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Ursachi

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salut dinow cum va spuneam sunt la inceput si incerc sa invat in acelas timp fac si un script de la 0 asa ca as dori un turial cum sa adaug comenzile /v lock v buy v sell pt ca nu exzista si nu pot pune masini la vanzare.. daca exzista un asa topic va rog sa imi dati adresa sau daca este cineva disponibil sa imi arate. Multumesc.

Cu Stima si Respect Ursachi_Gabriel

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multumesc dar cand dau sa fac alea in pawn im ida erorul asta:

C:\Documents and Settings\Administrator\Desktop\Server\Server\gamemodes\cardealership.pwn(1156) : error 030: compound statement not closed at the end of file (started at line 1154)

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

1 Error.

ce trebuie sa fac la linia 1154? ca nu inteleg astept un raspun multumesc dinow

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multumesc dar cand dau sa fac alea in pawn im ida erorul asta:

C:\Documents and Settings\Administrator\Desktop\Server\Server\gamemodes\cardealership.pwn(1156) : error 030: compound statement not closed at the end of file (started at line 1154)

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

1 Error.

ce trebuie sa fac la linia 1154? ca nu inteleg astept un raspun multumesc dinow

Acea eroare da din cauza ca ca ai folosit #if defined ... si nu ai inchis cu #endif, uite-l de aici, facut FS de la linkul lui vyorel:

http://solidfiles.com/d/57ee/

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cand dau click acolo mi se deschide un fisier si imi scrie urmatoarele:

#include #include /* ~~~ Version 1.4 ~~~ Hint: If you want to use the /resetcars function, which resets the demonstration cars' position, you have to implement the public function IsAdmin(playerid) in your gamemode. It has to return 1 if the player is an admin or 0 if not. Copyright 2009 by ping (Marcel Kinzel) Credits to Tratulla for his 2 .ini Functions. Special Thanks to the Wiki info by Ignas1337 for the Tuning extension and the SA-MP's strtok() function. */ // comment out if you do not want to use the /resetcars function #define RESETCARS // comment out if you do not want to use the /pcarsell function #define CARSELL #if defined CARSELL #include #endif #define COLOR_GRAD1 0xB4B5B7FF #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_GRAD3 0xCBCCCEFF #define COLOR_GRAD4 0xD8D8D8FF #define COLOR_GRAD5 0xE3E3E3FF #define COLOR_GRAD6 0xF0F0F0FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_LIGHTRED 0xFF6347AA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_LIGHTGREEN 0x9ACD32AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_YELLOW2 0xF5DEB3AA #define COLOR_WHITE 0xFFFFFFAA forward SetVehicleParamsForAll(carid,objective,doorslocked); forward CreateTunedCar(playerid); forward DelayDestroyCar(playerid); forward DelaySetVehicleParams(playerid); forward ResetAutohausSpawns(); enum ahCar { Typ, Float:X, Float:Y, Float:Z, Float:Rotation, Status, Lock, Carid, Paintjob, Color1, Color2, mod1, mod2, mod3, mod4, mod5, mod6, mod7, mod8, mod9, mod10, mod11, mod12, mod13, mod14, mod15, mod16, mod17, }; new Carlist[MAX_PLAYERS][ahCar]; enum ahSpawn { Float:X, Float:Y, Float:Z, Float:Rotation, }; new Carspawns[2][ahSpawn] = { {739.7457,-1343.8668,13.2828,270.2592}, {-1639.3599,1198.1665,6.9527,269.9673} }; enum ahModel { Name[128], Autohaus, Modelid, Carid, Price, Repair, Float:X, Float:Y, Float:Z, Float:Rotation, }; new Buylist[34][ahModel] = { {"Stallion",0,439,-1,750000,5000,783.0,-1335.0,13.2,121.1}, {"Feltzer",0,533,-1,500000,3000,783.0,-1340.0,13.2,121.1}, {"Windsor",0,555,-1,450000,3400,783.0,-1345.0,13.2,121.1}, {"Blade",0,536,-1,350000,3000,783.0,-1350.0,13.2,121.1}, {"Remington",0,534,-1,500000,3000,783.0,-1355.0,13.2,121.1}, {"Savanna",0,567,-1,350000,3000,783.0,-1360.0,13.2,121.1}, {"Slamvan",0,535,-1,500000,3000,783.0,-1365.0,13.2,121.1}, {"Voodoo",0,412,-1,500000,3000,783.0,-1370.0,13.2,121.1}, {"Huntley",0,579,-1,200000,1000,783.0,-1375.0,13.2,121.1}, {"Buccaneer",0,518,-1,120000,1000,783.0,-1380.0,13.2,121.1}, {"Clover",0,542,-1,35000,500,765.0,-1360.0,13.4,301.1}, {"Elegant",0,507,-1,40000,650,765.0,-1365.0,13.4,301.1}, {"Elegy",0,562,-1,1500000,10000,765.0,-1370.0,13.4,301.1}, {"Esperanto",0,419,-1,65000,650,765.0,-1375.0,13.4,301.1}, {"Fortune",0,526,-1,35000,500,765.0,-1380.0,13.4,301.1}, {"Sultan",0,560,-1,1500000,10000,766.0,-1333.0,13.3,211.1}, {"Sunrise",0,550,-1,300000,2000,761.0,-1333.0,13.3,211.1}, {"Vincent",0,540,-1,280000,2000,756.0,-1333.0,13.3,211.1}, {"Alpha",0,602,-1,230000,2000,751.0,-1333.0,13.3,211.1}, {"Banshee",0,429,-1,1000000,5500,746.0,-1333.0,13.3,211.1}, {"Blista Compact",1,496,-1,350000,2500,-1668.6447,1207.0372,7.0249,309.5959}, {"Buffalo",1,402,-1,500000,3000,-1663.6709,1215.2883,7.0234,274.9868}, {"Bullet",1,541,-1,7500000,17500,-1651.3892,1210.3469,7.0208,281.3321}, {"Cheetah",1,415,-1,4000000,10000,-1677.3560,1207.8099,13.4461,208.2602}, {"Club",1,589,-1,70000,750,-1665.7789,1222.4406,13.4485,279.6459}, {"Euros",1,587,-1,650000,7000,-1660.7256,1217.6407,13.4444,283.1553}, {"Infernus",1,411,-1,1500000,7000,-1653.2462,1210.7842,13.4460,266.7211}, {"Jester",1,559,-1,1500000,10000,-1676.0128,1207.1641,20.9248,261.5029}, {"Phoenix",1,603,-1,600000,4000,-1664.4386,1206.8241,20.9289,332.5978}, {"Super GT",1,506,-1,12500000,20000,-1651.6372,1208.2538,20.9231,305.1015}, {"Turismo",1,451,-1,13000000,20000,-1665.1248,1222.7113,20.9265,267.4103}, {"Uranus",1,558,-1,850000,10000,-1661.1943,1217.9629,20.9268,286.1662}, {"ZR-350",1,477,-1,6500000,7000,-1654.3116,1214.8097,20.9267,173.5712}, {"Faggio",0,462,-1,10000,500,750.7272,-1358.3872,13.0996,273.7736} }; new Spectating[MAX_PLAYERS][1]; // begin of tuning component list new spoiler[20][0] = { {1000}, {1001}, {1002}, {1003}, {1014}, {1015}, {1016}, {1023}, {1058}, {1060}, {1049}, {1050}, {1138}, {1139}, {1146}, {1147}, {1158}, {1162}, {1163}, {1164} }; new nitro[3][0] = { {1008}, {1009}, {1010} }; new fbumper[23][0] = { {1117}, {1152}, {1153}, {1155}, {1157}, {1160}, {1165}, {1167}, {1169}, {1170}, {1171}, {1172}, {1173}, {1174}, {1175}, {1179}, {1181}, {1182}, {1185}, {1188}, {1189}, {1192}, {1193} }; new rbumper[22][0] = { {1140}, {1141}, {1148}, {1149}, {1150}, {1151}, {1154}, {1156}, {1159}, {1161}, {1166}, {1168}, {1176}, {1177}, {1178}, {1180}, {1183}, {1184}, {1186}, {1187}, {1190}, {1191} }; new exhaust[28][0] = { {1018}, {1019}, {1020}, {1021}, {1022}, {1028}, {1029}, {1037}, {1043}, {1044}, {1045}, {1046}, {1059}, {1064}, {1065}, {1066}, {1089}, {1092}, {1104}, {1105}, {1113}, {1114}, {1126}, {1127}, {1129}, {1132}, {1135}, {1136} }; new bventr[2][0] = { {1042}, {1044} }; new bventl[2][0] = { {1043}, {1045} }; new bscoop[4][0] = { {1004}, {1005}, {1011}, {1012} }; new rscoop[13][0] = { {1006}, {1032}, {1033}, {1035}, {1038}, {1053}, {1054}, {1055}, {1061}, {1067}, {1068}, {1088}, {1091} }; new lskirt[21][0] = { {1007}, {1026}, {1031}, {1036}, {1039}, {1042}, {1047}, {1048}, {1056}, {1057}, {1069}, {1070}, {1090}, {1093}, {1106}, {1108}, {1118}, {1119}, {1133}, {1122}, {1134} }; new rskirt[21][0] = { {1017}, {1027}, {1030}, {1040}, {1041}, {1051}, {1052}, {1062}, {1063}, {1071}, {1072}, {1094}, {1095}, {1099}, {1101}, {1102}, {1107}, {1120}, {1121}, {1124}, {1137} }; new hydraulics[1][0] = { {1087} }; new base[1][0] = { {1086} }; new rbbars[2][0] = { {1109}, {1110} }; new fbbars[2][0] = { {1115}, {1116} }; new wheels[17][0] = { {1025}, {1073}, {1074}, {1075}, {1076}, {1077}, {1078}, {1079}, {1080}, {1081}, {1082}, {1083}, {1084}, {1085}, {1096}, {1097}, {1098} }; new lights[2][0] = { {1013}, {1024} }; // end of tuning component list #if defined CARSELL new offerCar[MAX_PLAYERS][2]; #endif ini_GetKey( line[] ) { new keyRes[256]; keyRes[0] = 0; if ( strfind( line , "=" , true ) == -1 ) return keyRes; strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) ); return keyRes; } ini_GetValue( line[] ) { new valRes[256]; valRes[0]=0; if ( strfind( line , "=" , true ) == -1 ) return valRes; strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) ); return valRes; } strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } IsAutohausCar(carid) { new i; for(i=0; i=offerCar[playerid][1]) { new sellerid=offerCar[playerid][0]; new price=offerCar[playerid][1]; offerCar[playerid]={-1,0}; GivePlayerMoney(playerid, - price); GivePlayerMoney(sellerid, price); Carlist[playerid][Typ]=Carlist[sellerid][Typ]; Carlist[playerid][X]=Carlist[sellerid][X]; Carlist[playerid][Y]=Carlist[sellerid][Y]; Carlist[playerid][Z]=Carlist[sellerid][Z]; Carlist[playerid][Rotation]=Carlist[sellerid][Rotation]; Carlist[playerid][status]=Carlist[sellerid][status]; Carlist[playerid][Lock]=Carlist[sellerid][Lock]; Carlist[playerid][Carid]=Carlist[sellerid][Carid]; Carlist[playerid][Color1]=Carlist[sellerid][Color1]; Carlist[playerid][Color2]=Carlist[sellerid][Color2]; Carlist[playerid][mod1]=Carlist[sellerid][mod1]; Carlist[playerid][mod2]=Carlist[sellerid][mod2]; Carlist[playerid][mod3]=Carlist[sellerid][mod3]; Carlist[playerid][mod4]=Carlist[sellerid][mod4]; Carlist[playerid][mod5]=Carlist[sellerid][mod5]; Carlist[playerid][mod6]=Carlist[sellerid][mod6]; Carlist[playerid][mod7]=Carlist[sellerid][mod7]; Carlist[playerid][mod8]=Carlist[sellerid][mod8]; Carlist[playerid][mod9]=Carlist[sellerid][mod9]; Carlist[playerid][mod10]=Carlist[sellerid][mod10]; Carlist[playerid][mod11]=Carlist[sellerid][mod11]; Carlist[playerid][mod12]=Carlist[sellerid][mod12]; Carlist[playerid][mod13]=Carlist[sellerid][mod13]; Carlist[playerid][mod14]=Carlist[sellerid][mod14]; Carlist[playerid][mod15]=Carlist[sellerid][mod15]; Carlist[playerid][mod16]=Carlist[sellerid][mod16]; Carlist[playerid][mod17]=Carlist[sellerid][mod17]; Carlist[playerid][Paintjob]=Carlist[sellerid][Paintjob]; Carlist[sellerid][Typ]=-1; Carlist[sellerid][X]=0.0; Carlist[sellerid][Y]=0.0; Carlist[sellerid][Z]=0.0; Carlist[sellerid][Rotation]=0.0; Carlist[sellerid][status]=0; Carlist[sellerid][Lock]=0; Carlist[sellerid][Carid]=-1; Carlist[sellerid][Color1]=-1; Carlist[sellerid][Color2]=-1; Carlist[sellerid][mod1]=-1; Carlist[sellerid][mod2]=-1; Carlist[sellerid][mod3]=-1; Carlist[sellerid][mod4]=-1; Carlist[sellerid][mod5]=-1; Carlist[sellerid][mod6]=-1; Carlist[sellerid][mod7]=-1; Carlist[sellerid][mod8]=-1; Carlist[sellerid][mod9]=-1; Carlist[sellerid][mod10]=-1; Carlist[sellerid][mod11]=-1; Carlist[sellerid][mod12]=-1; Carlist[sellerid][mod13]=-1; Carlist[sellerid][mod14]=-1; Carlist[sellerid][mod15]=-1; Carlist[sellerid][mod16]=-1; Carlist[sellerid][mod17]=-1; Carlist[sellerid][Paintjob]=-1; if (Carlist[playerid][status]==1) { SetVehicleParamsForAll(Carlist[playerid][Carid],0,Carlist[playerid][Lock]); SetVehicleParamsForPlayer(Carlist[playerid][Carid],playerid,0,0); } format(string,128,"Congratulations! You bought yourself a/an $%s for %i!",Buylist[Carlist[playerid][Typ]][Name],price); SendClientMessage(playerid, COLOR_RED, string); SendClientMessage(playerid, COLOR_GREEN, "If your car is broken, type /fixcar to fix it."); SendClientMessage(playerid, COLOR_GREEN, "You can lock/unlock your car for other players with /lock."); SendClientMessage(playerid, COLOR_GREEN, "Look for more commands with /carhelp."); SendClientMessage(playerid, COLOR_YELLOW, "The car is now yours. Have fun with it!"); new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); format(string,128,"You sold %s your car for $%i!",playername, price); SendClientMessage(sellerid, COLOR_RED, string); } else { format(string, 128, "Insufficent money to buy the car (need: $%i)!", offerCar[playerid][1]); SendClientMessage(playerid, COLOR_GREY, string); } } else { offerCar[playerid]={-1,0}; SendClientMessage(playerid, COLOR_GREY, "The seller does not have a car!."); } } else { SendClientMessage(playerid, COLOR_GREY, "You already have a car!"); } } else { offerCar[playerid]={-1,0}; SendClientMessage(playerid, COLOR_GREY, "The seller is offline."); } } else { SendClientMessage(playerid, COLOR_GREY, "There is no car on offer."); } return 1; } #endif return 0; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER) { new vehicleid = GetPlayerVehicleID(playerid); new typ; typ=IsAutohausCar(vehicleid); if(typ!=-1) { new string[128]; TogglePlayerControllable(playerid,0); Spectating[playerid][0]=typ; SetVehicleParamsForAll(vehicleid,0,1); SendClientMessage(playerid, COLOR_YELLOW, "~*~ Car Dealership ~*~"); format(string,128,"Name: %s",Buylist[typ][Name]); SendClientMessage(playerid, COLOR_YELLOW, string); format(string,128,"Price: $%i",Buylist[typ][Price]); SendClientMessage(playerid, COLOR_YELLOW, string); format(string,128,"Cost of repair: $%i",Buylist[typ][Repair]); SendClientMessage(playerid, COLOR_YELLOW, string); SendClientMessage(playerid, COLOR_GREEN, "This car is for sell. To buy it, type: /buycar"); SendClientMessage(playerid, COLOR_GREEN, "If you want to leave the car, type: /exitcar"); } } return 1; } public OnVehicleMod(playerid,vehicleid,componentid) { if (playerid!=GetPlayerFromCarlistCar(vehicleid)) {return 1;} if(playerid!=-1) { new mod=GetModType(componentid); switch (mod) { case 1: { Carlist[playerid][mod1]=componentid; } case 2: { Carlist[playerid][mod2]=componentid; } case 3: { Carlist[playerid][mod3]=componentid; } case 4: { Carlist[playerid][mod4]=componentid; } case 5: { Carlist[playerid][mod5]=componentid; } case 6: { Carlist[playerid][mod6]=componentid; } case 7: { Carlist[playerid][mod7]=componentid; } case 8: { Carlist[playerid][mod8]=componentid; } case 9: { Carlist[playerid][mod9]=componentid; } case 10: { Carlist[playerid][mod10]=componentid; } case 11: { Carlist[playerid][mod11]=componentid; } case 12: { Carlist[playerid][mod12]=componentid; } case 13: { Carlist[playerid][mod13]=componentid; } case 14: { Carlist[playerid][mod14]=componentid; } case 15: { Carlist[playerid][mod15]=componentid; } case 16: { Carlist[playerid][mod16]=componentid; } case 17: { Carlist[playerid][mod17]=componentid; } default: { new string[128]; format(string,128,"Unknown component id: %i",componentid); print(string); } } } return 1; } public OnVehiclePaintjob(playerid,vehicleid, paintjobid) { if (playerid!=GetPlayerFromCarlistCar(vehicleid)) {return 1;} if(playerid!=-1) { Carlist[playerid][Paintjob]=paintjobid; } return 1; } public OnVehicleRespray(playerid,vehicleid, color1, color2) { if (playerid!=GetPlayerFromCarlistCar(vehicleid)) {return 1;} if(playerid!=-1) { Carlist[playerid][Color1]=color1; Carlist[playerid][Color2]=color2; } return 1; } public SetVehicleParamsForAll(carid,objective,doorslocked) { new i; for(i=0; i

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primesc erorul asta:

C:\Documents and Settings\Administrator\Local Settings\Temporary Internet Files\Content.IE5\Q0123MNX\carownership[1].pwn(1038) : error 025: function heading differs from prototype

C:\Documents and Settings\Administrator\Local Settings\Temporary Internet Files\Content.IE5\Q0123MNX\carownership[1].pwn(1069) : error 025: function heading differs from prototype

C:\Documents and Settings\Administrator\Local Settings\Temporary Internet Files\Content.IE5\Q0123MNX\carownership[1].pwn(1079) : error 025: function heading differs from prototype

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

3 Errors.

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Cea mai noua versiune este 0.3c

0.3c-RC2 Client Installer

0.3c-RC2 linux Server (50 player)

0.3c-RC2 Windows Server/Scripting (50 player)

In server.cfg ar trebui sa fie asa:

echo Executing Server Config...
lanmode 0
rcon_password 565655
maxplayers 200
port 7777
hostname Best Life Roleplay Server
gamemode0 new1 1
filterscripts adminspec yrace shamal carownership
announce 1
query 1
weburl www.smok3rs.zapto.org
maxnpc 0
onfoot_rate 40
incar_rate 40
weapon_rate 40
stream_distance 400.0
stream_rate 1000
plugins sampmysql

logo.png

ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez.

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