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Everything posted by []Show[]
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Esti cu capul sau mi se pare ? Putin imi pasa de ce faci tu acolo, la fel de putin imi pasa de acea comunitate (tot intorci orice lucru care te acuza impotriva celorlalti, cu toate ca tu esti cel care greseste, sper sa nu uiti atunci cand o sa iti aduci aminte, ce mai e pe SG, nu de alta poate poti sa mai copii ceva). Si fii sigur, ceva gresit e cu tine. ^^
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Cum ti-am mai zis, genial !
- 10 replies
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- StanceNation
- Stance
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Nu le stergeti ca le-a sters el pe cele originale cand a facut editul asta. Server edit (macar daca ar arata mai bine fata de original) ..
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Aha, te roade invidia cumva Mefx(aka xStyle) ? Invidia pentru tine e ceva normal, prostia si ea la fel, te rog sa te intorci in pestera ta si sa stai acolo, cuminte, ca un sobolan (care esti, de altfel).
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Nu cred ca poti face un 'website/site' cu statistici live cu sqlite, ci cu mysql :)
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Puteai adauga mai multe chestii :)
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cauta tutoriale pe net + ca poti sa te joci pe srv tau singur chiar daca ai net sau nu.
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DELETE POST, quote din greseala !
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inloc de [pawn]CMD:hm(playerid, params[])[/pawn] pune [pawn]if(strcmp(cmdtext, "/hm", true) == 0)[/pawn] Uite HM: if(strcmp(cmdtext, "/hm", true) == 0) { //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 404.8082,2448.4775,16.1368)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 2118.8127,-2626.3044,13.6103)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -1467.242553,-208.593795,19.070312)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 1583.712890,1450.693969,10.831033)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -2335.8875,-1626.1935,483.3552)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -527.418701,2023.649047,47.490310)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 1857.1230,-2281.7593,17.0903)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -2633.8022,1359.0215,6.6751)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 1374.3136, -257.4903, 18.3436)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 834.037170, 269.238159, 709.190002)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 851.836975, -2246.758056, 662.570007)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 2410.961669,4172.320312,54.480434)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 1413.6228, 2730.4304, 10.8703)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -214.542678, -8175.392578, 35.225547)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 1841.7723, -3129.0222, 71.7619)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 3267.1531, -2449.8621, 90.8472)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -192.1480, -103.3305, 2.6739)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 560.0731,-1871.9779,4.1871)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -1973.711059, 287.046234, 35.171875)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, 2499.548583, -1684.674194, 13.429053)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //-------------------------------------------------------------------------- if(IsPlayerInRangeOfPoint(playerid, 20, -276.953033, 1557.448364, 75.359375)) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3); return 1; } //--------------------------------------------------------------------------- else return SendClientMessage(playerid, 0xFF0000FF "Nu esti in Spawn Zone !"); }
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ca sa faci ceva ai nevoie de Clan System + ca nu cred ca mergea, e comanda veche de la mine in care nu mergea sa o inchizi. Ia mura-n gura: CMD:opengate( playerid, params[ ] ) { new PName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PName, sizeof(PName)); if( strfind( PName, "[CLANTAG]" ) != -1 ) return MoveObject(SG, 2556.21313, 1693.51208, -10.00000, 3) && SendClientMessage(playerid, 0xDDDDDDAA, "Poarta se deschide."); SendClientMessage( playerid, 0xFFFFFFFF, "{FF0000}[Eroare]: Nu poti deschide poarta !" ); return 1; } CMD:closegate( playerid, params[ ] ) { new PName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PName, sizeof(PName)); if( strfind( PName, "[CLANTAG]" ) != -1 ) return MoveObject(SG, 2556.21313, 1693.51208, 6.00000, 3) && SendClientMessage(playerid, 0xDDDDDDAA, "Poarta se inchide."); SendClientMessage( playerid, 0xFFFFFFFF, "{FF0000}[Eroare]: Nu poti inchide poarta !" ); return 1; } new SG; //GameModeInit SG = CreateObject(...);
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Darky's Admin System v1.0 - Best administration script !
[]Show[] replied to DarkyTheAngel's topic in Filterscript-uri
Shooby si eu am jucat pe un svr RP facu de unu LeThaL si inca cred ca este on -
Darky's Admin System v1.0 - Best administration script !
[]Show[] replied to DarkyTheAngel's topic in Filterscript-uri
si eu fol sscanf si numi mai mergeau comenzile si am revenit la ladmin4v2 :) -
care sunt comenzile ptr admin ? P.S: Super SErverul GJ 10/10!!!
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Darky's Admin System v1.0 - Best administration script !
[]Show[] replied to DarkyTheAngel's topic in Filterscript-uri
cum sa nu fi scris el ? ))