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Problema 3dtext wanted


AnoXis

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Salut, sa-mp.ro, am intercat sa fac sa apara wanted level deasupra numelui, am reusit dar nu imi arata ce wanted level are acel player...

Cod sursa: 

public OnPlayerConnect(playerid)
{
	format(string112, sizeof(string112), "Wanted Level: %d", PlayerInfo[playerid][pWanted]);
	Wanteds[playerid] = Create3DTextLabel(string112, BLUEFAIN, 0, 0, 0, 2.0, 0, 0);
	Attach3DTextLabelToPlayer(Wanteds[playerid], playerid, 0.0, 0.0, 0.7);
    ......

public OnPlayerDisconnect(playerid, reason)
{
    Delete3DTextLabel(Wanteds[playerid]);
	......

Cred ca problema e la linia:

format(string112, sizeof(string112), "Wanted Level: %d", PlayerInfo[playerid][pWanted]);

dar nu sunt sigur ..

Pur si simplu deasupra scrie : Wanted Level: 0  chiar daca el are wanted 2 ..

Edited by AnoXis
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Acum 2 ore, Alberto. a spus:

Arata-mi comanda [/su] sau cum ai tu comanda prin care acorzi wanted jucatorului.

CMD:suspect(playerid, params[])
{
    new giveplayerid, splayer[25], reason[64], wanted;
    if(gLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_ERROR, "Tu nu esti logat si nu poti sa folosesti aceasta comanda!");
    if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_ERROR, "Nu faci parte din Police Department / FBI.");
    if(OnDuty[playerid] == 0)return SendClientMessage(playerid, COLOR_ERROR, "You are not on duty.");
    if(sscanf(params,"s[25]is[64]",splayer,wanted,reason)) return SendClientMessage(playerid, COLOR_SYN, "Sintaxa:{FFFFFF} (/su)spect <Player ID/Name> <wanted> <reason>");
    {
        if(GetPlayers(splayer) == INVALID_PLAYER_ID) return InvalidPlayer(playerid);
        else if(GetPlayers(splayer) == 1000) return ToManyResults(playerid);
        else if(GetPlayers(splayer) == 1001) return ShowResults(playerid, splayer);
        else giveplayerid = GetPlayers(splayer);
        if(giveplayerid == playerid) return SendClientMessage(playerid, COLOR_ERROR, "You cannot suspect yourself.");
        if(IsACop(giveplayerid)) return SendClientMessage(playerid, COLOR_ERROR, "You cannot suspect a cop.");
        if(PlayerInfo[giveplayerid][pAJailed] == 1) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator a fost adus intr-o inchisoare de un administrator, nu il poti suspecta!");
        SetPlayerCriminal(giveplayerid,playerid,reason,wanted);
    }
    return 1;
}

Acum 2 ore, Alberto. a spus:

Arata-mi comanda [/su] sau cum ai tu comanda prin care acorzi wanted jucatorului.

Si daca ai nevoie si de SetPlayerCriminal

	function SetPlayerCriminal(playerid,turner,reason[],wanted)
{
    AddCrime(playerid, reason, wanted);
	    if(PlayerInfo[playerid][pWanted] + wanted < 6)
    {
        PlayerInfo[playerid][pWanted] += wanted;
        Update(playerid, pWantedx);
    }
    else
    {
        PlayerInfo[playerid][pWanted] = 6;
        Update(playerid, pWantedx);
    }
    
    if(turner == 999)
    {
        format(gString, sizeof(gString), "You've commited a crime: %s, Reporter: Unknown. New wanted level: %d",reason, PlayerInfo[playerid][pWanted]);
        SendClientMessage(playerid, COLOR_LIGHTRED2, gString);
	        format(gString, sizeof(gString), "(HQ) %s has commited a crime: %s. Reporter: Unknown. W: +%d. New wanted level: %d", GetName(playerid), reason, wanted, PlayerInfo[playerid][pWanted]);
        SendFactionMessage(1, COLOR_RADIO, gString);
        SendFactionMessage(2, COLOR_RADIO, gString);
    }
    else
    {
        format(gString, sizeof(gString), "You've commited a crime: %s, Reporter: %s. New wanted level: %d",reason,GetName(turner), PlayerInfo[playerid][pWanted]);
        SendClientMessage(playerid, COLOR_DARKNICERED, gString);
	        format(gString, sizeof(gString), "(HQ) %s has commited a crime: %s, Reporter: %s. W: +%d. New wanted level: %d", GetName(playerid), reason, GetName(turner), wanted, PlayerInfo[playerid][pWanted]);
        SendFactionMessage(1, COLOR_RADIO, gString);
        SendFactionMessage(2, COLOR_RADIO, gString);
    }
    
    PlayerInfo[playerid][pWantedLost] = 900;
    Update(playerid, pWantedLostx);
    PlayerTextDrawShow(playerid, WantedTime[playerid]);
    PlayerInfo[playerid][pCrimes] ++;
    Update(playerid, pCrimesx);
    SetPlayerWantedLevel(playerid,PlayerInfo[playerid][pWanted]);
    format(gString, sizeof(gString), "Current Wanted Level: %d", PlayerInfo[playerid][pWanted]);
    SendClientMessage(playerid, COLOR_YELLOW, gString);
    format(gString, sizeof(gString), "Wanted: %d", wanted);
    SetPlayerChatBubble(playerid, gString, COLOR_LIGHTRED, 25.0, 900000);
}

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CMD:suspect(playerid, params[])
{
    new giveplayerid, splayer[25], reason[64], wanted;
    if(gLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_ERROR, "Tu nu esti logat si nu poti sa folosesti aceasta comanda!");
    if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_ERROR, "Nu faci parte din Police Department / FBI.");
    if(OnDuty[playerid] == 0)return SendClientMessage(playerid, COLOR_ERROR, "You are not on duty.");
    if(sscanf(params,"s[25]is[64]",splayer,wanted,reason)) return SendClientMessage(playerid, COLOR_SYN, "Sintaxa:{FFFFFF} (/su)spect <Player ID/Name> <wanted> <reason>");
    {
        if(GetPlayers(splayer) == INVALID_PLAYER_ID) return InvalidPlayer(playerid);
        else if(GetPlayers(splayer) == 1000) return ToManyResults(playerid);
        else if(GetPlayers(splayer) == 1001) return ShowResults(playerid, splayer);
        else giveplayerid = GetPlayers(splayer);
        if(giveplayerid == playerid) return SendClientMessage(playerid, COLOR_ERROR, "You cannot suspect yourself.");
        if(IsACop(giveplayerid)) return SendClientMessage(playerid, COLOR_ERROR, "You cannot suspect a cop.");
        if(PlayerInfo[giveplayerid][pAJailed] == 1) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator a fost adus intr-o inchisoare de un administrator, nu il poti suspecta!");
        SetPlayerCriminal(giveplayerid,playerid,reason,wanted);
        PlayerInfo[giveplayerid][pWanted] = wanted;
        new text[50];
        format(text, sizeof(text)), "Wanted level: %d", wanted);
        Update3DTextLabelText(string112, BLUEFAIN, text);
    }
    return 1;
}
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Acum 2 ore, Alberto. a spus:

CMD:suspect(playerid, params[])
{
    new giveplayerid, splayer[25], reason[64], wanted;
    if(gLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_ERROR, "Tu nu esti logat si nu poti sa folosesti aceasta comanda!");
    if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_ERROR, "Nu faci parte din Police Department / FBI.");
    if(OnDuty[playerid] == 0)return SendClientMessage(playerid, COLOR_ERROR, "You are not on duty.");
    if(sscanf(params,"s[25]is[64]",splayer,wanted,reason)) return SendClientMessage(playerid, COLOR_SYN, "Sintaxa:{FFFFFF} (/su)spect <Player ID/Name> <wanted> <reason>");
    {
        if(GetPlayers(splayer) == INVALID_PLAYER_ID) return InvalidPlayer(playerid);
        else if(GetPlayers(splayer) == 1000) return ToManyResults(playerid);
        else if(GetPlayers(splayer) == 1001) return ShowResults(playerid, splayer);
        else giveplayerid = GetPlayers(splayer);
        if(giveplayerid == playerid) return SendClientMessage(playerid, COLOR_ERROR, "You cannot suspect yourself.");
        if(IsACop(giveplayerid)) return SendClientMessage(playerid, COLOR_ERROR, "You cannot suspect a cop.");
        if(PlayerInfo[giveplayerid][pAJailed] == 1) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator a fost adus intr-o inchisoare de un administrator, nu il poti suspecta!");
        SetPlayerCriminal(giveplayerid,playerid,reason,wanted);
        PlayerInfo[giveplayerid][pWanted] = wanted;
        new text[50];
        format(text, sizeof(text)), "Wanted level: %d", wanted);
        Update3DTextLabelText(string112, BLUEFAIN, text);
    }
    return 1;
}

Nu inteleg ce ai facut tu acolo serios.. mai primesc si warninguri :|

	C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21568) : warning 202: number of arguments does not match definition
C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21568) : warning 215: expression has no effect
C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21568) : warning 215: expression has no effect
C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21568) : error 001: expected token: ";", but found ")"
C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21568) : error 029: invalid expression, assumed zero
C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21568) : warning 215: expression has no effect
C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21569) : error 035: argument type mismatch (argument 1)
Pawn compiler 3.2.3664              Copyright (c) 1997-2006, ITB CompuPhase
	
3 Errors.
Edited by AnoXis
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Am pus eu o paranteza prost, inlocuieste la linia 'format(text, sizeof(text)), "Wanted level: %d", wanted); si pune asa:

format(text, sizeof(text), "Wanted level: %d", wanted)); 

Si la OnPlayerConnect scrii asa ca sa iti ia variabila corect:

new wanted[MAX_PLAYERS];

wanted[playerid] = GetPlayerWantedLevel(playerid); 

format(string112, sizeof(string112), "Wanted level: %d", wanted[playerid]);

Incearca si spune-mi daca merge, iti explic dupa.

Edited by Alberto.
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Acum 2 ore, Alberto. a spus:

Am pus eu o paranteza prost, inlocuieste la linia 'format(text, sizeof(text)), "Wanted level: %d", wanted); si pune asa:

format(text, sizeof(text), "Wanted level: %d", wanted)); 

Si la OnPlayerConnect scrii asa ca sa iti ia variabila corect:

wanted[playerid] = GetPlayerWantedLevel(playerid); 

format(string112, sizeof(string112), "Wanted level: %d", wanted[playerid]);

Incearca si spune-mi daca merge, iti explic dupa.

in loc de

format(text, sizeof(text), "Wanted level: %d", wanted)); 

era

format(text, sizeof(text), "Wanted level: %d", wanted); 

Iar sintaxa de la 

Update3DTextLabelText(string112, BLUEFAIN, text);

https://wiki.sa-mp.com/wiki/Update3DTextLabelText

pentru ca primesc eroare la ea

C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21572) : error 035: argument type mismatch (argument 1) ..

Edited by AnoXis
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Acum 3 minute, AnoXis a spus:

in loc de


format(text, sizeof(text), "Wanted level: %d", wanted)); 

era


format(text, sizeof(text), "Wanted level: %d", wanted); 

Iar sintaxa de la 


Update3DTextLabelText(string112, BLUEFAIN, text);

https://wiki.sa-mp.com/wiki/Update3DTextLabelText

pentru ca primesc eroare la ea

C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21572) : error 035: argument type mismatch (argument 1) ..

format(string, sizeof(string),"Wanted: %i",GetPlayerWantedLevel(playerid));

**********************************

Servicii Scripting de calitate:

*********************************

Future Project: ExpertGame

*********************************

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Acum 2 ore, DaEdRiC-FoX a spus:

format(string, sizeof(string),"Wanted: %i",GetPlayerWantedLevel(playerid));

Am rezolvat, acum imi arata, dar daca ii dau wanted 1 de exemplu ii apare 1 tot merge bine, dar daca ii dau dupa wanted 5 nu apare 6(daca deja are wanted 1), apare wanted 5, cat i-am dat, nu face cu + ..

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Acum 2 ore, AnoXis a spus:

Am rezolvat, acum imi arata, dar daca ii dau wanted 1 de exemplu ii apare 1 tot merge bine, dar daca ii dau dupa wanted 5 nu apare 6(daca deja are wanted 1), apare wanted 5, cat i-am dat, nu face cu + ..

Trebuie adăugate câteva linii de cod în plus, când ajung pe un calculator o sa te ajut.

**********************************

Servicii Scripting de calitate:

*********************************

Future Project: ExpertGame

*********************************

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