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Lista Teleporturi


armando112

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Salut sa-mp.ro am facut azi un sistem de teleporturi

[pawn]#include <a_samp>

new Menu:teleport;

new Menu:modif;

new Menu:drift;

new Menu:ah;

new Menu:diger;

new Menu:inter;

new Menu:dm;

new Menu:dm2;

new var0[25];

new var1[256];

public OnFilterScriptInit()

{

print("\n--------------------------------------");

print(" Sistemul A fost Incarcat By ArMa");

print("--------------------------------------\n");

teleport = CreateMenu("Teleporturi", 1,20,120,150,40);

AddMenuItem(teleport, 0, "Tunning");

AddMenuItem(teleport, 0, "Drifturi");

AddMenuItem(teleport, 0, "Airporturi");

AddMenuItem(teleport, 0, "Diferite");

AddMenuItem(teleport, 0, "Interioare");

AddMenuItem(teleport, 0, "Dm1");

AddMenuItem(teleport, 0, "Dm2");

modif = CreateMenu("Tunning", 1,20,120,150,40);

AddMenuItem(modif, 0, "Tunning 1");

AddMenuItem(modif, 0, "Tunning 2");

AddMenuItem(modif, 0, "Tunning 3");

AddMenuItem(modif, 0, "Tunning 4");

AddMenuItem(modif, 0, "~r~Menu");

drift = CreateMenu("Drifts", 1,20,120,150,40);

AddMenuItem(drift, 0, "Drift 1");

AddMenuItem(drift, 0, "Drift 2");

AddMenuItem(drift, 0, "Drift 3");

AddMenuItem(drift, 0, "Drift 4");

AddMenuItem(drift, 0, "~r~Menu");

ah = CreateMenu("Airports", 1,20,120,150,40);

AddMenuItem(ah, 0, "Airport 1");

AddMenuItem(ah, 0, "Airport 2");

AddMenuItem(ah, 0, "Airport 3");

AddMenuItem(ah, 0, "~r~Menu");

diger = CreateMenu("Other", 1,20,120,150,40);

AddMenuItem(diger, 0, "Army");

AddMenuItem(diger, 0, "Army Boat");

AddMenuItem(diger, 0, "4dragon");

AddMenuItem(diger, 0, "Chilliad");

AddMenuItem(diger, 0, "GroveStreet");

AddMenuItem(diger, 0, "Park");

AddMenuItem(diger, 0, "Sea");

AddMenuItem(diger, 0, "Picknick");

AddMenuItem(diger, 0, "~r~Menu");

inter = CreateMenu("Interiors", 1,20,120,150,40);

AddMenuItem(inter, 0, "Liberty City");

AddMenuItem(inter, 0, "Shamal");

AddMenuItem(inter, 0, "Jizzy");

AddMenuItem(inter, 0, "Andromeda");

AddMenuItem(inter, 0, "Bloodbowl");

AddMenuItem(inter, 0, "Burndes");

AddMenuItem(inter, 0, "Bigsmoke");

AddMenuItem(inter, 0, "Maddog Mainson");

AddMenuItem(inter, 0, "~r~Menu");

dm = CreateMenu("List 1", 1,20,120,150,40);

AddMenuItem(dm, 0, "DeathMatch 1 (Sawn-Off)");

AddMenuItem(dm, 0, "DeathMatch 2 (MP5)");

AddMenuItem(dm, 0, "DeathMatch 3 (Tec9)");

AddMenuItem(dm, 0, "DeathMatch 4 (CShotgun)");

AddMenuItem(dm, 0, "DeathMatch 5 (M4)");

AddMenuItem(dm, 0, "DeathMatch 6 (MicroUzi)");

AddMenuItem(dm, 0, "DeathMatch 7 (AK47)");

AddMenuItem(dm, 0, "DeathMatch 8 (Boks)");

AddMenuItem(dm, 0, "DeathMatch 9 (Rifle)");

AddMenuItem(dm, 0, "~r~Menu");

dm2 = CreateMenu("List 2", 1,20,120,150,40);

AddMenuItem(dm2, 0, "DeathMatch 10 (Sawn-Off)");

AddMenuItem(dm2, 0, "DeathMatch 11 (M4)");

AddMenuItem(dm2, 0, "DeathMatch 12 (Shotgun)");

AddMenuItem(dm2, 0, "DeathMatch 13 (Eagle)");

AddMenuItem(dm2, 0, "DeathMatch 14 (AK47)");

AddMenuItem(dm2, 0, "DeathMatch 15 (Dildo)");

AddMenuItem(dm2, 0, "DeathMatch 16 (Sniper)");

AddMenuItem(dm2, 0, "~r~Menu");

return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

if (strcmp("/teles", cmdtext, true, 10) == 0)

{

ShowMenuForPlayer(teleport,playerid);

TogglePlayerControllable(playerid,false);

return 1;

}

return 0;

}

public OnPlayerSelectedMenuRow(playerid, row)

{

new Menu:CurrentMenu = GetPlayerMenu(playerid);

if(CurrentMenu == teleport)

{

switch(row)

{

case 0:

{

ShowMenuForPlayer(modif, playerid);

}

case 1:

{

ShowMenuForPlayer(drift, playerid);

}

case 2:

{

ShowMenuForPlayer(ah, playerid);

}

case 3:

{

ShowMenuForPlayer(diger, playerid);

}

case 4:

{

ShowMenuForPlayer(inter, playerid);

}

case 5:

{

ShowMenuForPlayer(dm, playerid);

}

case 6:

{

ShowMenuForPlayer(dm2, playerid);

}

}

}

if(CurrentMenu == modif)

{

switch(row)

{

case 0:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, 2644.5220,-2004.0026,13.3828);

SetVehiclePos(araba, 2644.5220,-2004.0026,13.3828);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 1:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, -1917.2754,287.0215,41.0469);

SetVehiclePos(araba, -1917.2754,287.0215,41.0469);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 2:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, -2705.5503, 206.1621, 4.1797);

SetVehiclePos(araba, -2705.5503, 206.1621, 4.1797);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 3:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, 2387.4126,1022.6620,10.8203);

SetVehiclePos(araba, 2387.4126,1022.6620,10.8203);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 4: //main menu

{

ShowMenuForPlayer(teleport, playerid);

}

}

}

if(CurrentMenu == drift)

{

switch(row)

{

case 0:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, -274.9351,1535.3416,75.3594);

SetVehiclePos(araba, -274.9351,1535.3416,75.3594);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 1:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, 2273.3972,1395.4358,42.8203);

SetVehiclePos(araba, 2273.3972,1395.4358,42.8203);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 2:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, 1210.4374,-2037.3204,69.0078);

SetVehiclePos(araba, 1210.4374,-2037.3204,69.0078);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 3:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, -2399.6096,-613.3132,132.3755);

SetVehiclePos(araba, -2399.6096,-613.3132,132.3755);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 4: //main menu

{

ShowMenuForPlayer(teleport, playerid);

}

}

}

if(CurrentMenu == ah)

{

switch(row)

{

case 0:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, -1347.1360,-234.9015,14.1484);

SetVehiclePos(araba, -1347.1360,-234.9015,14.1484);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 1:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, 1317.7917,1260.0190,10.8203);

SetVehiclePos(araba, 1317.7917,1260.0190,10.8203);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 2:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, 420.2640,2521.1553,16.4844);

SetVehiclePos(araba, 420.2640,2521.1553,16.4844);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 3: //main menu

{

ShowMenuForPlayer(teleport, playerid);

}

}

}

if(CurrentMenu == diger)

{

switch(row)

{

case 0:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, 308.2827,1989.2064,17.6406);

SetVehiclePos(araba, 308.2827,1989.2064,17.6406);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 1:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, -1385.3300,493.5960,27.6945);

SetVehiclePos(araba, -1385.3300,493.5960,27.6945);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 2:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, 2028.5538, 1008.3543, 10.8203);

SetVehiclePos(araba, 2028.5538, 1008.3543, 10.8203);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 3:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, -2319.8105,-1652.5789,483.7031);

SetVehiclePos(araba, -2319.8105,-1652.5789,483.7031);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 4:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, 2493.9133, -1682.3986, 13.3382);

SetVehiclePos(araba, 2493.9133, -1682.3986, 13.3382);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 5:

{

new araba;

araba=GetPlayerVehicleID(playerid);

SetPlayerPos(playerid, 1880.9452,-1394.7611,13.1246);

SetVehiclePos(araba, 1880.9452,-1394.7611,13.1246);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 6:

{

new araba;

ResetPlayerWeapons(playerid);

SetPlayerPos(playerid,324.8073,-1773.4330,4.8532);

SetVehiclePos(araba, 324.8073,-1773.4330,4.8532);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 7:

{

new araba;

ResetPlayerWeapons(playerid);

SetPlayerPos(playerid,-456.9700,-2479.3562,116.3534);

SetVehiclePos(araba, -456.9700,-2479.3562,116.3534);

PutPlayerInVehicle(playerid,araba,0);

TogglePlayerControllable(playerid,1);

}

case 8: //main menu

{

ShowMenuForPlayer(teleport, playerid);

}

}

}

if(CurrentMenu == inter)

{

switch(row)

{

case 0:

{

SetPlayerInterior(playerid, 1);

SetPlayerPos(playerid,-750.80,491.00,1371.70);

TogglePlayerControllable(playerid,1);

}

case 1:

{

SetPlayerInterior(playerid, 1);

SetPlayerPos(playerid,1.6127,34.7411,1199.0);

TogglePlayerControllable(playerid,1);

}

case 2:

{

SetPlayerInterior(playerid, 3);

SetPlayerPos(playerid,-2637.69,1404.24,906.46);

TogglePlayerControllable(playerid,1);

}

case 3:

{

SetPlayerInterior(playerid, 9);

SetPlayerPos(playerid,315.48,984.13,1959.11);

TogglePlayerControllable(playerid,1);

}

case 4:

{

SetPlayerInterior(playerid, 15);

SetPlayerPos(playerid,-1394.20,987.62,1023.96);

TogglePlayerControllable(playerid,1);

}

case 5:

{

SetPlayerInterior(playerid, 5);

SetPlayerPos(playerid,2338.32,-1180.61,1027.98);

TogglePlayerControllable(playerid,1);

}

case 6:

{

SetPlayerInterior(playerid, 2);

SetPlayerPos(playerid,2567.52,-1294.59,1063.25);

TogglePlayerControllable(playerid,1);

}

case 7:

{

SetPlayerInterior(playerid, 2);

SetPlayerPos(playerid,2567.52,-1294.59,1063.25);

TogglePlayerControllable(playerid,1);

}

case 8:

{

ShowMenuForPlayer(teleport, playerid);

}

}

}

if(CurrentMenu == dm)

{

switch(row)

{

case 0:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 26, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, 1127.9473, -1446.7574, 15.7968);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 1 (SAWNOFF).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 1:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 29, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, 2508.3786, 2786.6369, 10.8203);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 2 (MP5).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 2:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 32, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, 1445.934, -1064.5279, 213.3827);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 3 (TEC9).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 3:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 27, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, -924.254, -498.0311, 26.7656);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 4(CombatShotgun).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 4:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 31, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, -2129.3096, -444.2732, 35.5344);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 5(M4).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 5:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 28, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, 1315.9521, -987.8052, 148.6437);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 6(MicroUzi).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 6:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 30, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, 214.5838, 1875.3218, 17.6406);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 7(AK47).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 7:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

SetPlayerHealth(playerid, 100.0);

SetPlayerInterior(playerid, 5);

SetPlayerPos(playerid, 761.6077, 11.0399, 1001.1638);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 8 (Boks).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 8:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 33, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, 2276.2846, 1070.2078, 10.8203);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 9 (Rifle).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 9:

{

ShowMenuForPlayer(teleport, playerid);

}

}

}

if(CurrentMenu == dm2)

{

switch(row)

{

case 0:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 26, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, 2256.1511, 1081.4821, 33.5284);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 10(SAWNOFF2).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 1:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 31, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, -1470.9282, 382.7427, 30.0858);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 11(M4).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 2:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 25, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, -1596.9136, 149.0782, -10.8312);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 12(Shotgun).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 3:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 24, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, 260.5979, 2898.8537, 8.9909);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 13(DesertEagle).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 4:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 30, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, -273.9698, 2353.0808, 109.2238);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 14(AK47).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 5:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 9, 1);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, -924.0569, 2675.6586, 42.3703);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 15(Dildo).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 6:

{

ResetPlayerWeapons(playerid);

SetPlayerInterior(playerid, 0);

GivePlayerWeapon(playerid, 34, 999);

SetPlayerHealth(playerid, 100.0);

SetPlayerPos(playerid, -1288.9788,2504.3210,86.9994);

GetPlayerName(playerid, var0, 25);

format(var1, 256, "*** %s has teleported to deathmatch 16(Sniper).", var0);

SendClientMessageToAll(0xFF9900AA, var1);

TogglePlayerControllable(playerid,1);

}

case 7:

{

ShowMenuForPlayer(teleport, playerid);

}

}

}

return 1;

}[/pawn]

poze:sa_mp_001.jpg

Scriptul este facut de mine in propotie de 96%

y/m:

armando.jupanu

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