Jump to content

[]Show[]

Membru
  • Posts

    15
  • Joined

  • Last visited

Everything posted by []Show[]

  1. []Show[]

    Milog

    Esti cu capul sau mi se pare ? Putin imi pasa de ce faci tu acolo, la fel de putin imi pasa de acea comunitate (tot intorci orice lucru care te acuza impotriva celorlalti, cu toate ca tu esti cel care greseste, sper sa nu uiti atunci cand o sa iti aduci aminte, ce mai e pe SG, nu de alta poate poti sa mai copii ceva). Si fii sigur, ceva gresit e cu tine. ^^
  2. Nu le stergeti ca le-a sters el pe cele originale cand a facut editul asta. Server edit (macar daca ar arata mai bine fata de original) ..
  3. []Show[]

    Milog

    Aha, te roade invidia cumva Mefx(aka xStyle) ? Invidia pentru tine e ceva normal, prostia si ea la fel, te rog sa te intorci in pestera ta si sa stai acolo, cuminte, ca un sobolan (care esti, de altfel).
  4. EDIT: REZOLVAT. Cer Topic Closed
  5. Nu cred ca poti face un 'website/site' cu statistici live cu sqlite, ci cu mysql :)
  6. []Show[]

    Noul Cartier

    Puteai adauga mai multe chestii :)
  7. cauta tutoriale pe net + ca poti sa te joci pe srv tau singur chiar daca ai net sau nu.
  8. []Show[]

    Help

    DELETE POST, quote din greseala !
  9. inloc de [pawn]CMD:hm(playerid, params[])[/pawn] pune [pawn]if(strcmp(cmdtext, "/hm", true) == 0)[/pawn] Uite HM: if(strcmp(cmdtext, "/hm", true) == 0) { //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 404.8082,2448.4775,16.1368)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 2118.8127,-2626.3044,13.6103)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -1467.242553,-208.593795,19.070312)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 1583.712890,1450.693969,10.831033)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -2335.8875,-1626.1935,483.3552)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -527.418701,2023.649047,47.490310)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 1857.1230,-2281.7593,17.0903)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -2633.8022,1359.0215,6.6751)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 1374.3136, -257.4903, 18.3436)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 834.037170, 269.238159, 709.190002)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 851.836975, -2246.758056, 662.570007)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 2410.961669,4172.320312,54.480434)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 1413.6228, 2730.4304, 10.8703)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -214.542678, -8175.392578, 35.225547)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 1841.7723, -3129.0222, 71.7619)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 3267.1531, -2449.8621, 90.8472)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -192.1480, -103.3305, 2.6739)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 560.0731,-1871.9779,4.1871)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -1973.711059, 287.046234, 35.171875)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 2499.548583, -1684.674194, 13.429053)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -276.953033, 1557.448364, 75.359375)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //--------------------------------------------------------------------------- else return SendClientMessage(playerid, 0xFF0000FF "Nu esti in Spawn Zone !"); }
  10. []Show[]

    Help

    ca sa faci ceva ai nevoie de Clan System + ca nu cred ca mergea, e comanda veche de la mine in care nu mergea sa o inchizi. Ia mura-n gura: CMD:opengate( playerid, params[ ] ) { new PName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PName, sizeof(PName)); if( strfind( PName, "[CLANTAG]" ) != -1 ) return MoveObject(SG, 2556.21313, 1693.51208, -10.00000, 3) && SendClientMessage(playerid, 0xDDDDDDAA, "Poarta se deschide."); SendClientMessage( playerid, 0xFFFFFFFF, "{FF0000}[Eroare]: Nu poti deschide poarta !" ); return 1; } CMD:closegate( playerid, params[ ] ) { new PName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PName, sizeof(PName)); if( strfind( PName, "[CLANTAG]" ) != -1 ) return MoveObject(SG, 2556.21313, 1693.51208, 6.00000, 3) && SendClientMessage(playerid, 0xDDDDDDAA, "Poarta se inchide."); SendClientMessage( playerid, 0xFFFFFFFF, "{FF0000}[Eroare]: Nu poti inchide poarta !" ); return 1; } new SG; //GameModeInit SG = CreateObject(...);
  11. Shooby si eu am jucat pe un svr RP facu de unu LeThaL si inca cred ca este on
  12. si eu fol sscanf si numi mai mergeau comenzile si am revenit la ladmin4v2 :)
  13. care sunt comenzile ptr admin ? P.S: Super SErverul GJ 10/10!!!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.