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Erroare la Compilare


Stefan Alin

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Problema intalnita (descriere): Am facut un sistem de Inregistrare/Logare pe Dini si cand am dat compilare imi aparea eroarea din poza
Ero(area / rile) / warning-(ul / urile):F1030r1030titlu_zps2d3ae7ca.png
Liniile de cod / sursa / script-ul: 
Imagini / Video (optional):
Ati incercat sa rezolvati singur?: Da

Edited by Stefan Alin
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// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <sscanf2>
#include <zcmd>
#include <dini>
new Text:buggedcopie;
new Dialog_inregistrat
#if defined FILTERSCRIPT

    enum
{
    DIALOG_INREGISTRAT = 5,// 5 este numarul dialogului
    DIALOG_LOGIN //va avea id-ul 6
}

    enum pData
{
    oras[30],
    varsta,
    sex[20],
    logged,
}
    new P_Data[MAX_PLAYERS][pData];
    new incercari[MAX_PLAYERS];

public OnFilterScriptInit()
{
	print("n--------------------------------------");
	print(" Obsed RPG");
	print("--------------------------------------n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("n----------------------------------");
	print(" Obsed RPG");
	print("----------------------------------n");
}

#endif

public OnGameModeInit()
{
    buggedcopie = TextDrawCreate(580.000000, 429.000000, "OBSED RPG");
    TextDrawBackgroundColor(buggedcopie, 255);
    TextDrawFont(buggedcopie, 2);
    TextDrawLetterSize(buggedcopie, 0.250000, 2.000000);
    TextDrawColor(buggedcopie, -1);
    TextDrawSetOutline(buggedcopie, 1);
    TextDrawSetProportional(buggedcopie, 1);
    TextDrawSetSelectable(buggedcopie, 0);

	// Don't use these lines if it's a filterscript
	SetGameModeText("OBSED RPG");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    new file[20+MAX_PLAYER_NAME];
    format(file,sizeof(file),"/Jucatori/%s.ini", pName(playerid));//vom stoca in variabila file, locul unde se afla fisierul jucatorului
    incercari[playerid] = 0;
    if(!dini_Exists(file))
}
    //daca jucatorul nu este inregistrat
    ShowPlayerDialog(playerid, DIALOG_INREGISTRAT, DIALOG_STYLE_INPUT, "Inregistrare", "Scrieti parola pentru a te inregistra", "OK", "Cancel");
}
    else
{
    //daca jucatorul este inregistrat
    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Logare", "Scrieti parola pentru a te loga", "OK", "Cancel");
}

	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
    new file[20+MAX_PLAYER_NAME];
    format(file, sizeof(file), "/Jucatori/%s.ini", pName(playerid));//vom stoca in variabila file, locul unde se afla fisierul jucatorului
    incercari[playerid] = 0;
    if(!dini_Exists(file))
{
    //daca jucatorul nu este inregistrat
    ShowPlayerDialog(playerid, DIALOG_INREGISTRAT, DIALOG_STYLE_INPUT, "Inregistrare", "Scrieti parola pentru a te inregistra", "OK", "Cancel");
}
    else
{
    //daca jucatorul este inregistrat
    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Logare", "Scrieti parola pentru a te loga", "OK", "Cancel");
}
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
    new file[20+MAX_PLAYER_NAME];
    format(file, sizeof(file), "/Jucatori/%s.ini", pName(playerid));//vom stoca in variabila file, locul unde se afla fisierul jucatorului
    incercari[playerid] = 0;
    if(!dini_Exists(file))
{
    //daca jucatorul nu este inregistrat
    ShowPlayerDialog(playerid, DIALOG_INREGISTRAT, DIALOG_STYLE_INPUT, "Inregistrare", "Scrieti parola pentru a te inregistra", "OK", "Cancel");
}
    else
{
    //daca jucatorul este inregistrat
    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Logare", "Scrieti parola pentru a te loga", "OK", "Cancel");
}
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public  OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    newfile[20+MAX_PLAYER_NAME];
    format(file, sizeof(file), "/Jucatori/%s.ini", pName(playerid));

switch(dialogid)
{
    case DIALOG_INREGISTRAT:
{
    if(!response) return Kick(playerid);//daca va da cancel ii vom da kick
    else
{
    new pwlength = strlen(inputtext);
    if(pwlength > 3)//daca parola are mai mult de 3 caractere
{
    dini_Create(file); //vom creea fisierul
    dini_Set(file, "parola", inputtext);//vom seta parola
    dini_Set(file, "oras", "Los Santos"); //vom seta orasul
    dini_IntSet(file, "varsta", 0);//vom seta varsta
    dini_Set(file, "sex", "Barbat");//vom seta sex-ul
    P_Data[playerid][logged] = 1;
    SpawnPlayer(playerid);
}
else
{
    ShowPlayerDialog(playerid, DIALOG_INREGISTRAT, DIALOG_STYLE_MSGBOX, "Inregistrare", "Trebuie sa introduci o parola!", "OK", "Cancel");
}
}
}
    case DIALOG_LOGIN:
{
    if(!response) Kick(playerid);
    else
{
    incercari[playerid]++;
    if(incercari[playerid] == 3) return Kick(playerid);
    new pwlength = strlen(inputtext);
    if(pwlength > 3)
{
    new pw[200];
    format(pw, sizeof(pw), "%s", dini_Get(file, "parola");//stocam parola in variabila pw
    if(strcmp(inputtext, pw) == 0)
{
    format(P_Data[MAX_PLAYERS][oras], 30, dini_Get(file, "oras");
    P_Data[playerid][varsta] = dini_Get(file, "varsta");
    format(P_Data[MAX_PLAYERS][sex], 20, dini_Get(file, "sex");
    P_Data[playerid][logged] = 1;
    SpawnPlayer(playerid);
}
    else
{
    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_MSGBOX, "Login", "Parola Gresita!", "OK", "Cancel");
}
}
    else
{
    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_MSGBOX,"Login", "Trebuie sa introduci o parola", "OK", "Cancel");
}
}
}
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

    stock pName(playerid)
{
    new nume[MAX_PLAYER_NAME];
    GetPlayerName(playerid, nume, sizeof(nume));
    return nume;
}
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