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CrashDetect eroare , va rog ajutati-ma.
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Question
LeOn007
Salut .... Folosesc CrashDetect pe serverul meu si gasesc in GM erori fara numar , urmatoarele :
Si tot apar iar si iar si iar .
Acesta este codul :
function OtherTimer() { new string[256]; new Float:oldposx, Float:oldposy, Float:oldposz; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new vehicleid = GetPlayerVehicleID(i); if(SafeTime > 0) { SafeTime--; } if(SafeTime == 1) { if(gPlayerAccount == 1 && gPlayerLogged == 0) { new loginname[256]; new loginstring[256]; GetPlayerName(i,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{a9c4e4}Bun venit inapoi pe Reality-Gaming RPG n{a9c4e4}Cont:{008000} %s n{a9c4e4}Acest cont este inregistrat",loginname); ShowPlayerDialog(i,12346,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); } } if(GetPlayerState(i) == 2) { GetPlayerPos(i, TelePos[3], TelePos[4], TelePos[5]); if(TelePos[5] > 550.0) { TelePos[0] = 0.0; TelePos[1] = 0.0; } if(TelePos[0] != 0.0) { new distance = GetPlayerSpeed(i, true); if ((BusrouteEast[0] == 0 && BusrouteWest[0] == 0)) { if(gSpeedo == 2) { if(distance <10) { format(string, sizeof(string), "~n~~g~mph : ~w~%.0f",distance); } if(distance > 10 && distance < 100) { format(string, sizeof(string), "~n~~g~mph : ~w~%.0f",distance); } if(distance > 100) { format(string, sizeof(string), "~n~~g~mph : ~w~%.0f",distance); } GameTextForPlayer(i, string, 2000, 5); } } } if(TelePos[5] < 550.0 && TelePos[3] != 0.0) { TelePos[0] = TelePos[3]; TelePos[1] = TelePos[4]; } } if(PlayerInfo[pLocal] != 255 && PlayerInfo[pInt] != 0) { new house = PlayerInfo[pLocal]; GetPlayerPos(i, oldposx, oldposy, oldposz); if(oldposz != 0.0) { if(oldposz < 600.0) { if(house == 242) { SetPlayerInterior(i,0); SetPlayerPos(i,-2518.5967,-623.2701,132.7679); PlayerInfo[pInt] = 0; SetPlayerVirtualWorld(i,0); PlayerInfo[pVirWorld] = 0; PlayerInfo[pLocal] = 255; } else if(house < 175 && house != 10000) { SetPlayerPos(i, HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]); PlayerInfo[pLocal] = 255; SetPlayerInterior(i,0); SetPlayerVirtualWorld(i,0); PlayerInfo[pVirWorld] = 0; PlayerInfo[pInt] = 0; } } } } if(CellTime > 0) { if (CellTime == cchargetime) { CellTime = 1; if(Mobile[Mobile] == i) { CallCost = CallCost+callcost; } } CellTime = CellTime +1; if (Mobile[Mobile] == 255 && CellTime == 5) { if(IsPlayerConnected(Mobile)) { new called[MAX_PLAYER_NAME]; GetPlayerName(Mobile, called, sizeof(called)); format(string, sizeof(string), "* %s's phone rings.", called); ProxDetector(30.0, Mobile, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); RingTone[Mobile] = 10; } } } if(CellTime == 0 && CallCost > 0) { format(string, sizeof(string), "~w~The call cost~n~~r~%d EuroCent",CallCost); GameTextForPlayer(i, string, 5000, 1); new eurocenti = PlayerInfo[pEuroCent]; PlayerInfo[pEuroCent] = eurocenti - CallCost; SBizzInfo[2][sbTill] += CallCost; ExtortionSBiz(2, CallCost); CallCost = 0; } if(TransportTime > 0) { if(TransportTime >= 16) { TransportTime = 1; if(TransportDriver < 999) { if(IsPlayerConnected(TransportDriver)) { TransportCost += TransportValue[TransportDriver]; TransportCost[TransportDriver] = TransportCost; } } } TransportTime += 1; format(string, sizeof(string), "~r~%d ~w~: ~g~%s",TransportTime,DecimalPoint(TransportCost)); GameTextForPlayer(i, string, 1500, 6); if(GetPlayerMoney(i) < TransportCost) { format(string, sizeof(string), "* Ai nevoie de %s pentru a merge mai departe.", DecimalPoint(TransportCost)); SendClientMessage(i, COLOR_WHITE, string); RemovePlayerFromVehicle(i); } } if (BusrouteEast[0] != 0 || BusrouteWest[0] != 0) { if (!IsPlayerInAnyVehicle(i) || !IsABus(GetPlayerVehicleID(i))) if (vehicleid != 0) { if (!IsABus(vehicleid)) { if (BusrouteEast[0] != 0) BusrouteEnd(i, BusrouteEast[1]); else if (BusrouteWest[0] != 0) BusrouteEnd(i, BusrouteWest[1]); } } else { if (BusrouteEast[0] != 0) BusrouteEnd(i, BusrouteEast[1]); else if (BusrouteWest[0] != 0) BusrouteEnd(i, BusrouteWest[1]); } } if (IsABus(vehicleid) && GetPlayerState(i) == 2 && PlayerInfo[pJob] != 14) { SetVehicleToRespawn(vehicleid); } if(IsAnOwnableCar(vehicleid) && GetPlayerState(i) == PLAYER_STATE_DRIVER) { new Float:x, Float:y, Float:z; GetVehiclePos(vehicleid, x, y, z); new distance = GetDistances2(x, y, z, vPos[0][vehicleid], vPos[1][vehicleid], vPos[2][vehicleid]); vPos[0][vehicleid] = x; vPos[1][vehicleid] = y; vPos[2][vehicleid] = z; VehicleDistance[vehicleid] += distance; if (VehicleDistance[vehicleid] > 370) { CarInfo[vehicleid][odometer]++; VehicleDistance[vehicleid] = 0; } } } } return 1; }Are cineva vreo idee de la ce ar putea fi ? X_X
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