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Sanny Builder Coding


Anonim6

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	  {$CLEO .cs}
  
 0000: NOP 
	:NONAME_2
wait 0 
if and
0AB0:   key_pressed 17 
0AB0:   key_pressed 81
jf @Noname_2 
jf @NONAME_3
018C: play_sound 1058 at 0.0 0.0 0.0  
wait 500 
0A8C: write_memory 8848320 size 4 value 15.0 virtual_protect 1 
25@ = 1.0 
26@ = 1.0
	:NONAME_86
wait 0 
if and
8AB0:   not key_pressed 17 
8AB0:   not key_pressed 81
jump @NONAME_2747  
	:NONAME_863
0A8C: write_memory 8848320 size 4 value 15.0 virtual_protect 1 
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
	:dead
wait 100
if and
0256:   player $PLAYER_CHAR defined
0118:   actor $PLAYER_ACTOR dead
jf @NONAME_863
	
0A93: end_custom_thread
	:Noname_3
jump @NONAME_863
	:NONAME_2747
wait 3000 
if 
8AB0:   not key_pressed 81 
else_jump @NONAME_2747 
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
018C: play_sound 1057 at 0.0 0.0 0.0 
0A8C: write_memory 8848320 size 4 value 8.5 virtual_protect 1 
jump @NONAME_2 
	     
	0A93: end_custom_thread

In ambele este vorba de un script cleo ce se activeaza pe Ctrl + Q si se dezactiveaza tot la fel. Cand este activat am planuit ca atunci cand sar, sa iau un "mega jump" + sa nu-mi scada viata indiferent de unde sar, am reusit 50%, indiferent de unde sar mor chiar si cand e dezactivat si cand nu e. El se dezactiveaza singur dupa 2 secunde ce l-am pornit.

Daca mi-l puteti face ca atunci cand il activez sa nu-mi scada HP DOAR la sarituri pentru 3 secunde si sa se dezactiveze automat, eu ma las batut ...

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Sau m-am gandit ca pot sa-l fac intr-un alt mod adica,

	{$CLEO .cs}
	Thread "Invulnerable"
	:inv_01
wait 0
if and
0256:   player $PLAYER_CHAR defined
0AB0:   key_pressed 17
0AB0:   key_pressed 81
jf @inv_01
jf @inv_02
Actor.SetImmunities($Player_Actor, 0, 0, 0, 1, 0)
	
:inv_02
jump @inv_01
	:inv_03
wait 0
if and
0256:   player $PLAYER_CHAR defined
0AB0:   key_pressed 17
0AB0:   key_pressed 82
jf @inv_03
jf @inv_04
Actor.
	:inv_04
jump @inv_03
	:inv_dead
wait 0
if
0118:   actor $Player_Actor dead
jf @inv_dead
wait 100
jump @inv_01
	0A93: end_custom_thread

L-am facut altcumva, la al 2 bind eu vroiam sa fie de genul, CTRL + R = Remove_All_References doar ca nu exista o asemenea comanda, defapt exista dar nu se intampla nimic ... , presupun ca intelegeti ce vreau sa fac, care ar fii acea comanda?

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EDIT: Daca va uitati la primul bind ,17 & 81, daca aveam la al 2 17 & 82 nu mergea sa-l aplic indiferent de ce binduri puneam, de ce? este un bug sau ceva de genul?

 

Intr-un final il fac singur ... multumesc celor care "m-au ajutat" :)) ori nimeni nu stie coding pt sanny ... ori lenea :) scriptul arata asa

	{$CLEO .cs}
    Thread "Invulnerable"
    
:inv_01
wait 0
if and
0256:   player $PLAYER_CHAR defined
0AB0:   key_pressed 17
0AB0:   key_pressed 81
jf @inv_01
Actor.SetImmunities($Player_Actor, 0, 0, 0, 1, 0)
wait 10000
Actor.SetImmunities($Player_Actor, 0, 0, 0, 0, 0)
jf @inv_01
	:inv_02
wait 0
if and
0256:   player $PLAYER_CHAR defined
0AB0:   key_pressed 17
0AB0:   key_pressed 81
jf @inv_02
Actor.SetImmunities($Player_Actor, 0, 0, 0, 1, 0)
wait 10000
Actor.SetImmunities($Player_Actor, 0, 0, 0, 0, 0)
jf @inv_02
jump @inv_01
	
0A93: end_custom_thread
Edited by Anonim6
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