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Ajutor fuel system


wifi123

Question

Salut , am si eu nevoie de ajutor. Am acest fisier in scriptfiles numit fuel si e in format tde cand in editez cu notepad arata asa:

[pawn]TDFile=yes

0T_Created=1

0T_Text=Fuel:

0T_X=269.000000

0T_Y=433.000000

0T_UseBox=0

0T_TextSizeX=353.000000

0T_TextSizeY=79.000000

0T_Color=-1

0T_BackColor=255

0T_BoxColor=16777215

0T_Alignment=1

0T_XSize=0.470000

0T_YSize=1.100000

0T_Outline=0

1T_Created=1

1T_Text=100%

1T_X=344.000000

1T_Y=434.000000

1T_XSize=0.400000

1T_YSize=1.000000

1T_UseBox=1

1T_TextSizeX=277.000000

1T_TextSizeY=68.000000

1T_Alignment=2

1T_Color=-1

1T_BackColor=255

1T_BoxColor=16777215

1T_Outline=1

1T_Shadow=1

2T_Created=1

2T_Text=

2T_X=344.000000

2T_Y=434.000000

2T_Alignment=2

2T_BackColor=255

2T_UseBox=1

2T_BoxColor=65535

2T_TextSizeX=276.000000

2T_TextSizeY=-76.000000

2T_Color=-1

2T_Font=1

2T_XSize=0.400000

2T_YSize=1.000000

2T_Outline=1

2T_Proportional=1

2T_Shadow=1

[/pawn]

Dar eu vreau sa fac altu gen asta:

[pawn]public CheckStatus()

{

for(new i=0; i<MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

if(IsPlayerInAnyVehicle(i))

{

if(TextShow == false)

{

    TextDrawShowForPlayer(i, Text:Black0);

    TextDrawShowForPlayer(i, Text:Black1);

    TextDrawShowForPlayer(i, Text:Black2);

    TextDrawShowForPlayer(i, Text:Black3);

    TextDrawShowForPlayer(i, Text:LightBlack);

    TextShow = true;

}

    new String[128];

        new Float:X, Float:Y, Float:Z, Float:Speed;

        new vehicle = GetPlayerVehicleID(i);

                GetVehicleVelocity(GetPlayerVehicleID(i), X, Y, Z);

                Speed = floatmul(floatsqroot(floatadd(floatadd(floatpower(X, 2), floatpower(Y, 2)),  floatpower(Z, 2))), 100.0);

format(String,sizeof(String),"~b~ D-Board~n~~r~Fuel: ~w~%i~n~~r~km/h: ~w~%i", Gas[vehicle], floatround(Speed, floatround_floor));

if(VHSCreated == true)

{

TextDrawDestroy(VHS);

}

VHS = TextDrawCreate(541.000000,137.000000,String);

TextDrawAlignment(VHS,0);

TextDrawBackgroundColor(VHS,0x000000ff);

TextDrawFont(VHS,1);

TextDrawLetterSize(VHS,0.299999,1.000000);

TextDrawColor(VHS,0xffffffff);

TextDrawSetOutline(VHS,1);

TextDrawSetProportional(VHS,1);

TextDrawSetShadow(VHS,1);

            TextDrawShowForPlayer(i, VHS);

            VHSCreated = true;

}

else

{

    if(TextShow == true)

    {

TextDrawHideForPlayer(i, Text:Black0);

TextDrawHideForPlayer(i, Text:Black1);

TextDrawHideForPlayer(i, Text:Black2);

TextDrawHideForPlayer(i, Text:Black3);

TextDrawHideForPlayer(i, Text:LightBlack);

TextDrawHideForPlayer(i, Text:VHS);

    TextShow = false;

}

}

}

}

}[/pawn]

CUM IL ADAUG IN GM ? SAU IN FISIERU ALA IN FORMAT TDE?

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3 answers to this question

Recommended Posts

Folosesti un TextDraw Editor, mergi in joc, scrie /text, apoi Load Project. Dai pe el, apoi selectezi fisierul respectiv, cand iti apare pe ecran, dai pe Export Project -> Show All Time. Si in scriptfiles ve-i avea acelasi fisier doar ca, v-a avea extensia .pwn.

CITESTE TUTORIALUL . ITI DA MURA-N GURA.

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