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Posted

Deci vreau sa fac o comanda /hm (healme) la mai multe spawn-uri. Problema mea este ca daca adaug comanda /hm de mai multe ori in game mode, merge doar intr-un singur loc de spawn aceasta comanda. Cum as putea face sa mearga in mai multe locuri? Acum sa va arat cum faceam:

[pawn]if(strcmp(cmdtext, "/hm", true) == 0)

    {

    if(IsPlayerInRangeOfPoint(playerid, 217,403.6829,2466.3987,16.5062)) //aa

    {

        SetPlayerHealth(playerid, 100);

        SetPlayerArmour(playerid, 100);

        SendClientMessage(playerid,0xFE1209FF, "{FFFFFF}Viata la spawn adaugat !!");

    }

    else

    {

        SendClientMessage(playerid, 0xE60000FF, "Nu esti in zona de spawn!");

    }

    return 1;

    }

if(strcmp(cmdtext, "/hm", true) == 0)

    {

    if(IsPlayerInRangeOfPoint(playerid, 122,-2427.6863,1037.9819,50.3906)) //sfps

    {

        SetPlayerHealth(playerid, 100);

        SetPlayerArmour(playerid, 100);

        SendClientMessage(playerid,0xFE1209FF, "{FFFFFF}Viata la spawn adaugat !!");

    }

    else

    {

        SendClientMessage(playerid, 0xE60000FF, "{FF0000}Nu esti in zona de spawn!");

    }

    return 1;

    }[/pawn]

Fara reclama in semnatura!

15 answers to this question

Recommended Posts

Posted

Nu vezi ca e if? Sau nu stii ca if inseamna daca? Si acolo daca asa, altfel daca...

if(strcmp(cmdtext, "/hm", true) == 0)
    {
    if(IsPlayerInRangeOfPoint(playerid, 217,403.6829,2466.3987,16.5062)) //aa
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        SendClientMessage(playerid,0xFE1209FF, "{FFFFFF}Viata la spawn adaugat !!");
    }
    else if(IsPlayerInRangeOfPoint(playerid, 122,-2427.6863,1037.9819,50.3906)) //sfps
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        SendClientMessage(playerid,0xFE1209FF, "{FFFFFF}Viata la spawn adaugat !!");
    }
    else
    {
        SendClientMessage(playerid, 0xE60000FF, "{FF0000}Nu esti in zona de spawn!");
    }
    return 1;
    }

35012l1.png.aee1a3398b9bd9f8eec50574d2cd

Posted

Am pus ce ai zis tu si imi da erori

[pawn]D:\de toate\SAMP\Romania Fantasy Stunt\gamemodes\RO.pwn(1152) : error 017: undefined symbol "GREEN"

D:\de toate\SAMP\Romania Fantasy Stunt\gamemodes\RO.pwn(1167) : error 017: undefined symbol "GREEN"

D:\de toate\SAMP\Romania Fantasy Stunt\gamemodes\RO.pwn(1260) : error 017: undefined symbol "VehicleName"

D:\de toate\SAMP\Romania Fantasy Stunt\gamemodes\RO.pwn(1260) : error 001: expected token: ";", but found "]"

D:\de toate\SAMP\Romania Fantasy Stunt\gamemodes\RO.pwn(1260) : error 029: invalid expression, assumed zero

D:\de toate\SAMP\Romania Fantasy Stunt\gamemodes\RO.pwn(1260) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

6 Errors.

[/pawn]

Fara reclama in semnatura!

Posted

CMD:hm(playerid, params[])
{
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 404.8082,2448.4775,16.1368))
	{
	    SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 100);
		GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
		return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 2118.8127,-2626.3044,13.6103))
	{
 		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 100);
		GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
		return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, -1467.242553,-208.593795,19.070312))
	{
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 100);
		GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
		return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 1583.712890,1450.693969,10.831033))
	{
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 100);
		GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
		return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, -2335.8875,-1626.1935,483.3552))
	{
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 100);
		GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
		return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, -527.418701,2023.649047,47.490310))
	{
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 100);
		GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
		return 1;
	}
    	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 1857.1230,-2281.7593,17.0903))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, -2633.8022,1359.0215,6.6751))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 1374.3136, -257.4903, 18.3436))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 834.037170, 269.238159, 709.190002))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 851.836975, -2246.758056, 662.570007))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 2410.961669,4172.320312,54.480434))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 1413.6228, 2730.4304, 10.8703))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, -214.542678, -8175.392578, 35.225547))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 1841.7723, -3129.0222, 71.7619))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 3267.1531, -2449.8621, 90.8472))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, -192.1480, -103.3305, 2.6739))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 560.0731,-1871.9779,4.1871))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, -1973.711059, 287.046234, 35.171875))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, 2499.548583, -1684.674194, 13.429053))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//--------------------------------------------------------------------------
	if(IsPlayerInRangeOfPoint(playerid, 20, -276.953033, 1557.448364, 75.359375))
	{
	    SetPlayerHealth(playerid, 100);
	    SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
	}
	//---------------------------------------------------------------------------
	else return SendClientMessage(playerid, COLOR_GREEN, "{F6FF00}You are not in {0026FF}spawn zone{F6FF00}!");
}

pune asta in locul acelei comanda si iti setezi tu spawnu-l

Posted

Alte erori..Cristi

[pawn]D:\Cum invat scripting\servere\Romania Fantasy Stunt\gamemodes\RO.pwn(648) : error 029: invalid expression, assumed zero

D:\Cum invat scripting\servere\Romania Fantasy Stunt\gamemodes\RO.pwn(648) : error 017: undefined symbol "cmd_hm"

D:\Cum invat scripting\servere\Romania Fantasy Stunt\gamemodes\RO.pwn(648) : error 029: invalid expression, assumed zero

D:\Cum invat scripting\servere\Romania Fantasy Stunt\gamemodes\RO.pwn(648) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

4 Errors.[/pawn]

Linia 648 fiind aceasta:

[pawn] CMD:hm(playerid, params[])[/pawn]

Fara reclama in semnatura!

Posted

Alte erori..Cristi

[pawn]D:\Cum invat scripting\servere\Romania Fantasy Stunt\gamemodes\RO.pwn(648) : error 029: invalid expression, assumed zero

D:\Cum invat scripting\servere\Romania Fantasy Stunt\gamemodes\RO.pwn(648) : error 017: undefined symbol "cmd_hm"

D:\Cum invat scripting\servere\Romania Fantasy Stunt\gamemodes\RO.pwn(648) : error 029: invalid expression, assumed zero

D:\Cum invat scripting\servere\Romania Fantasy Stunt\gamemodes\RO.pwn(648) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

Daca vrei sati mearga cel de la cristi bagati include-ul zcmd

4 Errors.[/pawn]

Linia 648 fiind aceasta:

[pawn] CMD:hm(playerid, params[])[/pawn]

rgs.exiled.ro:7777

Posted

[pawn]if(strcmp(cmdtext, "/hm", true) == 0)

    {

    if(IsPlayerInRangeOfPoint(playerid, 217,403.6829,2466.3987,16.5062 || COORDONATE-NOI)) //aa

    {

        SetPlayerHealth(playerid, 100);

        SetPlayerArmour(playerid, 100);

        SendClientMessage(playerid,0xFE1209FF, "{FFFFFF}Viata la spawn adaugat !!");

    }

    else

    {

        SendClientMessage(playerid, 0xE60000FF, "Nu esti in zona de spawn!");

    }

    return 1;

}[/pawn]

Practic, adaugi

[pawn] || COORDONATE-NOI[/pawn]

dupa fiecare serie de coordonate, inlocuiesti tu coordonatele

Rate me :)

Posted

[pawn]if(strcmp(cmdtext, "/hm", true) == 0)

    {

    if(IsPlayerInRangeOfPoint(playerid, 217,403.6829,2466.3987,16.5062 || COORDONATE-NOI)) //aa

    {

        SetPlayerHealth(playerid, 100);

        SetPlayerArmour(playerid, 100);

        SendClientMessage(playerid,0xFE1209FF, "{FFFFFF}Viata la spawn adaugat !!");

    }

    else

    {

        SendClientMessage(playerid, 0xE60000FF, "Nu esti in zona de spawn!");

    }

    return 1;

}[/pawn]

Practic, adaugi

[pawn] || COORDONATE-NOI[/pawn]

dupa fiecare serie de coordonate, inlocuiesti tu coordonatele

Bun, erorile erau de la server dar daca adaug asta, imi da warnings

[pawn]C:\Documents and Settings\User\Desktop\New Folder\gamemodes\RO.pwn(1337) : warning 213: tag mismatch

C:\Documents and Settings\User\Desktop\New Folder\gamemodes\RO.pwn(1337) : warning 202: number of arguments does not match definition

C:\Documents and Settings\User\Desktop\New Folder\gamemodes\RO.pwn(1337) : warning 202: number of arguments does not match definition

C:\Documents and Settings\User\Desktop\New Folder\gamemodes\RO.pwn(1337) : warning 202: number of arguments does not match definition

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

4 Warnings.[/pawn]

Linia este asta:

[pawn]    if(IsPlayerInRangeOfPoint(playerid, 217,403.6829,2466.3987,16.5062 || 122,-2427.6863,1037.9819,50.3906)) //aa[/pawn]

Fara reclama in semnatura!

Posted

if(strcmp(cmdtext, "/hm", true) == 0)

    {

    if(IsPlayerInRangeOfPoint(playerid, 217,403.6829,2466.3987,16.5062) || IsPlayerInRangeOfPoint(playerid, COORDONATE-NOI)) //aa

    {

        SetPlayerHealth(playerid, 100);

        SetPlayerArmour(playerid, 100);

        SendClientMessage(playerid,0xFE1209FF, "{FFFFFF}Viata la spawn adaugat !!");

    }

    else

    {

        SendClientMessage(playerid, 0xE60000FF, "Nu esti in zona de spawn!");

    }

    return 1;

}[/pawn]

Practic, adaugi

[pawn] || IsPlayerInRangeOfPoint(playerid, COORDONATE-NOI)[/pawn]

dupa fiecare serie de coordonate, inlocuiesti tu coordonatele

**Ma scuzi, nu eram atent cand am scris aia, mai sus e rezolvarea corecta.

Rate me :)

Posted

Schimba hm in alt nume ca doebicei asa imi facea si mie

Nu merge ,esti slab in Scripting...


inloc de

[pawn]if(strcmp(cmdtext, "/hm", true) == 0)[/pawn]

pune

[pawn] CMD:hm(playerid, params[])[/pawn]

Posted

[quote name="DarkNe$$_" post="157342" timestamp="1390409970"]
[quote author=CristyRo link=topic=30336.msg157341#msg157341 date=1390407482]
[quote author=HaiCuMine link=topic=30336.msg157231#msg157231 date=1390147217]
[quote author=|FlashGun| link=topic=30336.msg157225#msg157225 date=1390144579]
Alte erori..Cristi

[pawn]D:\Cum invat scripting\servere\Romania Fantasy Stunt\gamemodes\RO.pwn(648) : error 029: invalid expression, assumed zero
D:\Cum invat scripting\servere\Romania Fantasy Stunt\gamemodes\RO.pwn(648) : error 017: undefined symbol "cmd_hm"
D:\Cum invat scripting\servere\Romania Fantasy Stunt\gamemodes\RO.pwn(648) : error 029: invalid expression, assumed zero
D:\Cum invat scripting\servere\Romania Fantasy Stunt\gamemodes\RO.pwn(648) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
Daca vrei sati mearga cel de la cristi bagati include-ul zcmd

4 Errors.[/pawn]

Linia 648 fiind aceasta:
[pawn]	CMD:hm(playerid, params[])[/pawn]
[/quote]
[/quote]
Schimba hm in alt nume ca doebicei asa imi facea si mie
[/quote]
Nu merge ,esti slab in Scripting...
[hr]
 inloc de 
[pawn]if(strcmp(cmdtext, "/hm", true) == 0)[/pawn]

pune

[pawn] CMD:hm(playerid, params[])[/pawn]

Posted

inloc de [pawn]CMD:hm(playerid, params[])[/pawn] pune [pawn]if(strcmp(cmdtext, "/hm", true) == 0)[/pawn]

Uite HM:

if(strcmp(cmdtext, "/hm", true) == 0)
{
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 404.8082,2448.4775,16.1368))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 2118.8127,-2626.3044,13.6103))
    {
 		SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, -1467.242553,-208.593795,19.070312))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 1583.712890,1450.693969,10.831033))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, -2335.8875,-1626.1935,483.3552))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, -527.418701,2023.649047,47.490310))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    	//--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 1857.1230,-2281.7593,17.0903))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, -2633.8022,1359.0215,6.6751))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 1374.3136, -257.4903, 18.3436))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 834.037170, 269.238159, 709.190002))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 851.836975, -2246.758056, 662.570007))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 2410.961669,4172.320312,54.480434))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 1413.6228, 2730.4304, 10.8703))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, -214.542678, -8175.392578, 35.225547))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 1841.7723, -3129.0222, 71.7619))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 3267.1531, -2449.8621, 90.8472))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, -192.1480, -103.3305, 2.6739))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 560.0731,-1871.9779,4.1871))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, -1973.711059, 287.046234, 35.171875))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, 2499.548583, -1684.674194, 13.429053))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //--------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(playerid, 20, -276.953033, 1557.448364, 75.359375))
    {
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
        return 1;
    }
    //---------------------------------------------------------------------------
    else return SendClientMessage(playerid, 0xFF0000FF "Nu esti in Spawn Zone !");
}

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