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Question
RayMaX
Problema intalnita (descriere): Am o problema cu gunshop-ul, intru in el dau /buygun si mi zice ca " Nu esti intr-un magazin de arme"
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul(obligatoriu):
if (strcmp(cmd, "/buygun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerCash(playerid) < 1)
{
SendClientMessage(playerid, COLOR_GRAD1, "Nu ai suficienti bani!");
return 1;
}
if(PlayerData[playerid][pGunLic] == 0)
{
SendClientMessage(playerid, COLOR_GRAD1, "Server: Nu ai licenta de arme!");
return 1;
}
new gun;
new gunid[16];
new gunstring1[182];
new gunstring2[182];
new gunstring3[182];
new gunstring4[182];
new infostring[182];
new guncharge;
new ammocharge;
//new location = PlayerData[playerid][pLocal];
new location;
if(InBizz[playerid] >= 100)
{
location = InBizz[playerid]-100;
}
else
{
location = InBizz[playerid];
}
if(location == 99 || location == 100 || location == 102 || location == 107)
{
if(BizzData[location-99][bProducts] <= 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
tmp = strtok2(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "» Foloseste: /buygun [gunname] [ammoamount]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"=> Guns & Ammo <=");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring1, 256, "Weapons: parachute ($1000) baseballbat ($500) shovel ($500)",
BizzData[location][bGunPrice]*500/100,BizzData[location][bGunPrice]*200/100,BizzData[location][bGunPrice]*300/100);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, "Weapons: purpledildo ($500) whitedildo ($%500) longwhitedildo ($500) whitedildo2 ($500) flowers ($500) cane ($500)",
BizzData[location][bGunPrice]*400/100,BizzData[location][bGunPrice]*780/100,BizzData[location][bGunPrice]*560/100,BizzData[location][bGunPrice]*530/100,BizzData[location][bGunPrice]*200/100,BizzData[location][bGunPrice]*600);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
format(gunstring3, 256, "Weapons: sdpistol ($1125) deagle ($1250) mp5 ($1375)",
BizzData[location][bGunPrice]*500/100,BizzData[location][bGunPrice]*1000/100,BizzData[location][bGunPrice]*3000/100,BizzData[location][bGunPrice]*2000/100,BizzData[location][bGunPrice]*3000/100,BizzData[location][bGunPrice]*2500);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Weapons: shotgun ($1500) ak47 ($1500) m4 ($1500) rifle ($1250)",
BizzData[location][bGunPrice]*3000/100,BizzData[location][bGunPrice]*6000/100,BizzData[location][bGunPrice]*4000/100,BizzData[location][bGunPrice]*5000/100,BizzData[location][bGunPrice]*5000/100,BizzData[location][bGunPrice]*1000);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok2(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "COMANDA: /buygun [gunname] [ammoamount]");
return 1;
}
new ammo = strvalEx(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GRAD1, "Munitia nu poate fi mai mic de 1 dar nici mai mare de 999!"); return 1; }
if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = 1000;
ammocharge = 0;
}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = 500; ammocharge = 0;
}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = 500; ammocharge = 0;
}
else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = 500; ammocharge = 0;
}
else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = 500; ammocharge = 0;
}
else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = 500; ammocharge = 0;
}
else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = 500; ammocharge = 0;
}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = 500; ammocharge = 0;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15; guncharge = 500; ammocharge = 0;
}
else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = 1125; ammocharge = BizzData[location][bGunPrice]*25/100*ammo;
}
else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = 1250; ammocharge = BizzData[location][bGunPrice]*25/100*ammo;
}
else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = 1375; ammocharge = BizzData[location][bGunPrice]*25/100*ammo;
}
else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = 1500; ammocharge = BizzData[location][bGunPrice]*40/100*ammo;
}
else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = 1500; ammocharge = BizzData[location][bGunPrice]*40/100*ammo;
}
else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = 1500; ammocharge = BizzData[location][bGunPrice]*40/100*ammo;
}
else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = 1250; ammocharge = BizzData[location][bGunPrice]*50/100*ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper {FFFFFF}spune{FFFFFF}: Nu am auzit niciodata de aceasta arma.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerCash(playerid))
{
format(infostring, 256, "Nu ai $%d !",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerCash(playerid) < (guncharge+ammocharge))
{
SendClientMessage(playerid, COLOR_GRAD1, "Can't afford that !");
return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "Tocmai ai cumparat un %s cu %d gloante, pentru $%d",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(location == 102 && IsACop(playerid)) { }
else
{
GivePlayerCash(playerid, - payout);
//hackmoney[playerid] = hackmoney[playerid] - payout;
if(payout > 4999 && payout < 50000)
{
ConsumingMoney[playerid] = 2;
}
else if(payout > 49999 && payout < 5000000)
{
ConsumingMoney[playerid] = 3;
}
}
BizzData[location][bTill] += payout;
ExtortionBiz(location-99, payout);
BizzData[location][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s a cumparat arme pentru $%s la bizul %d", sendername, FormatNumber(payout, 0, '.'), location-99);
printf("%s", string);
GunLog(string);
//UpdateWeapons(playerid);
}
else
{
SendClientMessage(playerid, COLOR_WHITE,"Nu esti intr-un magazin de arme.");
return 1;
}
}
return 1;
}
Imagini / Video (optional): http://imgur.com/vogaZqT
Ati incercat sa rezolvati singur?: Da , dar nu-i dau de cap
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