Jump to content

kobra123

Membru
  • Posts

    9
  • Joined

  • Last visited

Everything posted by kobra123

  1. Problema intalnita (descriere): deci dau /numberplate aleg acolo culoarea pe urma pun textul se schimba dar dupa ce dau /park sau /towcar se schimba la loc cum era nu ramane salvat.Ero(area / rile) / warning-(ul / urile): -Liniile de cod / sursa / script-ul(obligatoriu): //============================================================================// // Simple number plate system with color // // Created By: Moshaki™ // //============================================================================// #include <a_samp> #pragma tabsize 0 #define COLOR_RED 0xE60000FF #define Red 5877 #define Blue 5878 #define Green 5879 #define Yellow 5880 #define Cyan 5881 #define Pink 5882 #define White 5883 #define Black 5884 new string[128]; new VehicleId; new Float:X,Float:Y,Float:Z,Float:Angle; public OnFilterScriptInit() { print("\n----------------------------------------------"); print("* Number plate system with color By: Moshaki *"); print("* Load Succesfully *"); print("----------------------------------------------\n"); return 1; } public OnFilterScriptExit() { print("\n----------------------------------------------"); print("* Number plate system with color By: Moshaki *"); print("* Unload Succesfully *"); print("----------------------------------------------\n"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/numberplate", true)==0) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "Error: {FFFFFF}You must be in a vehicle to use this command!"); else { ShowPlayerDialog(playerid, 5876, DIALOG_STYLE_LIST, "-=Select Color=-", "{FF0000}Red\n{00FF00}Green\n{0000FF}Blue\n{FFFF00}Yellow\n{00FFFF}Cyan\n{FF00FF}Pink\n{F0F0F0}White\n{0F0F0F}Black", "Ok", "Cancel"); } return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case 5876: { if(!response) { SendClientMessage(playerid, COLOR_RED, "You has canceled."); return 1; } switch(listitem) { case 0: { ShowPlayerDialog(playerid, Red, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]", "Ok", "Cancel"); } case 1: { ShowPlayerDialog(playerid, Blue, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]", "Ok", "Cancel"); } case 2: { ShowPlayerDialog(playerid, Green, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]", "Ok", "Cancel"); } case 3: { ShowPlayerDialog(playerid, Yellow, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]", "Ok", "Cancel"); } case 4: { ShowPlayerDialog(playerid, Cyan, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]", "Ok", "Cancel"); } case 5: { ShowPlayerDialog(playerid, Pink, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]", "Ok", "Cancel"); } case 6: { ShowPlayerDialog(playerid, White, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]", "Ok", "Cancel"); } case 7: { ShowPlayerDialog(playerid, Black, DIALOG_STYLE_INPUT, "-=Number Plate","Enter the name [4-8 Character]", "Ok", "Cancel"); } } } } if(dialogid == Red) // Text color red { if(response) { if(strlen(inputtext) > 3 && strlen(inputtext) < 9) { format(string,sizeof(string),"{FF0000}%s",inputtext); VehicleId = GetPlayerVehicleID(playerid); GetPlayerPos(playerid,X,Y,Z); GetVehicleZAngle(VehicleId,Angle); SetVehicleNumberPlate(VehicleId,string); SetVehicleToRespawn(VehicleId); SetVehiclePos(VehicleId,X,Y,Z); PutPlayerInVehicle(playerid,VehicleId,0); SetVehicleZAngle(VehicleId,Angle); SetCameraBehindPlayer(playerid); } else { SendClientMessage(playerid, COLOR_RED, "Error: {ffffff}You must enter 4-8 Character."); ShowPlayerDialog(playerid, Red, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]\n{ff0000}Error: You must enter 4-8 Character", "Ok", "Cancel"); } } if(!response) { SendClientMessage(playerid, COLOR_RED, "You has canceled."); } } if(dialogid == Green) // Text color Green { if(response) { if(strlen(inputtext) > 3 && strlen(inputtext) < 9) { format(string,sizeof(string),"{0000FF}%s",inputtext); VehicleId = GetPlayerVehicleID(playerid); GetPlayerPos(playerid,X,Y,Z); GetVehicleZAngle(VehicleId,Angle); SetVehicleNumberPlate(VehicleId,string); SetVehicleToRespawn(VehicleId); SetVehiclePos(VehicleId,X,Y,Z); PutPlayerInVehicle(playerid,VehicleId,0); SetVehicleZAngle(VehicleId,Angle); SetCameraBehindPlayer(playerid); } else { SendClientMessage(playerid, COLOR_RED, "Error: {ffffff}You must enter 4-8 Character."); ShowPlayerDialog(playerid, Green, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]\n{ff0000}Error: You must enter 4-8 Character", "Ok", "Cancel"); } } if(!response) { SendClientMessage(playerid, COLOR_RED, "You has canceled."); } } if(dialogid == Blue) // Text color Blue { if(response) { if(strlen(inputtext) > 3 && strlen(inputtext) < 9) { format(string,sizeof(string),"{00FF00}%s",inputtext); VehicleId = GetPlayerVehicleID(playerid); GetPlayerPos(playerid,X,Y,Z); GetVehicleZAngle(VehicleId,Angle); SetVehicleNumberPlate(VehicleId,string); SetVehicleToRespawn(VehicleId); SetVehiclePos(VehicleId,X,Y,Z); PutPlayerInVehicle(playerid,VehicleId,0); SetVehicleZAngle(VehicleId,Angle); SetCameraBehindPlayer(playerid); } else { SendClientMessage(playerid, COLOR_RED, "Error: {ffffff}You must enter 4-8 Character."); ShowPlayerDialog(playerid, Blue, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]\n{ff0000}Error: You must enter 4-8 Character", "Ok", "Cancel"); } } if(!response) { SendClientMessage(playerid, COLOR_RED, "You has canceled."); } } if(dialogid == Yellow) // Text color Yellow { if(response) { if(strlen(inputtext) > 3 && strlen(inputtext) < 9) { format(string,sizeof(string),"{FFFF00}%s",inputtext); VehicleId = GetPlayerVehicleID(playerid); GetPlayerPos(playerid,X,Y,Z); GetVehicleZAngle(VehicleId,Angle); SetVehicleNumberPlate(VehicleId,string); SetVehicleToRespawn(VehicleId); SetVehiclePos(VehicleId,X,Y,Z); PutPlayerInVehicle(playerid,VehicleId,0); SetVehicleZAngle(VehicleId,Angle); SetCameraBehindPlayer(playerid); } else { SendClientMessage(playerid, COLOR_RED, "Error: {ffffff}You must enter 4-8 Character."); ShowPlayerDialog(playerid, Yellow, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]\n{ff0000}Error: You must enter 4-8 Character", "Ok", "Cancel"); } } if(!response) { SendClientMessage(playerid, COLOR_RED, "You has canceled."); } } if(dialogid == Cyan) // Text color Cyan { if(response) { if(strlen(inputtext) > 3 && strlen(inputtext) < 9) { format(string,sizeof(string),"{00FFFF}%s",inputtext); VehicleId = GetPlayerVehicleID(playerid); GetPlayerPos(playerid,X,Y,Z); GetVehicleZAngle(VehicleId,Angle); SetVehicleNumberPlate(VehicleId,string); SetVehicleToRespawn(VehicleId); SetVehiclePos(VehicleId,X,Y,Z); PutPlayerInVehicle(playerid,VehicleId,0); SetVehicleZAngle(VehicleId,Angle); SetCameraBehindPlayer(playerid); } else { SendClientMessage(playerid, COLOR_RED, "Error: {ffffff}You must enter 4-8 Character."); ShowPlayerDialog(playerid, Cyan, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]\n{ff0000}Error: You must enter 4-8 Character", "Ok", "Cancel"); } } if(!response) { SendClientMessage(playerid, COLOR_RED, "You has canceled."); } } if(dialogid == Pink) // Text color Pink { if(response) { if(strlen(inputtext) > 3 && strlen(inputtext) < 9) { format(string,sizeof(string),"{FF00FF}%s",inputtext); VehicleId = GetPlayerVehicleID(playerid); GetPlayerPos(playerid,X,Y,Z); GetVehicleZAngle(VehicleId,Angle); SetVehicleNumberPlate(VehicleId,string); SetVehicleToRespawn(VehicleId); SetVehiclePos(VehicleId,X,Y,Z); PutPlayerInVehicle(playerid,VehicleId,0); SetVehicleZAngle(VehicleId,Angle); SetCameraBehindPlayer(playerid); } else { SendClientMessage(playerid, COLOR_RED, "Error: {ffffff}You must enter 4-8 Character."); ShowPlayerDialog(playerid, Pink, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]\n{ff0000}Error: You must enter 4-8 Character", "Ok", "Cancel"); } } if(!response) { SendClientMessage(playerid, COLOR_RED, "You has canceled."); } } if(dialogid == White) // Text color White { if(response) { if(strlen(inputtext) > 3 && strlen(inputtext) < 9) { format(string,sizeof(string),"{F0F0F0}%s",inputtext); VehicleId = GetPlayerVehicleID(playerid); GetPlayerPos(playerid,X,Y,Z); GetVehicleZAngle(VehicleId,Angle); SetVehicleNumberPlate(VehicleId,string); SetVehicleToRespawn(VehicleId); SetVehiclePos(VehicleId,X,Y,Z); PutPlayerInVehicle(playerid,VehicleId,0); SetVehicleZAngle(VehicleId,Angle); SetCameraBehindPlayer(playerid); } else { SendClientMessage(playerid, COLOR_RED, "Error: {ffffff}You must enter 4-8 Character."); ShowPlayerDialog(playerid, White, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]\n{ff0000}Error: You must enter 4-8 Character", "Ok", "Cancel"); } } if(!response) { SendClientMessage(playerid, COLOR_RED, "You has canceled."); } } if(dialogid == Black) // Text color Black { if(response) { if(strlen(inputtext) > 3 && strlen(inputtext) < 9) { format(string,sizeof(string),"{0F0F0F}%s",inputtext); VehicleId = GetPlayerVehicleID(playerid); GetPlayerPos(playerid,X,Y,Z); GetVehicleZAngle(VehicleId,Angle); SetVehicleNumberPlate(VehicleId,string); SetVehicleToRespawn(VehicleId); SetVehiclePos(VehicleId,X,Y,Z); PutPlayerInVehicle(playerid,VehicleId,0); SetVehicleZAngle(VehicleId,Angle); SetCameraBehindPlayer(playerid); } else { SendClientMessage(playerid, COLOR_RED, "Error: {ffffff}You must enter 4-8 Character."); ShowPlayerDialog(playerid, Black, DIALOG_STYLE_INPUT, "-=Number Plate=-","Enter the name [4-8 Character]\n{ff0000}Error: You must enter 4-8 Character", "Ok", "Cancel"); } } if(!response) { SendClientMessage(playerid, COLOR_RED, "You has canceled."); } } return 1; } //============================================================================// // Credit: // // Moshaki™ // //============================================================================// // © Moshaki™ 2012 - All rights Reserved // //============================================================================// Imagini / Video (optional):-Ati incercat sa rezolvati singur?:am incercat sa pun sa se conecteze sa faca legatura cu abza de date din gm dar nu a mers.
  2. { SendClientMessage(playerid, -1, "-------------Skills-------------"); if(playerVariables[playerid][pRobSkill] < 4) { format(szMessage, sizeof(szMessage), "Rob skill: %d/6 (%d robs) - robs needed for next skill: %d", playerVariables[playerid][pRobSkill], playerVariables[playerid][pRobRem], playerVariables[playerid][pRobTimes]); SendClientMessage(playerid, -1, szMessage); } else { format(szMessage, sizeof(szMessage), "Rob skill: %d/4 (%d robs)", playerVariables[playerid][pRobSkill], playerVariables[playerid][pRobRem]); SendClientMessage(playerid, -1, szMessage); } if(playerVariables[playerid][pFishSkill] < 4) { format(szMessage, sizeof(szMessage), "Fishing skill: %d/4 (fished %d times) - fishes needed for next skill: %d", playerVariables[playerid][pFishSkill], playerVariables[playerid][pFishTimes], playerVariables[playerid][pFishingRem]); SendClientMessage(playerid, -1, szMessage); } else { format(szMessage, sizeof(szMessage), "Fishing skill: %d/4 (fished %d times)", playerVariables[playerid][pFishSkill], playerVariables[playerid][pFishTimes]); SendClientMessage(playerid, -1, szMessage); } if(playerVariables[playerid][pTowSkill] < 4) { format(szMessage, sizeof(szMessage), "Towing skill: %d/4 (towed %d cars) - cars needed for next skill: %d", playerVariables[playerid][pTowSkill], playerVariables[playerid][pTowTimes], playerVariables[playerid][pTowRem]); SendClientMessage(playerid, -1, szMessage); } else { format(szMessage, sizeof(szMessage), "Towing skill: %d/4 (towed %d cars)", playerVariables[playerid][pTowSkill], playerVariables[playerid][pTowTimes]); SendClientMessage(playerid, -1, szMessage); } if(playerVariables[playerid][pCJSkill] < 4) { format(szMessage, sizeof(szMessage), "Car Jacker skill: %d/4 (%d cars jacked) - cars needed for next skill: %d", playerVariables[playerid][pCJSkill], playerVariables[playerid][pCJTimes], playerVariables[playerid][pCJTimesRem]); SendClientMessage(playerid, -1, szMessage); } else { format(szMessage, sizeof(szMessage), "Car Jacker skill: %d/4 (%d cars jacked", playerVariables[playerid][pCJSkill], playerVariables[playerid][pCJTimes]); SendClientMessage(playerid, -1, szMessage); } if(playerVariables[playerid][pTruckSkill] < 4) { format(szMessage, sizeof(szMessage), "Trucker skill: %d/4 (%d trailers delivered) - cars needed for next skill: %d", playerVariables[playerid][pTruckSkill], playerVariables[playerid][pTruckTimes], playerVariables[playerid][pTruckRem]); SendClientMessage(playerid, -1, szMessage); } else { format(szMessage, sizeof(szMessage), "Trucker skill: %d/4 (%d trailers delivered)", playerVariables[playerid][pTruckSkill], playerVariables[playerid][pTruckTimes]); SendClientMessage(playerid, -1, szMessage); } return 1; }
  3. comanda este scrisa bn nu inteleg de la ce ar putea fi...
  4. Nu raman salvate skiilurile la joburi. CMD:skills(playerid, params[]) { SendClientMessage(playerid, -1, "-------------Skills-------------"); if(playerVariables[playerid][pRobSkill] < 4) { format(szMessage, sizeof(szMessage), "Rob skill: %d/6 (%d robs) - robs needed for next skill: %d", playerVariables[playerid][pRobSkill], playerVariables[playerid][pRobRem], playerVariables[playerid][pRobTimes]); SendClientMessage(playerid, -1, szMessage); } else { format(szMessage, sizeof(szMessage), "Rob skill: %d/4 (%d robs)", playerVariables[playerid][pRobSkill], playerVariables[playerid][pRobRem]); SendClientMessage(playerid, -1, szMessage); } if(playerVariables[playerid][pFishSkill] < 4) { format(szMessage, sizeof(szMessage), "Fishing skill: %d/4 (fished %d times) - fishes needed for next skill: %d", playerVariables[playerid][pFishSkill], playerVariables[playerid][pFishTimes], playerVariables[playerid][pFishingRem]); SendClientMessage(playerid, -1, szMessage); } else { format(szMessage, sizeof(szMessage), "Fishing skill: %d/4 (fished %d times)", playerVariables[playerid][pFishSkill], playerVariables[playerid][pFishTimes]); SendClientMessage(playerid, -1, szMessage); } if(playerVariables[playerid][pTowSkill] < 4) { format(szMessage, sizeof(szMessage), "Towing skill: %d/4 (towed %d cars) - cars needed for next skill: %d", playerVariables[playerid][pTowSkill], playerVariables[playerid][pTowTimes], playerVariables[playerid][pTowRem]); SendClientMessage(playerid, -1, szMessage); } else { format(szMessage, sizeof(szMessage), "Towing skill: %d/4 (towed %d cars)", playerVariables[playerid][pTowSkill], playerVariables[playerid][pTowTimes]); SendClientMessage(playerid, -1, szMessage); } if(playerVariables[playerid][pCJSkill] < 4) { format(szMessage, sizeof(szMessage), "Car Jacker skill: %d/4 (%d cars jacked) - cars needed for next skill: %d", playerVariables[playerid][pCJSkill], playerVariables[playerid][pCJTimes], playerVariables[playerid][pCJTimesRem]); SendClientMessage(playerid, -1, szMessage); } else { format(szMessage, sizeof(szMessage), "Car Jacker skill: %d/4 (%d cars jacked", playerVariables[playerid][pCJSkill], playerVariables[playerid][pCJTimes]); SendClientMessage(playerid, -1, szMessage); } if(playerVariables[playerid][pTruckSkill] < 4) { format(szMessage, sizeof(szMessage), "Trucker skill: %d/4 (%d trailers delivered) - cars needed for next skill: %d", playerVariables[playerid][pTruckSkill], playerVariables[playerid][pTruckTimes], playerVariables[playerid][pTruckRem]); SendClientMessage(playerid, -1, szMessage); } else { format(szMessage, sizeof(szMessage), "Trucker skill: %d/4 (%d trailers delivered)", playerVariables[playerid][pTruckSkill], playerVariables[playerid][pTruckTimes]); SendClientMessage(playerid, -1, szMessage); } return 1; } CMD:skill(playerid, params[]) { return cmd_skills(playerid, params); }am incercat sa modific sa se salveze dar fara succes.
  5. salut am si eu o problema la care ma chinui de vreo 2 zile deci am luat un sistem de trucking a mers totul k problema e ca am pus doar 2 curse in dialog si nush dc nu merge sa bag mai multe spre exemplu 4-5,si mai e o problema cand fac una din cele 2 curse am incercat sa setez un chackpoint sa se duca inapoi unde e jobul sa poti lua alta remorca si sa incepi o noua cursa,si nu inteleg dece nu imi afiseaza chackpointul . case 9: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { ShowPlayerDialog(playerid, DIALOG_TRUCKER1, DIALOG_STYLE_LIST, "Server: Trucker", "Sinybed /nCommerce", "Select", "Cancel"); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } /*new Float: pos[3]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]); if(doesVehicleExist(playerVariables[playerid][pTruckID])) { DestroyVehicle(playerVariables[playerid][pTruckID]); } playerVariables[playerid][pTruckID] = CreateVehicle(591,pos[0], pos[1], pos[2], 1,-1, -1, -1); OnVehicleStreamIn(playerVariables[playerid][pTruckID], playerid); DisablePlayerCheckpoint(playerid); playerVariables[playerid][pCheckpoint] = 0; SetTimerEx("trucker", 1000, 0, "i", playerid);*/ } case 10: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { new randpay = 5000 + playerVariables[playerid][pTruckSkill] * 7000 + random(5000); playerVariables[playerid][pMoney] += randpay; format(szMessage, sizeof(szMessage), "You've got $%s for this transport!", NumberFormat(randpay)); SCM(playerid, -1, szMessage); DisablePlayerCheckpoint(playerid); playerVariables[playerid][pTruckRem]--; playerVariables[playerid][pTruckTimes]++; SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid))); if(playerVariables[playerid][pTruckSkill] <= 1) { if(playerVariables[playerid][pTruckRem] == 0) { playerVariables[playerid][pTruckSkill]++; playerVariables[playerid][pTruckRem] = playerVariables[playerid][pTruckSkill] * 50; format(szMessage, sizeof(szMessage), "Congratulations! Your Trucking skill is now %d.", playerVariables[playerid][pTruckSkill]); SCM(playerid, COLOR_YELLOW, szMessage); } } Truck[playerid] = 0; } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 11: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { ShowPlayerDialog(playerid, DIALOG_TRUCKER2, DIALOG_STYLE_LIST, "Server: Trucker Job", "Las Payasadas\nMontgomery", "Select", "Cancel"); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 12: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { new randpay = 5000 + playerVariables[playerid][pTruckSkill] * 7000 + random(5000); playerVariables[playerid][pMoney] += randpay; format(szMessage, sizeof(szMessage), "You've got $%s for this transport!", NumberFormat(randpay)); SCM(playerid, -1, szMessage); DisablePlayerCheckpoint(playerid); playerVariables[playerid][pTruckRem]--; playerVariables[playerid][pTruckTimes]++; SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid))); if(playerVariables[playerid][pTruckSkill] <= 2) { if(playerVariables[playerid][pTruckRem] == 0) { playerVariables[playerid][pTruckSkill]++; playerVariables[playerid][pTruckRem] = playerVariables[playerid][pTruckSkill] * 50; format(szMessage, sizeof(szMessage), "Congratulations! Your Trucking skill is now %d.", playerVariables[playerid][pTruckSkill]); SCM(playerid, COLOR_YELLOW, szMessage); } } Truck[playerid] = 0; } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 13: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { ShowPlayerDialog(playerid, DIALOG_TRUCKER3, DIALOG_STYLE_LIST, "Server: Trucker Job", "Randolph Industrial Estate\nLas Payasadas", "Select", "Cancel"); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 14: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { new randpay = 5000 + playerVariables[playerid][pTruckSkill] * 7000 + random(5000); playerVariables[playerid][pMoney] += randpay; format(szMessage, sizeof(szMessage), "You've got $%s for this transport!", NumberFormat(randpay)); SCM(playerid, -1, szMessage); DisablePlayerCheckpoint(playerid); playerVariables[playerid][pTruckRem]--; playerVariables[playerid][pTruckTimes]++; SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid))); if(playerVariables[playerid][pTruckSkill] <= 3) { if(playerVariables[playerid][pTruckRem] == 0) { playerVariables[playerid][pTruckSkill]++; playerVariables[playerid][pTruckRem] = playerVariables[playerid][pTruckSkill] * 50; format(szMessage, sizeof(szMessage), "Congratulations! Your Trucking skill is now %d.", playerVariables[playerid][pTruckSkill]); SCM(playerid, COLOR_YELLOW, szMessage); } } Truck[playerid] = 0; } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } ONPLAYERENTERCHECKPOINT DIALOG-URILE if(dialogid == DIALOG_TRUCKER1) { if(response) { switch(listitem) { case 0: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SetPlayerCheckpoint(playerid, 2275.4199,64.4884,26.4844,4.0); playerVariables[playerid][pCheckpoint] = 10; Truck[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE,"Drive to the checkpoint to get ~g~ paid~w~", 2000); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 1: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SetPlayerCheckpoint(playerid,1665.1975,1085.6539,10.8203,4.0); playerVariables[playerid][pCheckpoint] = 12; Truck[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE, "Drive to the checkpoint to get ~g~ paid~w~", 2000); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } } Truck[playerid] = 1; } } if(dialogid == DIALOG_TRUCKER3) { if(response) { switch(listitem) { case 0: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SetPlayerCheckpoint(playerid, 1647.6088,-1809.1284,13.5342,4.0); playerVariables[playerid][pCheckpoint] = 14; Truck[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE, "Drive to the checkpoint to get ~g~ paid~w~", 2000); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 1: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SetPlayerCheckpoint(playerid,-311.4373,1059.7863,19.5907,4.0); playerVariables[playerid][pCheckpoint] = 10; Truck[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE,"Drive to the checkpoint to get ~g~ paid~w~", 2000); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } } } } if(dialogid == DIALOG_TRUCKER2) { if(response) { switch(listitem) { case 0: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SetPlayerCheckpoint(playerid, 1353.6324,355.0676,20.3287,10); playerVariables[playerid][pCheckpoint] = 14; Truck[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE,"Drive to the checkpoint to get ~g~ paid~w~", 2000); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 1: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SetPlayerCheckpoint(playerid, -329.3604,2663.2913,63.3984,10); playerVariables[playerid][pCheckpoint] = 12; Truck[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE,"Du-te inapoi da jobul trucker", 2000); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } } } } am incercat sal rezolv singur dar nu am reusit, daca ma puteti ajuta va rog ca nush ce sa mai fac...
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.