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Se intampla ca atunci cand intru in joc, sa mearga sa trimit / primesc sms-uri de la playeri, totul e ok.

Dar cateodata se intampla sa scriu un sms si sa nu imi apara nimic, nici-o eroare, pur si simplu nimic, Ceva idei de rezolvare va rog?

 

CMD:sms(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(IsPlayerConnected(playerid))
    {
        new phonenumb,smstext[90],sendername[30],giveplayer[30],string[256],giveplayerid,string2[184];
        if(PlayerInfo[playerid][pMuted] == 1)
        {
            format(string, sizeof(string), "You can not speak, you have been silenced for %d seconds.",PlayerInfo[playerid][pMuteTime]);
            SendClientMessage(playerid, COLOR_LIGHTRED, string);
            return 1;
        }
        if(sscanf(params, "is[90]",phonenumb,smstext)) return SendClientMessage(playerid, 0xFFFFFFFF,"{FF9900}Scrie: {33CCFF}/sms <Number> <Text>");
        if(FindIP(smstext)) /// Anti-Reclama
        {
            new advertiser[MAX_PLAYER_NAME];
            GetPlayerName(playerid, advertiser, sizeof(advertiser));
            format(string, sizeof(string), "{f03337}Warning: %s(%d) typed %s in /sms.", advertiser, playerid, smstext);
            ABroadCast(COLOR_WHITE,string,1);
        }
        for(new i; i < sizeof(TLD); i++)
        {
            if(strfind(smstext, TLD, true) != -1)
            {
                if(strfind(smstext, "rpg-green-zone.forumgratuit.ro", true) != -1 || strfind(smstext, "rpg-green-zone.forumgratuit.ro", true) != -1 || strfind(smstext, "rpg-green-zone.forumgratuit.ro", true) != -1) break;
                new advertiser[MAX_PLAYER_NAME];
                GetPlayerName(playerid, advertiser, sizeof(advertiser));
                format(string, sizeof(string), "{f03337}Warning: %s(%d) typed %s in /sms.", advertiser, playerid, smstext);
                ABroadCast(COLOR_WHITE,string,1);
            }
        }
        if(PlayerInfo[playerid][pPnumber] == 0) return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}You dont't have a cell phone.");
        if(PhoneOnline[playerid] > 0) return SCM(playerid, COLOR_WHITE, "{FFB870}Your phone turned off.");
        if(PlayerInfo[playerid][pCredits] < 2) return SCM(playerid,COLOR_WHITE,"{FFB870}You don't have credits needed.");
        foreach(Player,i)
        {
            if(PlayerInfo[pPnumber] == phonenumb && phonenumb != 0)
            {
                if(IsPlayerConnected(giveplayerid))
                {
                    if(giveplayerid != INVALID_PLAYER_ID)
                    {
                        giveplayerid = i;
                        if(PhoneOnline[giveplayerid] > 0) return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}That players phone is offline.");
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "SMS from %s (%d): %s",sendername,PlayerInfo[playerid][pPnumber],smstext);
                        GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                        format(string2, sizeof(string2), "{63969C}SMS sent to %s (%d): %s",giveplayer,PlayerInfo[giveplayerid][pPnumber],smstext);
                        SendClientMessage(giveplayerid,COLOR_YELLOW, string);
                        SendClientMessage(playerid,COLOR_WHITE, string2);
                        new var100[300],resulttt[300],strr[300];
                        format(strr, sizeof(strr),"(sms) %s",smstext);
                        mysql_real_escape_string(strr, resulttt);
                        mysql_format(SQL,var100, sizeof(var100), "INSERT INTO chat_logs (`playerid`,`text`) VALUES ('%d','%s')", PlayerInfo[playerid][pSQLID],resulttt);
                        mysql_tquery(SQL,var100,"","");
                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                        PlayerPlaySound(giveplayerid, 1139, 0.0, 0.0, 0.0);
                        PlayerInfo[playerid][pCredits] = PlayerInfo[playerid][pCredits] - 2;
                        LastPlayer = playerid;
                        for(new adm = 0; adm<=MAX_PLAYERS;adm++)
                         {
                             if(IsPlayerConnected(adm))
                            {
                                  if(PlayerInfo[adm][pAdmin] > 0 && BigEar[adm] == 1)
                                {
                                    format(string, sizeof(string), "{63969C}SMS from %s (%d) to %s (%d): %s",sendername,playerid,giveplayer,giveplayerid,smstext);
                                    SendClientMessage(adm,  COLOR_WHITE, string);
                                }
                            }
                          }
                    }
                }
            }
        }
    }
    return 1;
}

5 answers to this question

Recommended Posts

  • 0
Posted

poate ti-sa terminat creditul si de asta nu mai poti sa dai sms

   uite la fiecare sms iti ea 2$ la credit if(PlayerInfo[playerid][pCredits] < 2) return SCM(playerid,COLOR_WHITE,"{FFB870}You don't have credits needed.");

FiveGame  Lands

Pawno Developer, Mapping , Scripter

Since 2016

  • 0
Posted
Acum 2 minute, Geani a spus:

poate ti-sa terminat creditul si de asta nu mai poti sa dai sms

   uite la fiecare sms iti ea 2$ la credit if(PlayerInfo[playerid][pCredits] < 2) return SCM(playerid,COLOR_WHITE,"{FFB870}You don't have credits needed.");

PlayerInfo[playerid][pCredits] = PlayerInfo[playerid][pCredits] - 2;

 

FiveGame  Lands

Pawno Developer, Mapping , Scripter

Since 2016

  • 0
Posted

Problema inca persista , adica merge cateodata, cateodata nu mai merge sa dau /sms si nici nu apare nimic, si chiar si atunci cand merge si dau /sms la un numar random care nu exista , la fel , nu imi apare nimic , nu zice " That players phone is offline"

 

Ceva pareri de rezolvare?

  • 0
  • Administrator
Posted

Problema e aici (presupun)

if(IsPlayerConnected(giveplayerid))
{
	if(giveplayerid != INVALID_PLAYER_ID)
	{
	}
}

Pentru ca tu verifici daca jucatorul (giveplayerid) este conectat, la initalizare este 0, inainte de a face o atribuire si cand jucatorul cu ID-ul 0 nu este conectat, apare problema.

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