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Problema intalnita (descriere): Selectez misiunea de la job-ul Trucker, iar dacă din întâmplare se întâmplă ca trailer-ul să părăsească tirul, atunci când îl iau din nou îmi apare iară dialog-ul, ceea ce nu ar trebui să apară, decât la începot. Mai pe scurt, nu vreau să apară decât după ce folosesc din nou comanda /work și atașez trailer-ul.
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul(obligatoriu):

public OnTrailerHooked(playerid, vehicleid, trailerid)
{
    if(PlayerInfo[playerid][pJob] == 10)
    {
        ShowPlayerDialog(playerid, DIALOG_TRUCKER, DIALOG_STYLE_LIST, "Mission Selection","Ocean Dock's (LS)\nDillimore (LS)\nLas Colinas (LS)\nSpinybed (LV)\nLVA Freight Depot (LV)\nRedsands West (LV)","Chose","");
    }
    return 1;
}

Imagini / Video (optional): https://www.youtube.com/watch?v=SUuwT3clwFk&feature=youtu.be
Ati incercat sa rezolvati singur?: Da, dar tot nu reușesc..

3 answers to this question

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  • 0
Posted

Deci dupa ce a raspuns la dialogul DIALOG_TRUCKER, creezi o variabila prin care arati daca a inceput misiunea. De exemplu: new startjob[MAX_PLAYERS];

Iar la OnPlayerConnect pui

startjob[playerid] = 0;

Iar la OnTRailerHooked

public OnTrailerHooked(playerid, vehicleid, trailerid)
{
    if(PlayerInfo[playerid][pJob] == 10 && startjob[playerid] == 0)
    {
        ShowPlayerDialog(playerid, DIALOG_TRUCKER, DIALOG_STYLE_LIST, "Mission Selection","Ocean Dock's (LS)\nDillimore (LS)\nLas Colinas (LS)\nSpinybed (LV)\nLVA Freight Depot (LV)\nRedsands West (LV)","Chose","");
    }
    return 1;
}

Iar la dialogul DIALOG_TRUCLER pui startjob[playerid] = 1; si la sfarsitul misiunii pui startjob[playerid] = 0;

 

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  • 0
Posted

Deci dupa ce a raspuns la dialogul DIALOG_TRUCKER, creezi o variabila prin care arati daca a inceput misiunea. De exemplu: new startjob[MAX_PLAYERS];

Iar la OnPlayerConnect pui

startjob[playerid] = 0;

Iar la OnTRailerHooked

public OnTrailerHooked(playerid, vehicleid, trailerid)
{
    if(PlayerInfo[playerid][pJob] == 10 && startjob[playerid] == 0)
    {
        ShowPlayerDialog(playerid, DIALOG_TRUCKER, DIALOG_STYLE_LIST, "Mission Selection","Ocean Dock's (LS)\nDillimore (LS)\nLas Colinas (LS)\nSpinybed (LV)\nLVA Freight Depot (LV)\nRedsands West (LV)","Chose","");
    }
    return 1;
}

Iar la dialogul DIALOG_TRUCLER pui startjob[playerid] = 1; si la sfarsitul misiunii pui startjob[playerid] = 0;

Funcționează, mersi frumos !

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