Jump to content

[MAP]Paradise City


Recommended Posts

Guest ShOckeR
Posted

Salut,am facut o harta gen New York, + am adaugat o baza pentru PD(locuri pentru alte joburi de ex: Taxi,Medics,NR,Hitman etc..) si am pus World Trade Center(gen GTA San Andreas) si multe altele sper sa va placa :)

Harta este beta.

Pictures:

2mx1hrs.jpg

4ilult.jpg

2j3npk8.jpg

257m2ba.jpg

n65agp.jpg

Unde este situat orasul:

339r0wh.jpg

Objects:

CreateObject(4113, 158.556747, -181.555695, 36.606731, 0.0000, 0.0000, 101.2500);
CreateObject(4193, 97.393143, -190.455521, 14.177227, 0.0000, 0.0000, 0.0000);
CreateObject(4193, 97.381699, -161.497208, 14.341923, 0.0000, 0.0000, 0.0000);
CreateObject(4563, 183.266571, -107.003685, 86.426323, 0.0000, 0.0000, 0.0000);
CreateObject(4563, 194.823486, -36.807735, 86.381592, 0.0000, 0.0000, 180.0000);
CreateObject(4570, 91.204330, -119.674538, 48.887192, 0.0000, 0.0000, 180.0000);
CreateObject(4571, 359.461304, -93.424126, 47.342651, 0.0000, 0.0000, 270.0000);
CreateObject(4601, -147.687820, -110.035797, 40.649872, 0.0000, 0.0000, 78.7500);
CreateObject(4602, 108.607178, -76.580963, 70.741745, 0.0000, 0.0000, 180.0000);
CreateObject(4690, 139.709152, 18.439495, 6.301022, 0.0000, 0.0000, 0.0000);
CreateObject(5882, 208.318039, 97.306160, 54.811234, 0.0000, 0.0000, 90.0000);
CreateObject(6099, 295.646790, -50.693108, 17.157654, 0.0000, 0.0000, 270.0000);
CreateObject(8555, 282.961914, -240.085297, 23.336803, 0.0000, 0.0000, 0.0000);
CreateObject(17533, 75.580811, -242.621674, 33.632442, 0.0000, 0.0000, 90.0000);
CreateObject(4002, -40.554214, -175.186844, 23.778950, 0.0000, 0.0000, 168.7500);
CreateObject(4007, 246.958710, -298.548279, 29.207369, 0.0000, 0.0000, 326.2500);
CreateObject(4028, 165.073608, -256.038971, 14.134642, 0.0000, 0.0000, 270.0000);
CreateObject(4571, 126.397522, -240.739105, 43.074326, 0.0000, 0.0000, 0.0000);
CreateObject(4571, 11.856354, -235.112228, 48.700893, 0.0000, 0.0000, 0.0000);
CreateObject(4571, 34.675911, -179.123993, 47.605576, 0.0000, 0.0000, 0.0000);
CreateObject(4603, -89.948296, -238.587555, 16.646870, 0.0000, 0.0000, 348.7500);
CreateObject(6332, -161.630157, -199.787567, 13.727264, 0.0000, 0.0000, 78.7500);
CreateObject(6336, 262.202545, -112.729401, 4.138268, 0.0000, 0.0000, 258.7500);
CreateObject(10990, 260.754974, -175.556915, 15.358568, 0.0000, 0.0000, 0.0000);
CreateObject(10990, 209.247482, -246.638840, 16.402815, 0.0000, 0.0000, 0.0000);
CreateObject(10991, 187.632919, -323.608459, 9.513336, 0.0000, 0.0000, 180.0000);
CreateObject(11490, -263.634186, -99.449356, 2.112870, 0.0000, 0.0000, 247.5000);
CreateObject(11491, -273.663025, -95.307823, 3.597227, 0.0000, 0.0000, 247.5000);
CreateObject(12938, 261.430725, 79.383392, 6.771566, 0.0000, 0.0000, 101.2500);
CreateObject(3707, -127.167595, -338.464081, 7.783607, 0.0000, 0.0000, 67.4999);
CreateObject(6966, -54.825119, -269.012573, 4.502944, 0.0000, 0.0000, 0.0000);
CreateObject(3550, -2.763084, -304.729553, 6.823066, 0.0000, 0.0000, 90.0000);
CreateObject(3550, 1.184303, -305.542572, 6.721696, 0.0000, 0.0000, 270.0000);
CreateObject(3550, -15.268433, -271.963043, 6.815265, 0.0000, 0.0000, 0.0000);
CreateObject(3550, 4.258133, -301.099701, 6.894626, 0.0000, 0.0000, 0.0000);
CreateObject(3550, 4.258133, -295.044647, 6.879108, 0.0000, 0.0000, 0.0000);
CreateObject(3550, 4.258133, -289.044098, 6.865536, 0.0000, 0.0000, 0.0000);
CreateObject(3550, 4.258133, -283.045532, 6.833938, 0.0000, 0.0000, 0.0000);
CreateObject(3550, 3.722301, -277.102600, 6.815265, 0.0000, 0.0000, 0.0000);
CreateObject(3550, 3.829575, -271.184753, 6.815265, 0.0000, 0.0000, 0.0000);
CreateObject(3550, 2.936699, -265.016602, 6.815265, 0.0000, 0.0000, 180.0000);
CreateObject(3550, 3.746883, -259.510040, 6.815265, 0.0000, 0.0000, 0.0000);
CreateObject(3550, 3.729183, -253.573166, 6.835008, 0.0000, 0.0000, 0.0000);
CreateObject(3749, -73.863304, -352.952301, 6.231395, 0.0000, 0.0000, 270.0000);
CreateObject(3855, -253.989807, -278.312592, 0.449085, 0.0000, 0.0000, 303.7500);
CreateObject(3855, -238.904587, -265.674622, 0.501600, 0.0000, 0.0000, 33.7500);
CreateObject(7494, 290.035736, -166.342712, 4.154343, 0.0000, 0.0000, 270.0000);
CreateObject(8059, 306.733826, -99.276779, 3.715429, 0.0000, 0.0000, 90.0000);
CreateObject(4005, 306.839142, 35.994583, 14.773203, 0.0000, 0.0000, 292.5000);
CreateObject(1632, 225.879440, -330.463531, 3.787165, 0.0000, 0.0000, 326.2500);
CreateObject(1632, 244.721085, -197.237137, 1.628237, 0.0000, 0.0000, 0.0000);
CreateObject(1660, 220.776245, -158.020172, 0.648040, 0.0000, 0.0000, 0.0000);
CreateObject(3364, 367.505798, -185.380173, 10.443455, 0.0000, 0.0000, 0.0000);
CreateObject(16401, 337.325897, -65.097267, 0.540249, 0.0000, 0.0000, 101.2500);
CreateObject(4113, 282.811646, -51.298325, 68.100327, 0.0000, 0.0000, 11.2500);
CreateObject(4662, 24.322535, 215.528473, -6.096037, 0.0000, 0.0000, 337.5000);
CreateObject(1380, 80.301636, 248.864105, -14.554375, 0.0000, 0.0000, 0.0000);
CreateObject(1380, 80.774010, 249.026993, 2.352428, 0.0000, 0.0000, 0.0000);
CreateObject(1383, 80.618309, 248.569000, 34.472111, 0.0000, 0.0000, 0.0000);
CreateObject(1384, 80.839806, 248.594162, 67.011169, 0.0000, 0.0000, 90.0000);
CreateObject(1391, -23.350330, 188.374176, 33.959991, 0.0000, 0.0000, 326.2500);
CreateObject(1388, -23.411394, 188.163727, 46.499054, 0.0000, 0.0000, 303.7500);
CreateObject(3886, 28.882902, 174.924011, -0.618000, 0.0000, 0.0000, 326.2500);
CreateObject(1238, 11.692055, 161.229584, 1.635374, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 7.692345, 165.363678, 1.672955, 0.0000, 0.0000, 0.0000);
CreateObject(1238, 3.810310, 167.311981, 1.574357, 0.0000, 0.0000, 0.0000);
CreateObject(1238, -0.125586, 169.819016, 1.678104, 0.0000, 0.0000, 0.0000);
CreateObject(1238, -4.440674, 172.526413, 1.639946, 0.0000, 0.0000, 0.0000);
CreateObject(1238, -9.101328, 177.266266, 1.971015, 0.0000, 0.0000, 0.0000);
CreateObject(1238, -13.467781, 180.475494, 1.747868, 0.0000, 0.0000, 0.0000);
CreateObject(1238, -5.242500, 173.239746, 1.692966, 0.0000, 0.0000, 0.0000);

CarSpawns:

Police //

AddStaticVehicle(596,-2.0168,-276.4567,5.1714,91.0056,0,1);/*CopCruiser*/

AddStaticVehicle(596,-2.0152,-281.2130,5.1690,89.6991,0,1);/*CopCruiser*/

AddStaticVehicle(596,-2.1292,-285.9164,5.1698,89.8096,0,1);/*CopCruiser*/

AddStaticVehicle(596,-2.2047,-290.8352,5.1693,89.6360,0,1);/*CopCruiser*/

AddStaticVehicle(596,-2.1540,-295.7849,5.1706,88.6532,0,0);/*CopCruiser*/

AddStaticVehicle(596,-2.2960,-300.4543,5.1717,89.5056,0,0);/*CopCruiser*/

AddStaticVehicle(506,-5.9374,-259.9592,5.1526,179.3618,0,0);/*FBI Rancher*/

AddStaticVehicle(506,-1.6068,-259.9711,5.1525,180.2226,0,0);/*FBI Rancher*/

AddPlayerClass(288,-12.8532,-271.7167,5.4483,180.6372,0,0,0,0,0,0);

Taxi //

AddStaticVehicle(420,238.4156,-37.7655,1.2801,358.8066,6,6);//Taxi/*Taxi*/

AddStaticVehicle(420,238.4198,-27.9466,1.2785,0.0513,6,6);//Taxi/*Taxi*/

AddStaticVehicle(420,238.4240,-19.3015,1.2818,0.5323,6,6);//Taxi/*Taxi*/

AddStaticVehicle(420,250.2942,-15.2873,1.7086,85.4141,6,6);//Taxi/*Taxi*/

Medics //

AddStaticVehicle(416,-124.6201,-175.0209,2.1812,169.6450,17,1);/*Ambulance*/

AddStaticVehicle(416,-130.1687,-173.9464,2.1929,169.1947,17,1);/*Ambulance*/

AddStaticVehicle(416,-139.4902,-179.6013,2.1197,259.4761,17,1);/*Ambulance*/

AddStaticVehicle(407,-128.3576,-128.3067,3.3511,80.0197,17,1);/*FireTruck*/

AddStaticVehicle(407,-125.8504,-117.3469,3.3509,76.8518,17,1);/*FireTruck*/

Masini normale //

AddStaticVehicle(415,-67.5725,-187.3547,1.6176,234.7802,3,3); //

AddStaticVehicle(418,49.8490,-204.7753,1.6248,267.8636,2,4); //

AddStaticVehicle(421,137.7355,-158.6245,1.3809,359.4542,4,4); //

AddStaticVehicle(424,155.2507,-77.0343,1.2830,269.0714,4,4); //

AddStaticVehicle(426,218.5631,-307.8727,1.4258,86.9849,6,4); //

AddStaticVehicle(429,245.5999,-263.7118,1.2578,326.1021,8,4); //

AddStaticVehicle(429,256.8939,-265.5721,1.2619,292.3473,8,4); //

AddStaticVehicle(436,277.3312,-116.9351,1.2691,179.7686,9,4); //

AddStaticVehicle(439,319.4631,-128.8188,2.0179,271.6963,10,4); //

O sa mai vin cu harti:)

PS: Bazele inca nu sunt facute doar masinile sunt puse restul faceti voi care va pricepeti :)

Posted

frumoasa mapa si frumoase efecte ;)

Imi aduc aminte cand jucam pe versiunea 0.1.. ala era SA-MP adevarat.

Va salut cu respect (pe cei care merita).

Guest ShOckeR
Posted

practic ele foloseste un fel HDR mod sau ENB

Corect ! si este numai un om care a creat harta nu mai multi ;))

PS: In seara asta ma ocup de docuri :)

Guest mihai97
Posted

practic ele foloseste un fel HDR mod sau ENB

invata si tu romana :P

e un dezacord

PS. super

Guest farse
Posted

Frumoasa mapa

Frumoase efecte

BRAVO :D

  • Administrator
Posted

Misto...GJ

logo.png

ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez.

  • 2 weeks later...
Posted

Fain ;)

Cum ai folosit ENB Series in SA:MP? sau le-ai editat cu Photoshop?

B-Zone: Role Play Server -  77.81.202.202:7777 [url=http://www.game-monitor.com/sa-mp_GameServer/77.

Guest ShOckeR
Posted

in SA:MP 0.2.2 merge enb series ;) dar in 0.2X nu merge enb

Guest LowRyder
Posted

Pacat daca ar merge ar fi mult mai bine! ;D

  • 9 months later...
Posted

Nu am apucat sa postez si aici !!! GJ  10/10

<a href='http://www.yhcbux.com/?ref=sice'><img src='http://www.yhcbux.com/images/banner1.gif'></a>

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.