djfoxy
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Everything posted by djfoxy
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Da tu la toate posturile comentezi . Arata dovada!
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Cum spuneam nu am avut timp sa o fac complexa.
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Am facut un script de GOD mode nu am putut sa il uploadez deoarece am netu varza asa ca il pun aici. [pawn] //GOD MODE BY DJFOXY if(!strcmp(cmdtext, "/god", true)) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, "Acum esti la datorie"); return 1; } if(PlayerInfo[playerid][pAdmin] > 0) { if(aod[playerid] == 0) { new text_info[64]; text_info = "GOD MODE ON"; DutyLabel[playerid] = Create3DTextLabel(text_info,0xAAAAFFFF,0,0,0.45, 50, -1, 1); Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0); SendClientMessageToAll(0x005BF4FF,"********************GOD********************* "); format(string, sizeof(string)," Adminul %s este acum pe GOD MODE", NumeEx(playerid)); SendClientMessageToAll(0x9AE757FF, string); aod[playerid] = 1; SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); SetPlayerAttachedObject(playerid, 4, 1276, 1, 0.026707, 0.049716, 0.044027, 0.000000, 166.186828, 295.838226, -0.335559, 1.000000, 0.018289); SetPlayerColor(playerid, 0xEB000FFF); { for(new i = 0; i < sizeof(CarInfo); i++) { SetVehicleParamsForPlayer(i,playerid,0,0); } for(new i = 0; i < MAX_PLAYERS; i++) } } return 1; } else if(aod[playerid] == 1) { aod[playerid] = 0; SetPlayerArmour(playerid,0); SetPlayerHealth(playerid,100); GetPlayerSkin(playerid); SetPlayerToTeamColor(playerid); GetPlayerName(playerid, sendername, sizeof(sendername)); SendClientMessageToAll(0x005BF4FF," "); SetPlayerColor(playerid, TEAM_HIT_COLOR); format(string, sizeof(string),"Adminul %s nu mai este pe modul GOD.", NumeEx(playerid)); SendClientMessageToAll(0xEA494FFF, string); SetPlayerSpecialAction(playerid,0); Delete3DTextLabel(DutyLabel[playerid]); RemovePlayerAttachedObject(playerid,1); RemovePlayerAttachedObject(playerid,4); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " Aceasta comanda este doar pentru admini."); return 1; } } return 1; }[/pawn]
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Ma refeream daca o folositi sa nu va laudati ca e facuta de voi . Si mutumesc pentru apreciere.
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Salut Sa:Mp.Ro M-am gandit sa fac mai frumos locul acela de langa Burger Shot. Am terminat mapa nu am avut timp sa o fac foarte complexa dar uitati-o : ~~~Poze~~~ Prima Faza [img width=500 height=375] ~~~Poze~~~ MAPA TERMINATA Am reusit sa fac doar o poza din cauza unor erori. [img width=500 height=281] Cod Mapa [pawn]CreateDynamicObject(19076, 1273.31848, -898.12305, 41.93090, 0.00000, 0.00000, 0.00000); CreateDynamicObject(19076, 1273.97131, -905.08173, 41.93090, 0.00000, 0.00000, 0.00000); CreateDynamicObject(19076, 1274.30225, -911.12103, 41.93090, 0.00000, 0.00000, 0.00000); CreateDynamicObject(19076, 1264.35400, -912.76886, 41.93090, 0.00000, 0.00000, 0.00000); CreateDynamicObject(19076, 1263.45593, -906.91919, 41.93090, 0.00000, 0.00000, 0.00000); CreateDynamicObject(19076, 1262.72351, -899.39600, 41.93090, 0.00000, 0.00000, 0.00000); CreateDynamicObject(3660, 1287.49365, -909.20581, 44.43890, 0.00000, 0.00000, 4.98000); CreateDynamicObject(3660, 1250.00195, -914.97021, 44.43890, 0.00000, 0.00000, 9.60000); CreateDynamicObject(624, 1239.10010, -912.98389, 41.14128, 0.00000, 0.00000, 0.00000); CreateDynamicObject(624, 1299.57349, -906.59259, 41.09083, 0.00000, 0.00000, 0.00000); CreateDynamicObject(19129, 1248.34656, -904.45801, 41.82434, 0.00000, 0.00000, 9.12000); CreateDynamicObject(968, 1267.27905, -914.10742, 41.96889, -4.00000, -4.00000, 7.00000); CreateDynamicObject(3606, 1289.33398, -896.17462, 45.27625, 0.00000, 0.00000, -174.53996); CreateDynamicObject(3603, 1283.88086, -869.62701, 47.72432, 0.00000, 0.00000, 6.48000); CreateDynamicObject(3618, 1240.47473, -877.79523, 44.60309, 0.00000, 0.00000, 6.96000); CreateDynamicObject(1408, 1238.69690, -886.58521, 42.62774, 0.00000, 0.00000, 7.86000); CreateDynamicObject(1408, 1233.12659, -887.35199, 42.62774, 0.00000, 0.00000, 7.68000); CreateDynamicObject(1408, 1250.06897, -876.97699, 42.62774, 0.00000, 0.00000, -80.63999); CreateDynamicObject(1408, 1250.94287, -882.47272, 42.62774, 0.00000, 0.00000, -80.52001); CreateDynamicObject(710, 1252.05725, -873.61365, 57.25847, 0.00000, 0.00000, -7.68000); CreateDynamicObject(659, 1262.40222, -882.16864, 41.53460, 0.00000, 0.00000, 0.00000); CreateDynamicObject(659, 1261.99768, -878.37866, 41.53460, 0.00000, 0.00000, 0.00000); CreateDynamicObject(659, 1261.58923, -874.72516, 41.53460, 0.00000, 0.00000, 0.00000); CreateDynamicObject(659, 1261.17078, -870.82446, 41.53460, 0.00000, 0.00000, 0.00000);[/pawn] Cod Remove building [pawn]RemoveBuildingForPlayer(playerid, 3685, 1249.5547, -905.4609, 45.0313, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1287.6875, -900.4609, 45.0625, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1284.2031, -871.2969, 45.2734, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1245.4609, -874.7031, 45.0703, 0.25); RemoveBuildingForPlayer(playerid, 617, 1235.8281, -917.5234, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1231.4141, -886.9297, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1241.1953, -886.8438, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1227.6094, -870.8047, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1261.9531, -913.7813, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1266.4219, -913.1797, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1280.2422, -912.5234, 41.3047, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1272.3516, -912.4531, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1275.6016, -911.9609, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1249.5547, -905.4609, 45.0313, 0.25); RemoveBuildingForPlayer(playerid, 617, 1263.8828, -894.3516, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1270.9609, -896.6172, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1265.0313, -897.3516, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1271.8672, -892.3672, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1299.5000, -909.1406, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1287.6875, -900.4609, 45.0625, 0.25); RemoveBuildingForPlayer(playerid, 5847, 1295.8594, -895.0938, 41.7109, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1252.2578, -885.8750, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1262.9844, -882.2188, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1271.2031, -882.3984, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1285.6484, -881.3125, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1245.4609, -874.7031, 45.0703, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1284.2031, -871.2969, 45.2734, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1303.1094, -879.9531, 44.3594, 0.25);[/pawn] Credits : djfoxy(creator) Program utilizat pentru crearea mapei : Map Editor Mapa va este oferita de djfoxy. Va rog nu schimbati creditele.
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Ca tot e iarna si se apropie Craciunul mam decis sa fac o mapa cu ninsoare in LS .Daca pe la noi tot nu ninge macar in Sa:Mp ) [pawn]CreateObject(18864, 2542.25, -1515.19, 31.44, 0.00, 0.00, 0.00); CreateObject(18864, 2176.86, -1381.88, 22.77, 0.00, 0.00, 0.00); CreateObject(18864, 2206.26, -1544.04, 22.90, 0.00, 0.00, 0.00); CreateObject(18864, 2042.36, -1784.89, 20.75, 0.00, 0.00, 0.00); CreateObject(18864, 1887.48, -1383.89, 12.48, 0.00, 0.00, 0.00); CreateObject(18864, 1819.67, -1579.02, 12.28, 0.00, 0.00, 0.00); CreateObject(18864, 1477.80, -1645.00, 13.61, 0.00, 0.00, 0.00); CreateObject(18864, 1388.10, -1844.49, 12.37, 0.00, 0.00, 0.00); CreateObject(18864, 1699.87, -1717.91, 12.45, 0.00, 0.00, 0.00); CreateObject(18864, 1735.37, -2042.69, 19.52, 0.00, 0.00, 0.00); CreateObject(18864, 1534.30, -2348.27, 12.51, 0.00, 0.00, 0.00); CreateObject(18864, 1220.84, -2178.75, 44.35, 0.00, 0.00, 0.00); CreateObject(18864, 1330.18, -2212.70, 12.32, 0.00, 0.00, 0.00); CreateObject(18864, 755.66, -1583.40, 12.53, 0.00, 0.00, 0.00); CreateObject(18864, 683.54, -1211.03, 15.77, 0.00, 0.00, 0.00); CreateObject(18864, 384.10, -2043.16, 6.74, 0.00, 0.00, 0.00); CreateObject(18864, 368.58, -1911.68, 6.61, 0.00, 0.00, 0.00); CreateObject(18864, 179.24, -1776.92, 2.86, 0.00, 0.00, 0.00); CreateObject(18864, 359.66, -1371.97, 13.28, 0.00, 0.00, 0.00); CreateObject(18864, 541.55, -1246.11, 15.59, 0.00, 0.00, 0.00); CreateObject(18864, 528.05, -1573.01, 14.88, 0.00, 0.00, 0.00); CreateObject(18864, 634.56, -1406.07, 12.32, 0.00, 0.00, 0.00); CreateObject(18864, 756.41, -1776.70, 11.79, 0.00, 0.00, 0.00); CreateObject(18864, 536.59, -1716.60, 11.70, 0.00, 0.00, 0.00); CreateObject(18864, 638.95, -1614.25, 14.37, 0.00, 0.00, 0.00); CreateObject(18864, 1206.87, -1573.49, 12.22, 0.00, 0.00, 0.00); CreateObject(18864, 1048.98, -1569.40, 12.29, 0.00, 0.00, 0.00); CreateObject(18864, 1571.44, -1774.75, 12.35, 0.00, 0.00, 0.00); CreateObject(18864, 1207.51, -1869.18, 29.61, 0.00, 0.00, 0.00); CreateObject(18864, 1161.34, -1313.39, 30.44, 0.00, 0.00, 0.00); CreateObject(18864, 1288.56, -1270.93, 25.35, 0.00, 0.00, 0.00); CreateObject(18864, 1362.17, -1032.16, 25.07, 0.00, 0.00, 0.00); CreateObject(18864, 1376.43, -1140.85, 22.65, 0.00, 0.00, 0.00); CreateObject(18864, 1413.89, -809.12, 83.17, 0.00, 0.00, 0.00); CreateObject(18864, 1296.19, -732.42, 92.96, 0.00, 0.00, 0.00); CreateObject(18864, 1207.79, -838.32, 77.28, 0.00, 0.00, 0.00); CreateObject(18864, 1228.38, -966.47, 49.67, 0.00, 0.00, 0.00); CreateObject(18864, 1597.02, -774.76, 64.09, 0.00, 0.00, 0.00); CreateObject(18864, 1500.34, -880.09, 59.48, 0.00, 0.00, 0.00); CreateObject(18864, 1637.02, -1156.58, 22.86, 0.00, 0.00, 0.00); CreateObject(18864, 1614.55, -1367.21, 27.66, 0.00, 0.00, 0.00); CreateObject(18864, 1775.28, -1460.17, 12.54, 0.00, 0.00, 0.00); CreateObject(18864, 1604.64, -1989.99, 31.64, 0.00, 0.00, 0.00); CreateObject(18864, 1801.73, -2198.06, 12.35, 0.00, 0.00, 0.00); CreateObject(18864, 1984.57, -2167.63, 12.33, 0.00, 0.00, 0.00); CreateObject(18864, 1958.17, -2034.00, 12.38, 0.00, 0.00, 0.00); CreateObject(18864, 1803.65, -1911.16, 12.35, 0.00, 0.00, 0.00); CreateObject(18864, 1797.62, -1847.87, 12.56, 0.00, 0.00, 0.00); CreateObject(18864, 1470.44, -1696.89, 13.05, 0.00, 0.00, 0.00); CreateObject(18864, 1217.25, -1714.90, 12.34, 0.00, 0.00, 0.00); CreateObject(18864, 1000.16, -1406.37, 11.98, 0.00, 0.00, 0.00); CreateObject(18864, 1191.65, -624.66, 102.73, 0.00, 0.00, 0.00);[/pawn] POZA
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Foarte tare Gireada faci treaba foarte buna!