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AM NEVOIE DE AJUTOR..


Alberto123

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N-ai inteles..

Din comanda /setstat (dupa cum o ai tu) iei liniile (probabil ca nu toate) si le pui la OnPlayerConnect.

In caz ca nu ai inteles, posteaza toata comanda /setstat a ta si tot ce e la OnPlayerConnect.

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ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez.

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pai ce a zis viorel e ce vrei u

@vyorel din cate stiam si din cate mi sa spus , chestia cu banii se pune sub onplayerregister

si pt chestia cu level iti dau eu

public OnPlayerRegister(playerid, password[])
{
    PlayerInfo[playerid][pLevel] = 4;
    GivePlayerMoney(playerid,500000);
    SendClientMessage(playerid, 0x6600FFFF, "Pentru ca esti nou ai primit level si money.Bafta!");

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//-----------------------------------editstat---------------------------------------
	if(strcmp(cmd, "/setstat", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]");
				SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model ");
				SendClientMessage(playerid, COLOR_GRAD3, "|5 BankAccount |6 PhoneNumber |7 RespectPoints ");
				SendClientMessage(playerid, COLOR_GRAD2, "|8 HouseKey |9 BizKey |10 DonateRank");
				SendClientMessage(playerid, COLOR_GRAD2, "|12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug |18 Sex");
				SendClientMessage(playerid, COLOR_GRAD1, "|19 Box |20 Job |21 Contract Time |22 Connect Time");
				return 1;
			}
			giveplayerid = ReturnUser(tmp);
            if(IsPlayerConnected(giveplayerid))
	    	{
	    	    if(giveplayerid != INVALID_PLAYER_ID)
	    	    {
					tmp = strtok(cmdtext, idx);
					if(!strlen(tmp))
					{
						SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]");
						SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model ");
						SendClientMessage(playerid, COLOR_GRAD3, "|5 BankAccount |6 PhoneNumber |7 RespectPoints ");
						SendClientMessage(playerid, COLOR_GRAD2, "|8 HouseKey |9 BizKey |10 DonateRank");
						SendClientMessage(playerid, COLOR_GRAD2, "|12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug |18 Sex");
						SendClientMessage(playerid, COLOR_GRAD1, "|19 Box |20 Job |21 Contract Time |22 Connect Time");
						return 1;
					}
					new stat;
					stat = strval(tmp);
					tmp = strtok(cmdtext, idx);
					if(!strlen(tmp))
					{
						SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]");
						SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model ");
						SendClientMessage(playerid, COLOR_GRAD3, "|5 BankAccount |6 PhoneNumber |7 RespectPoints ");
						SendClientMessage(playerid, COLOR_GRAD2, "|8 HouseKey |9 BizKey |10 DonateRank");
						SendClientMessage(playerid, COLOR_GRAD2, "|12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug |18 Sex");
						SendClientMessage(playerid, COLOR_GRAD1, "|19 Box |20 Job |21 Contract Time |22 Connect Time");
						return 1;
					}
					GetPlayerName(playerid, sendername, sizeof(sendername));
					GetPlayerName(playerid, giveplayer, sizeof(giveplayer));
					new amount;
					amount = strval(tmp);
					if (PlayerInfo[playerid][pAdmin] >= 1337)
					{
						switch (stat)
						{
							case 1:
							{
								PlayerInfo[giveplayerid][pLevel] = amount;
								format(string, sizeof(string), "The Player Was Set To Level %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
        						format(string, sizeof(string), "AdmWarning: %s has setted %s's level to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 2:
							{
								PlayerInfo[giveplayerid][pSHealth] = amount;
								format(string, sizeof(string), "The Player Was Set To %d Spawnhealth ", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
  								format(string, sizeof(string), "AdmWarning: %s has setted %s's spawnhealth to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 3:
							{
								PlayerInfo[giveplayerid][gPupgrade] = amount;
								format(string, sizeof(string), "The Player Was Set To %d Upgrade Points", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's upgrade-points to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 4:
							{
								PlayerInfo[giveplayerid][pModel] = amount;
								format(string, sizeof(string), "The Player Was Set To Model %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's model to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 5:
							{
								PlayerInfo[giveplayerid][pAccount] = amount;
								format(string, sizeof(string), "The Player Account Was Set To $%d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's account to $%d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 6:
							{
								PlayerInfo[giveplayerid][pPnumber] = amount;
								format(string, sizeof(string), "The Player Phone Number Was Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
  								format(string, sizeof(string), "AdmWarning: %s has setted %s's PH.Number to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 7:
							{
								PlayerInfo[giveplayerid][pExp] = amount;
								format(string, sizeof(string), "The Player Respect Points Were Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's respect-points to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 8:
							{
								PlayerInfo[giveplayerid][pPhousekey] = amount;
								format(string, sizeof(string), "The Player House Key Was Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's House-Key to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 9:
							{
								PlayerInfo[giveplayerid][pPbiskey] = amount;
								format(string, sizeof(string), "The Player Business Key Was Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's Biz-Key to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 10:
							{
								PlayerInfo[giveplayerid][pDonateRank] = amount;
								format(string, sizeof(string), "The Player DonateRank Was Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's Donate-Rank to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 11:
							{
								PlayerInfo[giveplayerid][pFMember] = amount;
								format(string, sizeof(string), "The Player Family Member Was Set To %d", amount);
                                SendClientMessage(playerid, COLOR_GRAD1, string);
                                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has maked %s family member to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 12:
							{
								PlayerInfo[giveplayerid][pDetSkill] = amount;
								format(string, sizeof(string), "The Player Detective Skill Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's Detective Skill to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 13:
							{
								PlayerInfo[giveplayerid][pLawSkill] = amount;
								format(string, sizeof(string), "The Player Lawyer Skill Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's Lawyer Skill to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 14:
							{
								PlayerInfo[giveplayerid][pMechSkill] = amount;
								format(string, sizeof(string), "The Player Car Mechanic Skill Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's Mechanic Skill to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 15:
							{
								PlayerInfo[giveplayerid][pNewsSkill] = amount;
								format(string, sizeof(string), "The Player News Reporter Skill Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's News Skill to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 16:
							{
								PlayerInfo[giveplayerid][pJackSkill] = amount;
								format(string, sizeof(string), "The Player Car Jacker Skill Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's Car Jacker Skill to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 17:
							{
								PlayerInfo[giveplayerid][pDrugsSkill] = amount;
								format(string, sizeof(string), "The Player Drug Dealer Skill Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's Drugs Skill to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 18:
							{
								PlayerInfo[giveplayerid][pSexSkill] = amount;
								format(string, sizeof(string), "The Player Sex Skill Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's Whore Skill to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 19:
							{
								PlayerInfo[giveplayerid][pBoxSkill] = amount;
								format(string, sizeof(string), "The Player Box Skill Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's Box Skill to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 20:
							{
								PlayerInfo[giveplayerid][pJob] = amount;
								format(string, sizeof(string), "The Player Job Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's Job to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 21:
							{
								PlayerInfo[giveplayerid][pContractTime] = amount;
								format(string, sizeof(string), "The Player Job Contract Time Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's Contract Time to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							case 22:
							{
								PlayerInfo[giveplayerid][pConnectTime] = amount;
								format(string, sizeof(string), "The Player Job Contract Time Set To %d", amount);
								SendClientMessage(playerid, COLOR_GRAD1, string);
								GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						        GetPlayerName(playerid, sendername, sizeof(sendername));
								format(string, sizeof(string), "AdmWarning: %s has setted %s's Playing Hours to %d.",sendername,giveplayer,amount);
                        		ABroadCast(COLOR_YELLOW, string, 1);
							}
							default:
							{
								format(string, sizeof(string), "Invalid Stat Code", amount);
							}

MAPE :

Traseu Cursa

Parcare LS

GM'S

Nu am Inca!

FileScript

Nu am Inca!

Plug-Inuri

Nu am Inca!

Tutoriale

Nu am Inca!

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pai ce a zis viorel e ce vrei u

@vyorel din cate stiam si din cate mi sa spus , chestia cu banii se pune sub onplayerregister

si pt chestia cu level iti dau eu

public OnPlayerRegister(playerid, password[])
{
    PlayerInfo[playerid][pLevel] = 4;
    GivePlayerMoney(playerid,500000);
    SendClientMessage(playerid, 0x6600FFFF, "Pentru ca esti nou ai primit level si money.Bafta!");

Defapt ai dreptate. M-am cam grabit si n-am fost atent. Dar daca pune asa v-a trebui sa reseteze conturile ca sa primeasca toti.

logo.png

ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez.

Link to comment
Share on other sites

pai ce a zis viorel e ce vrei u

@vyorel din cate stiam si din cate mi sa spus , chestia cu banii se pune sub onplayerregister

si pt chestia cu level iti dau eu

public OnPlayerRegister(playerid, password[])
{
    PlayerInfo[playerid][pLevel] = 4;
    GivePlayerMoney(playerid,500000);
    SendClientMessage(playerid, 0x6600FFFF, "Pentru ca esti nou ai primit level si money.Bafta!");

MS mult..e foarte bun..si tie vyorel..sunteti tari;)

MAPE :

Traseu Cursa

Parcare LS

GM'S

Nu am Inca!

FileScript

Nu am Inca!

Plug-Inuri

Nu am Inca!

Tutoriale

Nu am Inca!

Link to comment
Share on other sites

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