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Problema trucker # nu se pune checkpoint
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Question
newbie.
Problema intalnita (descriere): Dupa ce duc marfa nu imi pune checkpointul de unde trebuie sa aleg iarasi o marfa din dialog.
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul(obligatoriu):
if(Trucker[playerid] >= 1) { new pertransport; if(!IsPlayerInAnyVehicle(playerid)) return 1; if(!IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)) && IsATruck(GetPlayerVehicleID(playerid))) return SendClientMessage(playerid, COLOR_WHITE, "Nu ai niciun trailer atasat!"); DestroyVehicle(viddd[playerid]); DisablePlayerCheckpoint(playerid); viddd[playerid] = 0; if(Trucker[playerid] == 1) { pertransport = 60000 + random(15000); Trucker2[playerid] = 2; SetPlayerCheckpoint(playerid,CHKTruck2[2][0],CHKTruck2[2][1],CHKTruck2[2][2],5.0); } else if(Trucker[playerid] == 2) { pertransport = 70000 + random(20000); Trucker2[playerid] = 2; SetPlayerCheckpoint(playerid,CHKTruck2[4][0],CHKTruck2[4][1],CHKTruck2[4][2],5.0); } else if(Trucker[playerid] == 3) { pertransport = 70000 + random(20000); Trucker2[playerid] = 3; SetPlayerCheckpoint(playerid,CHKTruck2[11][0],CHKTruck2[11][1],CHKTruck2[11][2],5.0); } else if(Trucker[playerid] == 4) { pertransport = 70000 + random(30000); Trucker2[playerid] = 3; SetPlayerCheckpoint(playerid,CHKTruck2[10][0],CHKTruck2[10][1],CHKTruck2[10][2],5.0); } else if(Trucker[playerid] == 5) { pertransport = 60000 + random(35000); Trucker2[playerid] = 3; SetPlayerCheckpoint(playerid,CHKTruck2[7][0],CHKTruck2[7][1],CHKTruck2[7][2],5.0); } else if(Trucker[playerid] == 6) { pertransport = 90000 + random(40000); Trucker2[playerid] = 3; SetPlayerCheckpoint(playerid,CHKTruck2[6][0],CHKTruck2[6][1],CHKTruck2[6][2],5.0); } else if(Trucker[playerid] == 7) { pertransport = 60000 + random(30000); Trucker2[playerid] = 3; SetPlayerCheckpoint(playerid,CHKTruck2[8][0],CHKTruck2[8][1],CHKTruck2[8][2],5.0); } else if(Trucker[playerid] == 8) { pertransport = 60000 + random(27000); Trucker2[playerid] = 3; SetPlayerCheckpoint(playerid,CHKTruck2[9][0],CHKTruck2[9][1],CHKTruck2[9][2],5.0); } else if(Trucker[playerid] == 9) { pertransport = 60000 + random(23000); Trucker2[playerid] = 2; SetPlayerCheckpoint(playerid,CHKTruck2[3][0],CHKTruck2[3][1],CHKTruck2[3][2],5.0); } else if(Trucker[playerid] == 10) { pertransport = 70000 + random(22000); Trucker2[playerid] = 2; SetPlayerCheckpoint(playerid,CHKTruck2[5][0],CHKTruck2[5][1],CHKTruck2[5][2],5.0); } else if(Trucker[playerid] == 11) { pertransport = 60000 + random(20000); Trucker2[playerid] = 4; SetPlayerCheckpoint(playerid,CHKTruck2[12][0],CHKTruck2[12][1],CHKTruck2[12][2],5.0); } else if(Trucker[playerid] == 12) { pertransport = 90000 + random(22000); Trucker2[playerid] = 4; SetPlayerCheckpoint(playerid,CHKTruck2[13][0],CHKTruck2[13][1],CHKTruck2[13][2],5.0); } else if(Trucker[playerid] == 13) { pertransport = 60000 + random(22000); Trucker2[playerid] = 4; SetPlayerCheckpoint(playerid,CHKTruck2[17][0],CHKTruck2[17][1],CHKTruck2[17][2],5.0); } else if(Trucker[playerid] == 14) { pertransport = 70000 + random(280000); Trucker2[playerid] = 4; SetPlayerCheckpoint(playerid,CHKTruck2[15][0],CHKTruck2[15][1],CHKTruck2[15][2],5.0); } else if(Trucker[playerid] == 15) { pertransport = 70000 + random(31000); Trucker2[playerid] = 4; SetPlayerCheckpoint(playerid,CHKTruck2[16][0],CHKTruck2[16][1],CHKTruck2[16][2],5.0); } else if(Trucker[playerid] == 16) { pertransport = 60000 + random(30000); Trucker2[playerid] = 4; SetPlayerCheckpoint(playerid,CHKTruck2[14][0],CHKTruck2[14][1],CHKTruck2[14][2],5.0); } else if(Trucker[playerid] == 17) { pertransport = 70000 + random(25000); Trucker2[playerid] = 1; SetPlayerCheckpoint(playerid,CHKTruck2[0][0],CHKTruck2[0][1],CHKTruck2[0][2],5.0); } else if(Trucker[playerid] == 18) { pertransport = 75000 + random(15000); Trucker2[playerid] = 2; SetPlayerCheckpoint(playerid,CHKTruck2[1][0],CHKTruck2[1][1],CHKTruck2[1][2],5.0); } new string[156]; playerVariables[playerid][pMoney] += pertransport; Trucker[playerid] = 0; format(string,sizeof(string),"(+) Ai primit $%s pentru livrarea marfii.", NumberFormat(pertransport)); SendClientMessage(playerid, COLOR_ATTACK, string); } else if(Trucker2[playerid] == 1) //Langa Gas Station(primul) { SetTimerEx("Truckerr1", 200, 0, "i",playerid); } else if(Trucker2[playerid] == 2)//IN LS { SetTimerEx("Truckerr2", 200, 0, "i",playerid); } else if(Trucker2[playerid] == 3)//IN LV { SetTimerEx("Truckerr3", 200, 0, "i",playerid); } else if(Trucker2[playerid] == 4)//IN SF { SetTimerEx("Truckerr4", 200, 0, "i",playerid); }
Iar CHKTruck
new Float:CHKTruck2[18][3] = { {-119.2522,-1218.2719,2.9902}, //LANGA GAS LS ---- CHECKS LS {1361.1011,-906.6476,35.3157}, //LANGA 24/7 Store LS {2078.8257,-1706.9739,13.3906}, //LANGA Pizza Boy LS {2683.8926,-1683.9061,9.4250}, //LANGA 8 Track LS {2609.1416,-2393.7742,13.6271}, //LANGA Chop Shop LS {2158.9236,-1725.8071,13.5389}, //LANGA Crack House LS {2101.4238,2803.3069,10.8203}, //near GAS LV ---- CHECKS LV {2116.0403,2189.2769,10.8203}, //LANGA Clothing Soter LV {2426.0283,2005.2286,10.8203}, //LANGA Burger Shot LV {2478.9539,1640.6306,10.8203}, //near Pool LV {2029.4589,1418.5114,10.8203}, //LANGA Pirate Ship LV {1441.4424,1005.0969,10.8203}, //LANGA Chuckup LV {-1731.8619,-71.2586,3.5489}, //near Ship SF ---- CHECKS SF {-1714.7142,352.0824,7.1875}, //LANGA GAS SF {-1647.4458,1291.6462,7.0391}, //LANGA Pier 69 SF {-2132.7087,769.0834,69.5625}, //near Supa Save SF {-2468.7771,1231.8475,35.2001}, //LANGA Restaurant SF {-2184.9126,-409.3924,35.3359} //LANGA Homies SF };
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Ati incercat sa rezolvati singur?: Da... dar tot nu merge.
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