, "houseTextLabel", HSVar:h(TextLabel), 256); HSVar:h(Cache) = cache_save(); HousesPickup[f] = CreateDynamicPickup(HSVar:h(Pickup), 2, HSVar:h(ExteriorPosX), HSVar:h(ExteriorPosY), HSVar:h(ExteriorPosZ), -1, -1, -1, 25.0, -1, 0); format(HSVar:h(TextLabel), 256, "Name: %s\nOwner: %s\nLevel: %d\nRent: $%s", HSVar:h(Name), HSVar:h(Owner), HSVar:h(Level), FormatNumber(HSVar:h(Rentprice))); HSVar:f(Text) = Create3DTextLabel(HSVar:h(TextLabel), 0x64d6fcFF, HSVar:h(ExteriorPosX), HSVar:h(ExteriorPosY), HSVar:h(ExteriorPosZ), 25.0, 0, 0); if(HSVar:h(Locked) == 1) { format(HSVar:h(TextLabel), 256, "%s\nOwner: %s\nLevel: %d\n(Locked)", HSVar:h(Name), HSVar:h(Owner), HSVar:h(Level)); Update3DTextLabelText(HSVar:f(Text), 0x64d6fcFF, HSVar:h(TextLabel)); } else if(HSVar:h(ForSale) == 1) { format(HSVar:h(TextLabel), 256, "%s\nOwner: %s\nLevel: %d\nFor sale ($%s)", HSVar:h(Name), HSVar:h(Owner), HSVar:h(Level), FormatNumber(HSVar:h(Price))); Update3DTextLabelText(HSVar:f(Text), 0x64d6fcFF, HSVar:h(TextLabel)); } } /* // Server Array SAVar[f][hExit][0] = HSVar:h(ExteriorPosX); SAVar[f][hExit][1] = HSVar:h(ExteriorPosY); SAVar[f][hExit][2] = HSVar:h(ExteriorPosZ); SAVar[f][hEnter][0] = HSVar:h(InteriorPosX); SAVar[f][hEnter][1] = HSVar:h(InteriorPosY); SAVar[f][hEnter][2] = HSVar:h(InteriorPosZ); SAVar[f][hVW] = HSVar:h(VW); SAVar[f][hInt] = HSVar:h(InteriorID); SAVar[f][hxID] = HSVar:h(ID); */ TotalHouses = rows; printf("* Loaded %d house", rows); return 1; }Publicul loadHouses.
Comanda enter:
CMD:enter(playerid, params[]) { if(PVar:playerid[IsLoggedIn] != true) return CmdErrorMessage(playerid, "Trebuie sa fii conectat pentru a folosi comenzii"); for(new i = 0; i < MAX_HOUSES; i++) { if(HSVar:i(Locked) == 1) { GameTextForPlayer(playerid, "~r~House door loked !", 1000, 1); } if(HSVar:i(Locked) == 0) { if(IsPlayerInRangeOfPoint(playerid, 5.0, HSVar:i(ExteriorPosX), HSVar:i(ExteriorPosY), HSVar:i(ExteriorPosZ))) { SetPlayerInterior(playerid, HSVar:i(InteriorID)); SetPlayerPos(playerid, HSVar:i(InteriorPosX), HSVar:i(InteriorPosY), HSVar:i(InteriorPosZ)); GameTextForPlayer(playerid, "Welcome to home !", 1000, 4); // SetPlayerVirtualWorld(playerid, SAVar[i][hVW]); } } } return 1; }Problema este ca nu imi incarca/salveaza float...
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