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[EDITED]Mapa Burger Shot [TERMINATA]


djfoxy

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Salut Sa:Mp.Ro

M-am gandit sa fac mai frumos locul acela de langa Burger Shot.

Am terminat mapa nu am avut timp sa o fac foarte complexa dar uitati-o :

~~~Poze~~~ Prima Faza

2f090lz.png

[img width=500 height=375] nns10n.png

~~~Poze~~~ MAPA TERMINATA

Am reusit sa fac doar o poza din cauza unor erori.

[img width=500 height=281] 23hx84p.png

Cod Mapa

[pawn]CreateDynamicObject(19076, 1273.31848, -898.12305, 41.93090,  0.00000, 0.00000, 0.00000);

CreateDynamicObject(19076, 1273.97131, -905.08173, 41.93090,  0.00000, 0.00000, 0.00000);

CreateDynamicObject(19076, 1274.30225, -911.12103, 41.93090,  0.00000, 0.00000, 0.00000);

CreateDynamicObject(19076, 1264.35400, -912.76886, 41.93090,  0.00000, 0.00000, 0.00000);

CreateDynamicObject(19076, 1263.45593, -906.91919, 41.93090,  0.00000, 0.00000, 0.00000);

CreateDynamicObject(19076, 1262.72351, -899.39600, 41.93090,  0.00000, 0.00000, 0.00000);

CreateDynamicObject(3660, 1287.49365, -909.20581, 44.43890,  0.00000, 0.00000, 4.98000);

CreateDynamicObject(3660, 1250.00195, -914.97021, 44.43890,  0.00000, 0.00000, 9.60000);

CreateDynamicObject(624, 1239.10010, -912.98389, 41.14128,  0.00000, 0.00000, 0.00000);

CreateDynamicObject(624, 1299.57349, -906.59259, 41.09083,  0.00000, 0.00000, 0.00000);

CreateDynamicObject(19129, 1248.34656, -904.45801, 41.82434,  0.00000, 0.00000, 9.12000);

CreateDynamicObject(968, 1267.27905, -914.10742, 41.96889,  -4.00000, -4.00000, 7.00000);

CreateDynamicObject(3606, 1289.33398, -896.17462, 45.27625,  0.00000, 0.00000, -174.53996);

CreateDynamicObject(3603, 1283.88086, -869.62701, 47.72432,  0.00000, 0.00000, 6.48000);

CreateDynamicObject(3618, 1240.47473, -877.79523, 44.60309,  0.00000, 0.00000, 6.96000);

CreateDynamicObject(1408, 1238.69690, -886.58521, 42.62774,  0.00000, 0.00000, 7.86000);

CreateDynamicObject(1408, 1233.12659, -887.35199, 42.62774,  0.00000, 0.00000, 7.68000);

CreateDynamicObject(1408, 1250.06897, -876.97699, 42.62774,  0.00000, 0.00000, -80.63999);

CreateDynamicObject(1408, 1250.94287, -882.47272, 42.62774,  0.00000, 0.00000, -80.52001);

CreateDynamicObject(710, 1252.05725, -873.61365, 57.25847,  0.00000, 0.00000, -7.68000);

CreateDynamicObject(659, 1262.40222, -882.16864, 41.53460,  0.00000, 0.00000, 0.00000);

CreateDynamicObject(659, 1261.99768, -878.37866, 41.53460,  0.00000, 0.00000, 0.00000);

CreateDynamicObject(659, 1261.58923, -874.72516, 41.53460,  0.00000, 0.00000, 0.00000);

CreateDynamicObject(659, 1261.17078, -870.82446, 41.53460,  0.00000, 0.00000, 0.00000);[/pawn]

Cod Remove building

[pawn]RemoveBuildingForPlayer(playerid, 3685, 1249.5547, -905.4609, 45.0313, 0.25);

RemoveBuildingForPlayer(playerid, 3685, 1287.6875, -900.4609, 45.0625, 0.25);

RemoveBuildingForPlayer(playerid, 3685, 1284.2031, -871.2969, 45.2734, 0.25);

RemoveBuildingForPlayer(playerid, 3685, 1245.4609, -874.7031, 45.0703, 0.25);

RemoveBuildingForPlayer(playerid, 617, 1235.8281, -917.5234, 41.8750, 0.25);

RemoveBuildingForPlayer(playerid, 617, 1231.4141, -886.9297, 41.8750, 0.25);

RemoveBuildingForPlayer(playerid, 1232, 1241.1953, -886.8438, 44.3594, 0.25);

RemoveBuildingForPlayer(playerid, 617, 1227.6094, -870.8047, 41.8750, 0.25);

RemoveBuildingForPlayer(playerid, 617, 1261.9531, -913.7813, 41.8750, 0.25);

RemoveBuildingForPlayer(playerid, 1232, 1266.4219, -913.1797, 44.3594, 0.25);

RemoveBuildingForPlayer(playerid, 1308, 1280.2422, -912.5234, 41.3047, 0.25);

RemoveBuildingForPlayer(playerid, 1232, 1272.3516, -912.4531, 44.3594, 0.25);

RemoveBuildingForPlayer(playerid, 617, 1275.6016, -911.9609, 41.8750, 0.25);

RemoveBuildingForPlayer(playerid, 3684, 1249.5547, -905.4609, 45.0313, 0.25);

RemoveBuildingForPlayer(playerid, 617, 1263.8828, -894.3516, 41.8750, 0.25);

RemoveBuildingForPlayer(playerid, 1232, 1270.9609, -896.6172, 44.3594, 0.25);

RemoveBuildingForPlayer(playerid, 1232, 1265.0313, -897.3516, 44.3594, 0.25);

RemoveBuildingForPlayer(playerid, 617, 1271.8672, -892.3672, 41.8750, 0.25);

RemoveBuildingForPlayer(playerid, 617, 1299.5000, -909.1406, 41.8750, 0.25);

RemoveBuildingForPlayer(playerid, 3684, 1287.6875, -900.4609, 45.0625, 0.25);

RemoveBuildingForPlayer(playerid, 5847, 1295.8594, -895.0938, 41.7109, 0.25);

RemoveBuildingForPlayer(playerid, 1232, 1252.2578, -885.8750, 44.3594, 0.25);

RemoveBuildingForPlayer(playerid, 617, 1262.9844, -882.2188, 41.8750, 0.25);

RemoveBuildingForPlayer(playerid, 617, 1271.2031, -882.3984, 41.8750, 0.25);

RemoveBuildingForPlayer(playerid, 1232, 1285.6484, -881.3125, 44.3594, 0.25);

RemoveBuildingForPlayer(playerid, 3684, 1245.4609, -874.7031, 45.0703, 0.25);

RemoveBuildingForPlayer(playerid, 3684, 1284.2031, -871.2969, 45.2734, 0.25);

RemoveBuildingForPlayer(playerid, 1232, 1303.1094, -879.9531, 44.3594, 0.25);[/pawn]

Credits : djfoxy(creator)

Program utilizat pentru crearea mapei : Map Editor

Mapa va este oferita de djfoxy.

Va rog nu schimbati creditele.

<a href="http://www.game-state.eu/89.33.242.179:7777/"><img src="http://www.game-state.eu/89.33.242.179:7777/560x95_FFFFFF_FF9900_000000_000000.png" alt="www.Game-State.eu" style="border-style: none;" /></a>

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Ma refeream daca o folositi sa nu va laudati ca e facuta de voi .

Si mutumesc pentru apreciere.

<a href="http://www.game-state.eu/89.33.242.179:7777/"><img src="http://www.game-state.eu/89.33.242.179:7777/560x95_FFFFFF_FF9900_000000_000000.png" alt="www.Game-State.eu" style="border-style: none;" /></a>

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