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Problema scripting. /givesalary


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Problema intalnita (descriere):Am bagat o noua comanda si imi da diferite erori si chiarnu inteleg cum trebuie sa le rezolv...
Ero(area / rile) / warning-(ul / urile):C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : error 017: undefined symbol "playerVariables"
C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : warning 215: expression has no effect
C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : error 001: expected token: ";", but found "]"
C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : error 029: invalid expression, assumed zero
C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : fatal error 107: too many error messages on one line


Liniile de cod / sursa / script-ul(obligatoriu):if(playerVariables [playerid][pGroupRank] == 7) ( linia cu problema )

CMD:givesalary(playerid, params[])
{
    new id;
    if(sscanf(params, "u", id)) return SendClientMessage(playerid, -1, "Syntax: /givesalary [playerid]");
    if(playerVariables [playerid][pGroupRank] == 7)
    {
        if(id != INVALID_PLAYER_ID)
        {
            if(playerVariables[id][pSalary] >= 1)
            {
                if(playerVariables[playerid][pGroup] == playerVariables[id][pGroup])
                {
                    if(playerVariables[id][pGroup] == 1)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary] * 3) * (playerVariables[id][pLevel] * 100)  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(1, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                        playerVariables[id][pSalary] = 0;
                    }
                    else if(playerVariables[id][pGroup] == 2)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(2, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                    //    Update(id, pMoney);
                        playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    //    Update(id, pSalary);
                    }
                    else if(playerVariables[id][pGroup] == 3)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(3, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                    //    Update(id, pMoney);
                          playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    //    Update(id, pSalary);
                    }
                    else if(playerVariables[id][pGroup] == 4)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(4, COLOR_TEAL, string);
                          groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                      //    Update(id, pMoney);
                           playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    //    Update(id, pSalary);
                    }
                    else if(playerVariables[id][pGroup] == 5)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(5, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                        playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    }
                    else if(playerVariables[id][pGroup] == 6)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(6, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                        playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    }
                    else if(playerVariables[id][pGroup] == 7)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(7, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                        playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    }
                    else if(playerVariables[id][pGroup] == 8)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(8, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                        playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    }
                    else if(playerVariables[id][pGroup] == 9)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(9, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                    }
                    else if(playerVariables[id][pGroup] == 10)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(10, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                        playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    }
                }
                else
                {
                    SCM(playerid, -1, "That player is not in your faction!");
                }
            }
            else
            {
                SCM(playerid, COLOR_YELLOW, "That player doesn't have enought salary points!");
            }
        }
        else
        {
            SCM(playerid, COLOR_GREY, "That player is not connected!");
        }
    }
    else
    {
        SCM(playerid, COLOR_GREY, "You're not a leader");
    }
    return 1;
}

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5 answers to this question

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  • 0
Posted

Ti-a mai zis cineva intr-un topic anterior ca trebuie sa folosesti variabilele tale din GM si in aceasta comanda nu poti da copy paste dintr-un GM intr-altul :) Lasa-te de edit ca nici de asta nu esti in stare.

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  • 0
Posted

Daca ai avea cat de cat ochiul format ai observa ca ai un spatiu gol intre playerVariables si [ playerid ] ¬¬

if(playerVariables [playerid][pGroupRank] == 7)

 

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