EDIT: Daca va uitati la primul bind ,17 & 81, daca aveam la al 2 17 & 82 nu mergea sa-l aplic indiferent de ce binduri puneam, de ce? este un bug sau ceva de genul?
Intr-un final il fac singur ... multumesc celor care "m-au ajutat" ori nimeni nu stie coding pt sanny ... ori lenea scriptul arata asa
{$CLEO .cs}
Thread "Invulnerable"
:inv_01
wait 0
if and
0256: player $PLAYER_CHAR defined
0AB0: key_pressed 17
0AB0: key_pressed 81
jf @inv_01
Actor.SetImmunities($Player_Actor, 0, 0, 0, 1, 0)
wait 10000
Actor.SetImmunities($Player_Actor, 0, 0, 0, 0, 0)
jf @inv_01
:inv_02
wait 0
if and
0256: player $PLAYER_CHAR defined
0AB0: key_pressed 17
0AB0: key_pressed 81
jf @inv_02
Actor.SetImmunities($Player_Actor, 0, 0, 0, 1, 0)
wait 10000
Actor.SetImmunities($Player_Actor, 0, 0, 0, 0, 0)
jf @inv_02
jump @inv_01
0A93: end_custom_thread