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Masurarea Kilometrilor


Gireada

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La cererea lui GooGleTM am facut acest tutorial in care va voi explica cum sa masurati kilometrii.

Sa incepem.

Mai intai avem nevoie de cateva coordonate unde vom stoca distantele parcurse de vehicul.

[pawn]new Float:VehicleKM[MAX_VEHICLES],

        Float:x1[MAX_VEHICLES],

        Float:y1[MAX_VEHICLES],

        Float:z1[MAX_VEHICLES],

        Float:x2[MAX_VEHICLES],

        Float:y2[MAX_VEHICLES],

        Float:z2[MAX_VEHICLES],

        timerkm[MAX_VEHICLES];[/pawn]

Al doilea pas este sa creeam o functie care sa exprime distanta dintre doua puncte parcurse de vehicul(inceput - sfarsit)

[pawn]

forward km_counter(vehicleid);

public km_counter(vehicleid)

{

        //inlocuim valorile noi cu cele vechi

        x1[vehicleid] = x2[vehicleid];

        y1[vehicleid] = y2[vehicleid];

        z1[vehicleid] = z2[vehicleid];

     

        //stocam noile valori

        GetVehiclePos(v, x2[vehicleid], y2[vehicleid], z2[vehicleid]);

     

        //calculam distanta dintre cele doua punce vehciul punct si cel nou

        x1[vehicleid] -= x2[vehicleid];

        y1[vehicleid] -= y2[vehicleid];

        z1[vehicleid] -= z2[vehicleid];

     

        //acum il transformam in kilometrii(deoarece distanta este in metrii) impartind la 1000.0

        VehicleKM[vehicleid] += floatsqroot((x1*x1)+(y1*y1)+(z1*z1)) / 1000.0;

     

}[/pawn]

Acum pentru a activa aceasta functie avem nevoie de callback-ul OnPlayerStateChange

[pawn]public OnPlayerStateChange(playerid, newstate, oldstate)

{

    new string[50];

    if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)

    {

        timerkm[GetPlayerVehicleID(playerid)] = SetTimerEx("km_counter", 1000, 1, "d", GetPlayerVehicleID(playerid));//pornim acel timer care masoara kilometrii parcursi

    }

    iif(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT )

    {

        format(string, sizeof(string), "Vehiculul are in total %d kilometrii parcursi",VehicleKM[vehicleid]);//afisam cati kilometrii are parcursi

        SendClientMessage(playerid, -1, string);

        KillTimer(timerkm[GetPlayerVehicleID(playerid)]);//omoram acel timer care masoara kilometrii deoarece nu mai e nici un sofer in ea

    }

    return 1;

}[/pawn]

Acesta este tutorialul sper ca ati inteles ceva. M-am inspirat de [url=http://pastebin.com/f50b4709b]aici

 

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