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Posted

Nu raman salvate skiilurile la joburi.

CMD:skills(playerid, params[])
{
   SendClientMessage(playerid, -1, "-------------Skills-------------");
   if(playerVariables[playerid][pRobSkill] < 4)
   {
      format(szMessage, sizeof(szMessage), "Rob skill: %d/6 (%d robs) - robs needed for next skill: %d", playerVariables[playerid][pRobSkill], playerVariables[playerid][pRobRem], playerVariables[playerid][pRobTimes]);
      SendClientMessage(playerid, -1, szMessage);
   }
   else
   {
      format(szMessage, sizeof(szMessage), "Rob skill: %d/4 (%d robs)", playerVariables[playerid][pRobSkill], playerVariables[playerid][pRobRem]);
      SendClientMessage(playerid, -1, szMessage);
   }
   if(playerVariables[playerid][pFishSkill] < 4)
   {
      format(szMessage, sizeof(szMessage), "Fishing skill: %d/4 (fished %d times) - fishes needed for next skill: %d", playerVariables[playerid][pFishSkill], playerVariables[playerid][pFishTimes], playerVariables[playerid][pFishingRem]);
      SendClientMessage(playerid, -1, szMessage);
   }
   else
   {
      format(szMessage, sizeof(szMessage), "Fishing skill: %d/4 (fished %d times)", playerVariables[playerid][pFishSkill], playerVariables[playerid][pFishTimes]);
      SendClientMessage(playerid, -1, szMessage);
   }
   if(playerVariables[playerid][pTowSkill] < 4)
   {
      format(szMessage, sizeof(szMessage), "Towing skill: %d/4 (towed %d cars) - cars needed for next skill: %d", playerVariables[playerid][pTowSkill], playerVariables[playerid][pTowTimes], playerVariables[playerid][pTowRem]);
      SendClientMessage(playerid, -1, szMessage);
   }
   else
   {
      format(szMessage, sizeof(szMessage), "Towing skill: %d/4 (towed %d cars)", playerVariables[playerid][pTowSkill], playerVariables[playerid][pTowTimes]);
      SendClientMessage(playerid, -1, szMessage);
   }
   if(playerVariables[playerid][pCJSkill] < 4)
   {
      format(szMessage, sizeof(szMessage), "Car Jacker skill: %d/4 (%d cars jacked) - cars needed for next skill: %d", playerVariables[playerid][pCJSkill], playerVariables[playerid][pCJTimes], playerVariables[playerid][pCJTimesRem]);
      SendClientMessage(playerid, -1, szMessage);
   }
   else
   {
      format(szMessage, sizeof(szMessage), "Car Jacker skill: %d/4 (%d cars jacked", playerVariables[playerid][pCJSkill], playerVariables[playerid][pCJTimes]);
      SendClientMessage(playerid, -1, szMessage);
   }
   if(playerVariables[playerid][pTruckSkill] < 4)
   {
      format(szMessage, sizeof(szMessage), "Trucker skill: %d/4 (%d trailers delivered) - cars needed for next skill: %d", playerVariables[playerid][pTruckSkill], playerVariables[playerid][pTruckTimes], playerVariables[playerid][pTruckRem]);
      SendClientMessage(playerid, -1, szMessage);
   }
   else
   {
      format(szMessage, sizeof(szMessage), "Trucker skill: %d/4 (%d trailers delivered)", playerVariables[playerid][pTruckSkill], playerVariables[playerid][pTruckTimes]);
      SendClientMessage(playerid, -1, szMessage);
   }
   return 1;
}

CMD:skill(playerid, params[])
{
   return cmd_skills(playerid, params);
}

am incercat sa modific sa se salveze dar fara succes.

Posted

Vezi atunci cand face update la baza de date, e posibil sa nu fie scris cum trebuie comanda.

 

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Posted
{
	SendClientMessage(playerid, -1, "-------------Skills-------------");
	if(playerVariables[playerid][pRobSkill] < 4)
	{
		format(szMessage, sizeof(szMessage), "Rob skill: %d/6 (%d robs) - robs needed for next skill: %d", playerVariables[playerid][pRobSkill], playerVariables[playerid][pRobRem], playerVariables[playerid][pRobTimes]);
		SendClientMessage(playerid, -1, szMessage);
	}
	else
	{
		format(szMessage, sizeof(szMessage), "Rob skill: %d/4 (%d robs)", playerVariables[playerid][pRobSkill], playerVariables[playerid][pRobRem]);
		SendClientMessage(playerid, -1, szMessage);
	}
	if(playerVariables[playerid][pFishSkill] < 4)
	{
		format(szMessage, sizeof(szMessage), "Fishing skill: %d/4 (fished %d times) - fishes needed for next skill: %d", playerVariables[playerid][pFishSkill], playerVariables[playerid][pFishTimes], playerVariables[playerid][pFishingRem]);
		SendClientMessage(playerid, -1, szMessage);
	}
	else
	{
		format(szMessage, sizeof(szMessage), "Fishing skill: %d/4 (fished %d times)", playerVariables[playerid][pFishSkill], playerVariables[playerid][pFishTimes]);
		SendClientMessage(playerid, -1, szMessage);
	}
	if(playerVariables[playerid][pTowSkill] < 4)
	{
		format(szMessage, sizeof(szMessage), "Towing skill: %d/4 (towed %d cars) - cars needed for next skill: %d", playerVariables[playerid][pTowSkill], playerVariables[playerid][pTowTimes], playerVariables[playerid][pTowRem]);
		SendClientMessage(playerid, -1, szMessage);
	}
	else
	{
		format(szMessage, sizeof(szMessage), "Towing skill: %d/4 (towed %d cars)", playerVariables[playerid][pTowSkill], playerVariables[playerid][pTowTimes]);
		SendClientMessage(playerid, -1, szMessage);
	}
	if(playerVariables[playerid][pCJSkill] < 4)
	{
		format(szMessage, sizeof(szMessage), "Car Jacker skill: %d/4 (%d cars jacked) - cars needed for next skill: %d", playerVariables[playerid][pCJSkill], playerVariables[playerid][pCJTimes], playerVariables[playerid][pCJTimesRem]);
		SendClientMessage(playerid, -1, szMessage);
	}
	else
	{
		format(szMessage, sizeof(szMessage), "Car Jacker skill: %d/4 (%d cars jacked", playerVariables[playerid][pCJSkill], playerVariables[playerid][pCJTimes]);
		SendClientMessage(playerid, -1, szMessage);
	}
	if(playerVariables[playerid][pTruckSkill] < 4)
	{
		format(szMessage, sizeof(szMessage), "Trucker skill: %d/4 (%d trailers delivered) - cars needed for next skill: %d", playerVariables[playerid][pTruckSkill], playerVariables[playerid][pTruckTimes], playerVariables[playerid][pTruckRem]);
		SendClientMessage(playerid, -1, szMessage);
	}
	else
	{
		format(szMessage, sizeof(szMessage), "Trucker skill: %d/4 (%d trailers delivered)", playerVariables[playerid][pTruckSkill], playerVariables[playerid][pTruckTimes]);
		SendClientMessage(playerid, -1, szMessage);
	}
	return 1;
}

 

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