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Question
Jermaine.RPG
Salut , am o problema si nu inteleg unde.Cand dau /free pe server imi spune ca acest playeri nu este la jail,sau nu are nevoie de avocat.
[pawn]CMD:free(playerid, params [])
{
new string[128], playerto, sendername[MAX_PLAYER_NAME], giveplayer[MAX_PLAYER_NAME];
if(PlayerInfo[playerid][pJob] != 2)
{
SendClientMessage(playerid, COLOR_GREY, "Nu esti avocat!");
return 1;
}
if(PlayerInfo[playerid][pLawSkill] >= 401)
{
ApprovedLawyer[playerid] = 1;
}
if(sscanf(params, "u", playerto)) return SendClientMessage(playerid, COLOR_ORANGE, "{F97804}USAGE:{B4B5B7}{FFFFFF} /free [playerid/PartOfName]");
if(!IsPlayerConnected(playerto)) return SendClientMessage(playerid, COLOR_GRAD1,"Invalid player !");
if(playerto == playerid) { SendClientMessage(playerid, COLOR_GRAD1, "Nu-ti poti acorda /free singur."); return 1; }
if(PlayerInfo[playerto][pJailed] == 1 && ApprovedLawyer[playerid] == 1)
{
GetPlayerName(playerto, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You freed %s out of jail.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You were freed out of jail, by Lawyer %s.", sendername);
SendClientMessage(playerto, COLOR_LIGHTBLUE, string);
ApprovedLawyer[playerid] = 0;
CallLawyer[playerto] = 0;
JailPrice[playerto] = 0;
PlayerInfo[playerto][pJailTime] = 1;
PlayerInfo[playerid][pLawSkill] ++;
if(PlayerInfo[playerid][pLawSkill] == 50)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Lawyer Skill is now Level 2, you will earn more Money and quicker Reload Time."); }
else if(PlayerInfo[playerid][pLawSkill] == 100)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Lawyer Skill is now Level 3, you will earn more Money and quicker Reload Time."); }
else if(PlayerInfo[playerid][pLawSkill] == 200)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Lawyer Skill is now Level 4, you will earn more Money and quicker Reload Time."); }
else if(PlayerInfo[playerid][pLawSkill] == 400)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Lawyer Skill is now Level 5, you will earn more Money and quicker Reload Time."); }
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Player didnt need a Lawyer / Player aint Jailed !");
}
return 1;[/pawn]
2 answers to this question
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