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Posted

Chilliad :Cateva Delatlii

Vehicule:

2 atuobuze:bus

1 admiral

2 masini LSDP

1 maverick

1FireTurck

Obiecte

4 paturi in cabana

1 antena pe cabana si o usa

4 televizoare

O sa revin cu o comanda de telleport

Mapa este banala orcine o poate face + ca e asa de usoara...

Credite:Este facuta de mn 100% este impobisibil sa fie luata de pe net doar noi fi as ade prost sa nu stiu sa fac o mapa:D

Cam Atat Suces la edit;)

Edit:Puteti Edita harta sa puneti masini noi obiecte etc...Puteti pune o comanda in care sa zica creditu intr-un fs ...

Cam asta a fost Tot

Aaa si Nu ma luat prea greu e prima mea mapa ;)

Comanda de teleport:

if(strcmp(cmdtext, "/chilliadH", true) == 0)

{

      SetPlayerInterior(playerid,0);

      SetPlayerPos(playerid, -2798.6553,-1523.6978,139.2594);

      SendClientMessage(playerid,0x00FF00FF,"You was teleported to Chilliad House");

      return 1;

}

Poze:

http://my.imageshack.us/v_images.php

FilerScript:

Tutorial:

Un Mic Tutorial:

1.deschidem  modu cu pawn adik  nume.pwn

2.Cautam    OnGameModeInit

3.Adaugam Codurile  (care sunt mai jos)Copy +Paste

Uite Codurile

CreateVehicle(438,1944.08349609,1340.12878418,9.30937481,0.00000000,-1,-1,15); //Cabbie
CreateVehicle(431,-2815.91259766,-1538.72778320,139.59539795,0.00000000,-1,-1,15); //Bus
CreateVehicle(431,-2808.72949219,-1538.38696289,139.57675171,0.00000000,-1,-1,15); //Bus
CreateVehicle(487,-2833.51708984,-1525.18823242,139.13612366,0.00000000,-1,-1,15); //Maverick
CreateVehicle(445,-2814.51684570,-1511.93896484,139.27906799,268.00000000,-1,-1,15); //Admiral
CreateVehicle(416,-2817.80493164,-1503.99597168,139.58863831,0.00000000,-1,42,15); //Ambulance
CreateVehicle(416,-2812.51196289,-1504.41918945,139.58863831,0.00000000,-1,42,15); //Ambulance
CreateVehicle(596,-2802.32104492,-1515.50659180,139.10906982,0.00000000,-1,1,15); //Police Car (LSPD)
CreateVehicle(596,-2798.67065430,-1515.45397949,138.93298340,0.00000000,-1,1,15); //Police Car (LSPD)
CreateVehicle(407,-2825.54248047,-1518.97058105,139.65905762,0.00000000,-1,-1,15); //Firetruck
CreateObject(983,229.71005249,2513.20361328,16.27018356,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (1)
CreateObject(983,229.71667480,2519.67041016,16.36338043,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
CreateObject(983,229.75796509,2526.25634766,16.45036697,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3)
CreateObject(983,229.51040649,2532.60791016,16.43833542,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (4)
CreateObject(987,229.56619263,2510.26367188,15.54061317,0.00000000,0.00000000,86.00000000); //object(elecfence_bar) (1)
CreateObject(987,229.58947754,2522.42138672,15.71959305,0.00000000,0.00000000,88.00000000); //object(elecfence_bar) (2)
CreateObject(987,230.74647522,2535.00317383,15.74185371,0.00000000,0.00000000,84.00000000); //object(elecfence_bar) (3)
CreateObject(987,229.40223694,2499.63476562,15.48437500,0.00000000,0.00000000,276.00000000); //object(elecfence_bar) (4)
CreateObject(987,230.89813232,2487.52050781,15.48437500,0.00000000,0.00000000,294.00000000); //object(elecfence_bar) (5)
CreateObject(987,236.50106812,2475.93627930,15.48437500,0.00000000,0.00000000,294.00000000); //object(elecfence_bar) (6)
CreateObject(987,241.48342896,2464.17504883,15.48437500,0.00000000,0.00000000,284.00000000); //object(elecfence_bar) (7)
CreateObject(987,243.76522827,2455.56396484,16.00303078,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (8)
CreateObject(987,266.08404541,2452.90576172,15.48437500,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (9)
CreateObject(987,272.14718628,2451.79345703,15.48437500,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (10)
CreateObject(987,292.30908203,2449.99194336,17.51827049,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (11)
CreateObject(987,311.85522461,2446.93359375,15.47656250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (12)
CreateObject(987,325.42883301,2445.81079102,15.48690033,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (13)
CreateObject(987,334.33624268,2446.07128906,16.35896111,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (14)
CreateObject(987,318.55392456,2445.61889648,15.48104286,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (15)
CreateObject(987,301.61715698,2447.11914062,15.89389610,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (16)
CreateObject(987,282.38104248,2451.07373047,15.47656250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (17)
CreateObject(987,267.44329834,2453.36596680,16.11925125,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (18)
CreateObject(987,253.69984436,2452.87475586,15.48437500,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (19)
CreateObject(987,249.87263489,2455.61425781,16.96262360,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (20)
CreateObject(987,347.06732178,2445.78491211,18.76192856,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (21)
CreateObject(987,359.60513306,2442.87109375,15.48540115,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (22)
CreateObject(987,369.20599365,2443.33886719,15.47656250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (23)
CreateObject(987,432.04940796,2476.19116211,15.67494297,0.00000000,0.00000000,56.00000000); //object(elecfence_bar) (24)
CreateObject(987,439.28176880,2485.90283203,16.24137878,0.00000000,0.00000000,66.00000000); //object(elecfence_bar) (25)
CreateObject(987,445.28674316,2496.77954102,17.58149719,0.00000000,0.00000000,62.00000000); //object(elecfence_bar) (26)
CreateObject(987,450.56912231,2507.19042969,18.32740021,0.00000000,0.00000000,82.00000000); //object(elecfence_bar) (27)
CreateObject(987,455.84259033,2519.49902344,19.18389320,0.00000000,0.00000000,94.00000000); //object(elecfence_bar) (28)
CreateObject(987,451.89245605,2534.20312500,17.31221199,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (29)
CreateObject(987,443.99810791,2535.13232422,15.89018250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (30)
CreateObject(987,439.84368896,2538.58203125,15.26211548,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (31)
CreateObject(987,233.44705200,2546.84790039,15.75767517,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (32)
CreateObject(987,245.08926392,2546.75805664,15.80467987,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (33)
CreateObject(987,257.98910522,2546.33618164,15.81250000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (34)
CreateObject(987,269.69216919,2546.27905273,15.81250000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (35)
CreateObject(987,302.32864380,2546.67919922,15.81891632,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (36)
CreateObject(987,336.80026245,2544.82348633,15.80208206,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (37)
CreateObject(987,348.73629761,2544.92871094,15.74595642,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (38)
CreateObject(987,361.01248169,2544.73730469,15.59668732,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (39)
CreateObject(987,373.61450195,2545.06835938,15.53906250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (40)
CreateObject(987,385.79730225,2544.97192383,15.53906250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (41)
CreateObject(987,398.77993774,2545.63769531,15.54281998,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (42)
CreateObject(987,413.05529785,2545.38159180,15.64021683,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (43)
CreateObject(987,424.57055664,2544.81713867,15.35970688,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (44)
CreateObject(968,229.53712463,2499.90649414,15.48437500,0.00000000,0.00000000,8.00000000); //object(barrierturn) (1)
CreateObject(969,1732.95385742,565.19158936,24.55923462,0.00000000,0.00000000,344.00000000); //object(electricgate) (1)
CreateObject(969,1750.94201660,558.82897949,25.76366997,0.00000000,0.00000000,346.00000000); //object(electricgate) (2)
CreateObject(969,1741.60314941,562.99481201,24.52774429,0.00000000,0.00000000,346.00000000); //object(electricgate) (3)
CreateObject(969,1763.22314453,558.63500977,24.35049438,0.00000000,0.00000000,4.00000000); //object(electricgate) (4)
CreateObject(969,1747.83032227,560.67626953,24.54992294,0.00000000,0.00000000,0.00000000); //object(electricgate) (5)
CreateObject(987,1708.01892090,1612.52526855,9.07505417,0.00000000,0.00000000,252.00000000); //object(elecfence_bar) (45)
CreateObject(991,1712.39721680,1294.73144531,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (1)
CreateObject(987,564.90545654,1217.50378418,10.71875000,0.00000000,0.00000000,300.00000000); //object(elecfence_bar) (46)
CreateObject(987,570.11358643,1209.14160156,11.13691330,0.00000000,0.00000000,30.00000000); //object(elecfence_bar) (48)
CreateObject(987,579.52410889,1214.86022949,10.86466217,0.00000000,0.00000000,26.00000000); //object(elecfence_bar) (49)
CreateObject(987,591.01611328,1220.31994629,10.71875000,0.00000000,0.00000000,86.00000000); //object(elecfence_bar) (50)
CreateObject(10244,278.79220581,1880.54821777,21.23904610,0.00000000,0.00000000,0.00000000); //object(vicjump_sfe) (1)
CreateObject(10244,287.86050415,1884.18762207,21.23904610,0.00000000,0.00000000,176.00000000); //object(vicjump_sfe) (2)
CreateObject(11292,2459.72534180,-1665.75451660,13.93723869,0.00000000,0.00000000,178.00000000); //object(gasstatiohut) (1)
CreateObject(2323,2455.78198242,-1665.88818359,12.73150635,0.00000000,0.00000000,0.00000000); //object(cj_bedroom1) (1)
CreateObject(1745,2459.72851562,-1667.61010742,12.73150635,0.00000000,0.00000000,94.00000000); //object(med_bed_3) (2)
CreateObject(3089,2461.11303711,-1664.21386719,13.79769421,0.00000000,0.00000000,0.00000000); //object(ab_casdorlok) (1)
CreateObject(1748,2463.28833008,-1666.84301758,12.73150635,0.00000000,0.00000000,282.00000000); //object(low_tv_3) (1)
CreateObject(972,2478.13330078,-1719.02465820,12.54605675,0.00000000,0.00000000,266.00000000); //object(tunnelentrance) (1)
CreateObject(972,2430.11791992,-1675.35083008,12.67766476,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (2)
CreateObject(972,2429.89941406,-1650.50292969,12.54687500,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (3)
CreateObject(972,2422.68041992,-1638.23437500,12.45401192,0.00000000,0.00000000,86.00000000); //object(tunnelentrance) (4)
CreateObject(972,2435.67773438,-1633.51562500,12.41377831,0.00000000,0.00000000,256.00000000); //object(tunnelentrance) (5)
CreateObject(972,2429.79296875,-1711.75292969,13.66733456,0.00000000,0.00000000,272.00000000); //object(tunnelentrance) (6)
CreateObject(972,2428.57910156,-1574.31237793,22.82812500,0.00000000,0.00000000,268.00000000); //object(tunnelentrance) (7)
CreateObject(1245,2053.96264648,1473.91369629,11.15944767,0.00000000,0.00000000,200.00000000); //object(newramp) (1)
CreateObject(993,2011.78161621,1368.66845703,9.87159824,0.00000000,0.00000000,270.00000000); //object(bar_barrier10) (1)
CreateObject(993,2016.94482422,1374.03479004,9.87159824,0.00000000,0.00000000,184.00000000); //object(bar_barrier10) (2)
CreateObject(993,2015.37207031,1330.83374023,10.01006222,0.00000000,0.00000000,0.00000000); //object(bar_barrier10) (3)
CreateObject(16737,-26.15440369,-2532.19018555,42.79084396,0.00000000,0.00000000,0.00000000); //object(des_alphabit01) (1)
CreateObject(1596,-2812.67236328,-1528.72314453,146.82179260,0.00000000,0.00000000,0.00000000); //object(satdishsml) (1)
CreateObject(1725,-2820.17309570,-1519.13464355,139.84375000,0.00000000,0.00000000,0.00000000); //object(mrk_bed1) (1)
CreateObject(1725,-2815.92749023,-1519.18811035,139.84375000,0.00000000,0.00000000,0.00000000); //object(mrk_bed1) (2)
CreateObject(1725,-2814.09960938,-1526.32775879,139.84375000,0.00000000,0.00000000,216.00000000); //object(mrk_bed1) (3)
CreateObject(1725,-2816.62670898,-1525.62048340,139.84375000,0.00000000,0.00000000,196.00000000); //object(mrk_bed1) (4)
CreateObject(2987,-2821.17285156,-1518.71740723,141.04225159,0.00000000,0.00000000,82.00000000); //object(lxr_motel_doorsim) (1)
CreateObject(1748,-2815.26416016,-1515.17749023,142.17602539,0.00000000,0.00000000,0.00000000); //object(low_tv_3) (2)
CreateObject(1748,-2819.68530273,-1515.17187500,142.17587280,0.00000000,0.00000000,0.00000000); //object(low_tv_3) (3)
CreateObject(1748,-2811.43750000,-1530.14501953,142.01167297,0.00000000,0.00000000,234.00000000); //object(low_tv_3) (4)
CreateObject(1748,-2816.52441406,-1531.05468750,142.34841919,0.00000000,0.00000000,190.00000000); //object(low_tv_3) (5)
[code]	



New GameMode In Development!-Romania Team Gang War-100%!...Datimi doua Motive afrimative de ce sa-l postez si-l postez...

Posted

Pune pozele corect (link-urile).

logo.png

ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez.

Posted

=-" post="48541" timestamp="1292838447"]

Pune pozele corect (link-urile).

Da nu-s bune?

Ok...

New GameMode In Development!-Romania Team Gang War-100%!...Datimi doua Motive afrimative de ce sa-l postez si-l postez...

Posted

TheBoss" post="48543" timestamp="1292839500"]

Da nu-s bune?

Ok...

Da click pe poza, si da linkul aici.

http://my.imageshack.us/v_images.php = pozele din galeria contului tau ... al celui care se uita.

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