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Posted (edited)

Salutare SA-MP Romania!

Am revenit cu un nou job,si anume jobul de gunoier.

Practic vedeti in videoclipuri (cele 3 parti) pentru a putea vedea ce face si ce executa acest job.

Timp de lucru: 4h cu pauza la 20 minute,cate 20 minute,o pauza de o tigara/2/3/7...

Videoclipuri:

 

 

Cod:

http://pastebin.com/0A1e7Wdz

Edited by Джо
  • Upvote 1

 

 

Posted
10 hours ago, Джо said:

Salutare SA-MP Romania!

Am revenit cu un nou job,si anume jobul de gunoier.

Practic vedeti in videoclipuri (cele 3 parti) pentru a putea vedea ce face si ce executa acest job.

Timp de lucru: 4h cu pauza la 20 minute,cate 20 minute,o pauza de o tigara/2/3/7...

Videoclipuri:

 

 

Cod:

http://pastebin.com/0A1e7Wdz

New gunoiercar trebuia definit ca variabila per player, pentru că, în felul în care ai făcut acolo se creează un singur vehicul global si daca da un player /work muncește, vine altul Da iar /work îl pune în același vehicul.

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Servicii Scripting de calitate:

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Future Project: ExpertGame

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Posted

Puteai face mai simplu facand ceva de genul nu 100 de public-uri cu timer fara sens.

function JobGarbage( playerid )
{
	DisablePlayerCheckpoint( playerid );
	playerVariables[ playerid ][ pCP ] = 10070;
	playerVariables[ playerid ][ pGarbageCP ]++;

	switch( playerVariables[ playerid ][ pGarbageCP ] )
	{
		case 1..19:
		{
			SelectRandomGarbage( playerid );
			TogglePlayerControllable( playerid, true );

			new garbageCP = playerVariables[ playerid ][ pJobLastCP ];
			InfoTD_MSG( playerid, 5000, "Gunoi colectat (~r~%d/20~w~~h~).~n~Urmatorul tomberon se afla in: ~y~~h~%s (LS)", 
				playerVariables[ playerid ][ pGarbageCP ], GetPlayer3DZone2( gRandomGarbage[ garbageCP ][ 0 ], gRandomGarbage[ garbageCP ][ 1 ], gRandomGarbage[ garbageCP ][ 2 ] ) );

			UpdateJobBox( playerid, Iter_Count(PlayerGarbage), "Colecteaza gunoiul din Los Santos~n~~y~~h~Info! ~w~~h~Sunteti platiti la descarcarea gunoiului!" );
		}
		case 20:
		{
			//CheckPlayerQuest( playerid, QUEST_GARBAGE );
			UpdateJobStats( playerVariables[ playerid ][ pJob ] );
			TogglePlayerControllable( playerid, true );
			InfoTD_MSG( playerid, 5000, "Masina este plina!~n~Descarca gunoiul colectat la groapa de gunoi indicata pe GPS!" );
			SetPlayerCheckpoint( playerid, 2175.1179, -2001.5468, 13.6539, 8.0 );
			playerVariables[ playerid ][ pGarbageCP ] = 99;
		}
		case 100:
		{
			PayPlayerJob( playerid, 13 );
			SelectRandomGarbage( playerid );
			TogglePlayerControllable( playerid, true );
			UpdatePlayerSkill( playerid, playerVariables[ playerid ][ pJob ] );
			playerVariables[ playerid ][ pGarbageCP ] = 0;

			UpdateJobBox( playerid, Iter_Count(PlayerGarbage), "Colecteaza gunoiul din Los Santos~n~~y~~h~Info! ~w~~h~Sunteti platiti la descarcarea gunoiului!" );
			InfoTD_MSG( playerid, 10000, "Ai descarcat gunoiul si ai fost platit cu ~g~$%s~n~~w~~h~Urmeaza traseul pentru a colecta gunoiul din Los Santos!~n~Skill-ul se aplica la descarcarea gunoiului!", FormatNumber( playerVariables[ playerid ][ pJobValue ] ) );
		}
	}
}

 

Sinner.png

Posted

Ar fi o idee,dar nu este random acolo pozitia.

Si ce ai spus tu Sonny e copy+paste din gmu tau,deci nu ajuta pe nimeni cu nimic.

 

 

 

Posted

Ajuta daca intelegi macar ce-am postat acolo. Si sistemul meu e asemanator B-Zone dar am facut zonele sa fie random pentru a intervine plictiseala facand mereu si mereu acelasi traseu.

Sinner.png

  • 10 months later...
Posted

Era doar de test acel scm sa vad daca comanda se executa sau nu.

 

 

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