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ladmin4v2


ruben88

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pune ladmin4v2 primul in server.cfg la linia filterscripts adica sa fie primul dupa filtescripts , si pe urma restul filterscripturilor dupa acesta

Lol=)))

Ce treaba are ordinea lor?:))

ruben88, spune cate filterscripturi ai scrise in server.cfg , defapt numara-le si vezi ca trebuie sa ai maxim 16. Daca ai depasit acest numar, mai sterge din ele.

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ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez.

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Ok. Verifica comanda /admins daca este la fel ca aceasta:

dcmd_admins(playerid,params[]) {
    #pragma unused params
new Count[2], i, string[128];
for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i))
{
if(PlayerInfo[i][Level] > 0) Count[0]++;
if(IsPlayerAdmin(i)) Count[1]++;
}

    #if defined HIDE_ADMINS
if(PlayerInfo[playerid][Level] == 0) {
if(Count[0] >= 1) {
format(string, sizeof(string), "There are %d Administrators online. Use /report <id> <reason> if you suspect a player of cheating", Count[0]);
return SendClientMessage(playerid, blue, string);
} else return SendClientMessage(playerid, blue, "No Administrators online");
}
#endif

if( (Count[0] == 0 && Count[1] == 0) || (Count[0] == 0 && Count[1] >= 1 && PlayerInfo[playerid][Level] == 0) ) return SendClientMessage(playerid, blue, "No Administrators online");

if(Count[0] == 1) {
    for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && PlayerInfo[i][Level] > 0) {
format(string, sizeof(string), "Admin: (%d)%s [%d]", i, PlayerName2(i), PlayerInfo[i][Level] ); SendClientMessage(playerid, blue, string);
}
}

if(Count[0] > 1) {
    new x; format(string, sizeof(string), "Admins: ");
    for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && PlayerInfo[i][Level] > 0)
{
format(string,sizeof(string),"%s(%d)%s [%d]",string,i,PlayerName2(i),PlayerInfo[i][Level]);
x++;
if(x >= 5) {
    SendClientMessage(playerid, blue, string); format(string, sizeof(string), "Admins: "); x = 0;
}
else format(string, sizeof(string), "%s,  ", string);
    }
if(x <= 4 && x > 0) {
string[strlen(string)-3] = '.';
    SendClientMessage(playerid, blue, string);
}
}

if( (Count[1] == 1) && (PlayerInfo[playerid][Level] > 0) ) {
    for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && IsPlayerAdmin(i)) {
format(string, sizeof(string), "RCON Admin: (%d)%s", i, PlayerName2(i)); SendClientMessage(playerid, COLOR_WHITE, string);
}
}
if(Count[1] > 1) {
new x; format(string, sizeof(string), "RCON Admins: ");
    for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && IsPlayerAdmin(i))
{
format(string,sizeof(string),"%s(%d)%s",string,i,PlayerName2(i));
x++;
if(x >= 5) {
SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "RCON Admins: "); x = 0;
}
else format(string, sizeof(string), "%s,  ", string);
    }
if(x <= 4 && x > 0) {
string[strlen(string)-3] = '.';
    SendClientMessage(playerid, COLOR_WHITE, string);
}
}
return 1;
}

Daca e la fel, recompileaza scriptul cu Pawno din versiunea serverului tau.

logo.png

ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez.

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=-" post="48720" timestamp="1293011292"]

Lol=)))

Ce treaba are ordinea lor?:))

ruben88, spune cate filterscripturi ai scrise in server.cfg , defapt numara-le si vezi ca trebuie sa ai maxim 16. Daca ai depasit acest numar, mai sterge din ele.

Are o foarte mare importanta lor ... poti testa si tu

De exemplu, daca ai 5 fs'uri, iar in fiecare fs ai comanda /admins, fara a returna 0, din fiecare fs va fi executat /admins ( doar daca fs'ul are la sfarsit de callback return 1; )

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Eu m-am referit la FS-uri diferite, cu comenzi diferite. Cine o fi idiot sa bage mai multe FS-uri cu acelasi comenzi in fiecare. De exemplu cum ai zis tu la comanda /admins

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ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez.

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