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Anonim6

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  1. EDIT: Daca va uitati la primul bind ,17 & 81, daca aveam la al 2 17 & 82 nu mergea sa-l aplic indiferent de ce binduri puneam, de ce? este un bug sau ceva de genul? Intr-un final il fac singur ... multumesc celor care "m-au ajutat" ori nimeni nu stie coding pt sanny ... ori lenea scriptul arata asa {$CLEO .cs} Thread "Invulnerable" :inv_01 wait 0 if and 0256: player $PLAYER_CHAR defined 0AB0: key_pressed 17 0AB0: key_pressed 81 jf @inv_01 Actor.SetImmunities($Player_Actor, 0, 0, 0, 1, 0) wait 10000 Actor.SetImmunities($Player_Actor, 0, 0, 0, 0, 0) jf @inv_01 :inv_02 wait 0 if and 0256: player $PLAYER_CHAR defined 0AB0: key_pressed 17 0AB0: key_pressed 81 jf @inv_02 Actor.SetImmunities($Player_Actor, 0, 0, 0, 1, 0) wait 10000 Actor.SetImmunities($Player_Actor, 0, 0, 0, 0, 0) jf @inv_02 jump @inv_01 0A93: end_custom_thread
  2. Sau m-am gandit ca pot sa-l fac intr-un alt mod adica, {$CLEO .cs} Thread "Invulnerable" :inv_01 wait 0 if and 0256: player $PLAYER_CHAR defined 0AB0: key_pressed 17 0AB0: key_pressed 81 jf @inv_01 jf @inv_02 Actor.SetImmunities($Player_Actor, 0, 0, 0, 1, 0) :inv_02 jump @inv_01 :inv_03 wait 0 if and 0256: player $PLAYER_CHAR defined 0AB0: key_pressed 17 0AB0: key_pressed 82 jf @inv_03 jf @inv_04 Actor. :inv_04 jump @inv_03 :inv_dead wait 0 if 0118: actor $Player_Actor dead jf @inv_dead wait 100 jump @inv_01 0A93: end_custom_thread L-am facut altcumva, la al 2 bind eu vroiam sa fie de genul, CTRL + R = Remove_All_References doar ca nu exista o asemenea comanda, defapt exista dar nu se intampla nimic ... , presupun ca intelegeti ce vreau sa fac, care ar fii acea comanda?
  3. {$CLEO .cs} 0000: NOP :NONAME_2 wait 0 if and 0AB0: key_pressed 17 0AB0: key_pressed 81 jf @Noname_2 jf @NONAME_3 018C: play_sound 1058 at 0.0 0.0 0.0 wait 500 0A8C: write_memory 8848320 size 4 value 15.0 virtual_protect 1 25@ = 1.0 26@ = 1.0 :NONAME_86 wait 0 if and 8AB0: not key_pressed 17 8AB0: not key_pressed 81 jump @NONAME_2747 :NONAME_863 0A8C: write_memory 8848320 size 4 value 15.0 virtual_protect 1 Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) :dead wait 100 if and 0256: player $PLAYER_CHAR defined 0118: actor $PLAYER_ACTOR dead jf @NONAME_863 0A93: end_custom_thread :Noname_3 jump @NONAME_863 :NONAME_2747 wait 3000 if 8AB0: not key_pressed 81 else_jump @NONAME_2747 Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) 018C: play_sound 1057 at 0.0 0.0 0.0 0A8C: write_memory 8848320 size 4 value 8.5 virtual_protect 1 jump @NONAME_2 0A93: end_custom_thread In ambele este vorba de un script cleo ce se activeaza pe Ctrl + Q si se dezactiveaza tot la fel. Cand este activat am planuit ca atunci cand sar, sa iau un "mega jump" + sa nu-mi scada viata indiferent de unde sar, am reusit 50%, indiferent de unde sar mor chiar si cand e dezactivat si cand nu e. El se dezactiveaza singur dupa 2 secunde ce l-am pornit. Daca mi-l puteti face ca atunci cand il activez sa nu-mi scada HP DOAR la sarituri pentru 3 secunde si sa se dezactiveze automat, eu ma las batut ...
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