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Stiu ca mai este un tutorial, dar acela este cu comanda /enter. Acum va arat cum sa faceti fara comanda.

1. Adaugarea pickupului de intrare.

    Intrati aici http://weedarr.wikidot.com/pickups si alegeti un pickup.

    Mergeti la public OnGameModeInit() si adaugati:

   

AddStaticPickup (id, 2, x,y,z, virtual world)
    In cazul nostru avem    
AddStaticPickup(1239, 2, 2770.6973,-1628.4293,12.1775);
2. Teleportarea propriu-zisa (intrare)     Mergeti la
public CheckForWalkingTeleport(playerid)
    Si adaugati
else if(PlayerToPointStripped(1, playerid,x,y,z, cx,cy,cz)) //unde x,y,z reprezinta coordonatele
	{//Intrare
		GameTextForPlayer(playerid, "~w~Textul vostru", 5000, 1);
		SetPlayerInterior(playerid, int); // interiorul ales
		SetPlayerPos(playerid,x,y,z);//pozitia aleasa
		PlayerInfo[playerid][pInt] = int;//interiorul ales 
	}
    Interioarele le gasiti aici http://weedarr.wikidot.com/interior         Acum sa facem iesirea.    
else if(PlayerToPointStripped(1, playerid,x,y,z, cx,cy,cz))
	{//Iesire 
		GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);
		SetPlayerInterior(playerid, 0);
		SetPlayerPos(playerid,x,y,z); //pozitia pe care o vreti la iesire.
		PlayerInfo[playerid][pInt] = 0;
	}
      Asta e tot.       Si un model complet:      
if(PlayerToPointStripped(1, playerid,1554.9537,-1675.6584,16.1953, cx,cy,cz))
	{//LSPD Entrance
		GameTextForPlayer(playerid, "~w~Police Department", 5000, 1);
		SetPlayerInterior(playerid, 6);
		SetPlayerPos(playerid,246.7079,66.2239,1003.6406);
		PlayerInfo[playerid][pInt] = 6;
	}
	else if(PlayerToPointStripped(1, playerid,246.5325,62.4251,1003.6406, cx,cy,cz))
	{//LSPD Exit
		GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);
		SetPlayerInterior(playerid, 0);
		SetPlayerPos(playerid,1552.3231,-1674.6780,16.1953);
		PlayerInfo[playerid][pInt] = 0;
	}

      Sper ca v-a fost de folos.

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stuntman-=!!" post="48711" timestamp="1293007052"]

LOL, ne inveti cum sa facem fara comanda =))), scoti comanda /enter si gata, lol...

Lock topic!

Daca taceai,filozof ramaneai.Cum adica scoti comanda(referindu'te la celalt tut) si 'gata' . Ala o sa stea in pickup mult si mine,pana cand i'o creste mustata si viermi in creier,pentru ca doar prin comanda il teleporta.

N'am de ce sa dau lock,a facut tut'ul bine,cu exemplu si caz general.

Gj

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else if(PlayerToPointStripped(1, playerid,x,y,z, cx,cy,cz)) //unde x,y,z reprezinta coordonatele

  {

      if(PlayerInfo[..]== x )

    {

      GameTextForPlayer(playerid, "~w~Textul vostru", 5000, 1);

      SetPlayerInterior(playerid, int); // interiorul ales

      SetPlayerPos(playerid,x,y,z);//pozitia aleasa

      PlayerInfo[playerid][pInt] = int;//interiorul ales

    }

  }

Nu stiu exact cum e in gf pentru factiuni,cauti tu si inlocuiesti

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