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Comanda /buygun si probleme cu skin-ul


Question

Posted

Am si eu o problema la comanda /buygun din gm-ul pro-gaming.

Oriunde ma aflu pe harta si execut comanda de mai sus imi apare "Unknown Command", dar ceva mai grav, nu mai merge nimic (nici o comanda).

Am luat /buygun din alt gamemod si patesc la fel.

O a doua problema, chiar daca sunt intr-o factiune leader sau membru si am skin-ul de acolo cand ies dupa server si intru iar, ma da cu skin de civil.

14 answers to this question

Recommended Posts

Posted

Daca sti sa faci in gamemode sa se salveze skinul de PD/SRI/Jandarmerie etc...Nu te ajut daca nu sti te ajut...Iar la problema cu /buygun cum spuneai tu ca nu iti mai merge nici o comanda incearca asta:

[pawn]if (strcmp(cmd, "/buygun", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

        if(GetPlayerMoney(playerid) < 1)

{

    SendClientMessage(playerid, COLOR_GREY, "  Nu ai destui bani !");

    return 1;

}

new gun;

new gunid[16];

new gunstring1[256];

new gunstring2[256];

new gunstring3[256];

new gunstring4[256];

new gunstring5[256];

new infostring[256];

new guncharge;

new ammocharge;

new location = PlayerInfo[playerid][pLocal];

if(location == 99 || location == 100)

{

new mod = 100;

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

format(string, sizeof(string), "UTILIZEAZA: /buygun [NumeArma] [Munitie]");

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

SendClientMessage(playerid, COLOR_WHITE,"*** Arme, Echipamente, Accesorii si Munitie ***");

SendClientMessage(playerid, COLOR_GRAD2,string);

format(gunstring1, 256, "Echipamente: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",

GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);

SendClientMessage(playerid, COLOR_GRAD3, gunstring1);

format(gunstring2, 300, "Accesorii: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane ($%d)",

GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);

SendClientMessage(playerid, COLOR_GRAD3, gunstring2);

format(gunstring3, 256, "Arme: sdpistol ($%d) deagle ($%d) mp5 ($%d)",

GunPrice[13][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[18][0]/100*mod);

SendClientMessage(playerid, COLOR_GRAD3, gunstring3);

format(gunstring4, 256, "Arme: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",

GunPrice[19][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);

SendClientMessage(playerid, COLOR_GRAD3, gunstring4);

format(gunstring5, 256, "Munitie: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",

GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);

SendClientMessage(playerid, COLOR_GRAD3, gunstring5);

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

return 1;

}

strmid(gunid, tmp, 0, strlen(cmdtext), 255);

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

format(string, sizeof(string), "UTILIZEAZA: /buygun [Nume Arma] [Munitie]");

return 1;

}

new ammo = strval(tmp);

if(ammo < 1 || ammo > 300) { SendClientMessage(playerid, COLOR_GREY, "  Munitia trebuie sa fie intre 1 si 300 !"); return 1; }

if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)

{

gun = 46;

guncharge = GunPrice[0][0]/100*mod;

ammocharge = 0;

}

else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)

{

gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)

{

gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)

{

gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)

{

gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)

{

gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)

{

gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)

{

gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)

{

gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)

{

gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)

{

gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)

{

gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;

//PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;

}

else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;

//PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;

}

else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;

//PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;

}

else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;

//PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;

}

else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;

//PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;

}

else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;

//PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;

}

else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;

//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;

}

else

{

SendClientMessage(playerid, COLOR_GRAD6, "Vanzator: Nu avem acesta arma in stoc.");

return 1;

}

if((guncharge+ammocharge) > GetPlayerMoney(playerid))

{

format(infostring, 256, "  Nu ai $%d pentru a cumpara arma !",guncharge+ammocharge);

SendClientMessage(playerid, COLOR_GRAD3, infostring);

return 1;

}

new payout = guncharge + ammocharge;

format(infostring, 256, "Ai cumparat %s cu %d gloante pentru $%d",gunid,ammo,payout);

SendClientMessage(playerid, COLOR_GRAD3, infostring);

SafeGivePlayerMoney(playerid, - payout);

BizzInfo[location-99][bTill] += payout;

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

SafeGivePlayerWeapon(playerid, gun, ammo);

GetPlayerName(playerid, sendername, sizeof(sendername));

format(string, sizeof(string), "%s a cumparat arme in valoare de $%d de la afacerea %d", sendername, payout, location-99);

printf("%s", string);

PayLog(string);

}

else

{

    SendClientMessage(playerid, COLOR_WHITE,"Nu esti in magazin.");

return 1;

}

}

return 1;

}[/pawn]Schimbi tu pretul si bagi interiorul magazinului de arme.

 

 

Posted

Altceva decat copy+paste nu sti ma?

Ma bine dai tu daca esti ...... si esti "cel mai bun scripter din romania"

 

 

Posted

Da, inca nu stiu rezolvarea.. si mi-a zis eminem mai sus ca problema cu skin-urile e de la crasher-ul ala care zice ca ai revenit unde erai, am incercat sa l scot, dar cand dau compilare imi dau 2-3 erori si nu se compileaza..

Posted

Nu este din cauza crash-ului,nu se salveaza deoarece nu ai facut un public cu skinurile dupa iesire sa se salveze.iar la problema cu /buygun  nu stiu ce poate fi,am downloadat gmul si merge comanda.

 

 

Posted

Desigur,uite aici comanda mea de /invite /uninvite si /giverank (eu am alte factiuni.Dami comanda ta de invite si zimi ce skin are fiecare dintre mafii/factiuni governamentale.

[pawn]//----------------------------------[iNVITE]------------------------------------------------

if(strcmp(cmd, "/invite", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /invite [iDJucator/PARTEdinNUME]");

return 1;

}

new para1;

new ftext[30];

para1 = ReturnUser(tmp);

if (PlayerInfo[playerid][pLeader] >= 1)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

            if(ProxDetectorS(5.0, playerid, para1))

            {

    if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0)

    {

        if(PlayerInfo[para1][pFMember] < 255)

            {

                SendClientMessage(playerid, COLOR_GREY, "  Acest jucator are interdictie de a intra in alta factiune !");

                return 1;

            }

        if (ProxDetectorS(5.0, playerid, para1))

{

        if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Politie"; ChosenSkin[para1] = 71; SetPlayerSkin(para1, 71); PlayerInfo[para1][pChar] = 71; PlayerInfo[para1][pMember] = 1; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Jandarmerie"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); PlayerInfo[para1][pChar] = 285; PlayerInfo[para1][pMember] = 2; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Armata"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); PlayerInfo[para1][pChar] = 287; PlayerInfo[para1][pMember] = 3; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Politia de Frontiera"; ChosenSkin[para1] = 288; SetPlayerSkin(para1, 288); PlayerInfo[para1][pChar] = 288; PlayerInfo[para1][pMember] = 4; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "S.R.I."; ChosenSkin[para1] = 163; SetPlayerSkin(para1, 163); PlayerInfo[para1][pChar] = 163; PlayerInfo[para1][pMember] = 5; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Medicina"; ChosenSkin[para1] = 274; SetPlayerSkin(para1, 274); PlayerInfo[para1][pChar] = 274; PlayerInfo[para1][pMember] = 6; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 7) { PlayerInfo[para1][pTeam] = 7; gTeam[para1] = 7; ftext = "Departamentul de Pompieri"; ChosenSkin[para1] = 277; SetPlayerSkin(para1, 277); PlayerInfo[para1][pChar] = 277; PlayerInfo[para1][pMember] = 7; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Familia Corleone"; ChosenSkin[para1] = 115; SetPlayerSkin(para1, 115); PlayerInfo[para1][pChar] = 115; PlayerInfo[para1][pMember] = 8;}

        else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "The Vagabonz"; ChosenSkin[para1] = 173; SetPlayerSkin(para1, 173); PlayerInfo[para1][pChar] = 173; PlayerInfo[para1][pMember] = 9;}

        else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 117; SetPlayerSkin(para1, 117); PlayerInfo[para1][pChar] = 117; PlayerInfo[para1][pMember] = 10;}

        else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Barzini"; ChosenSkin[para1] = 268; SetPlayerSkin(para1, 268); PlayerInfo[para1][pChar] = 268; PlayerInfo[para1][pMember] = 11;}

        else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Tattaglia"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); PlayerInfo[para1][pChar] = 121; PlayerInfo[para1][pMember] = 12;}

        else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Zaluchi"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); PlayerInfo[para1][pChar] = 111; PlayerInfo[para1][pMember] = 13;}

        else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Toretto"; ChosenSkin[para1] = 116; SetPlayerSkin(para1, 116); PlayerInfo[para1][pChar] = 116; PlayerInfo[para1][pMember] = 14;}

        else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Pro Racers"; ChosenSkin[para1] = 110; SetPlayerSkin(para1, 110); PlayerInfo[para1][pChar] = 110; PlayerInfo[para1][pMember] = 15;}

        else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Grove"; ChosenSkin[para1] = 106; SetPlayerSkin(para1, 106); PlayerInfo[para1][pChar] = 106; PlayerInfo[para1][pMember] = 16;}

        else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Ballas"; ChosenSkin[para1] = 103; SetPlayerSkin(para1, 103); PlayerInfo[para1][pChar] = 103; PlayerInfo[para1][pMember] = 17;}

        else if(PlayerInfo[playerid][pLeader] == 18) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Echipa de Stiri"; ChosenSkin[para1] = 7; SetPlayerSkin(para1, 7); PlayerInfo[para1][pChar] = 7; PlayerInfo[para1][pMember] = 18;}

        else { return 1; }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pRank] = 1;

printf("LiderCmd: %s la invitat pe %s la %s.", sendername, giveplayer, ftext);

format(string, sizeof(string), "  Ai intrat in %s. Ai fost invitat de liderul %s", ftext, sendername);

SendClientMessage(para1, COLOR_WHITE, string);

format(string, sizeof(string), "  L-ai invitat pe %s in %s.", giveplayer,ftext);

SendClientMessage(playerid, COLOR_WHITE, string);

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Prea departe de jucator.");

}

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "  Jucatorul nu este civil.");

    return 1;

}

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "  Prea departe de jucator.");

    return 1;

}

}

}//not connected

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Nu esti autorizat pentru folosirea comenzii(Doar pentru lideri)!");

}

}

return 1;

}

//----------------------------------[uNINVITE]------------------------------------------------

if(strcmp(cmd, "/uninvite", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /uninvite [iDJucator/PARTEdinNUME]");

return 1;

}

new para1;

para1 = ReturnUser(tmp);

if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 17 && PlayerInfo[para1][pMember] != 17)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 18 && PlayerInfo[para1][pMember] != 18)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if (PlayerInfo[playerid][pLeader] >= 1)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

    if (PlayerInfo[para1][pMember] > 0)

    {

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

printf("LeadCmd: %s la scos din factiune pe %s.", sendername, giveplayer);

format(string, sizeof(string), "* Ai fost dat afara din factiune de liderul %s.", sendername);

SendClientMessage(para1, COLOR_WHITE, string);

SendClientMessage(para1, COLOR_WHITE, "* Esti civil.");

                gTeam[para1] = 3;

PlayerInfo[para1][pTeam] = 3;

PlayerInfo[para1][pMember] = 0;

PlayerInfo[para1][pRank] = 0;

PlayerInfo[para1][pChar] = 19;

SetSpawnInfo(para1, gTeam[para1], 19,0.0,0.0,0.0,0,0,0,0,0,0,0);

PlayerInfo[para1][pModel] = 19;

MedicBill[para1] = 0;

SpawnPlayer(para1);

format(string, sizeof(string), "  L-ai dat afara pe %s din factiune.", giveplayer);

SendClientMessage(playerid, COLOR_WHITE, string);

}

}

}//not connected

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Nu esti autorizat pentru folosirea comenzii(Doar pentru lideri)!");

}

}

return 1;

}

//----------------------------------[GIVERANK]------------------------------------------------

    if(strcmp(cmd, "/giverank", true) == 0)

{

if(IsPlayerConnected(playerid))

{

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /giverank [iDJucator/PARTEdinNUME] [grad(1-6)]");

return 1;

}

new para1;

new level;

para1 = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

level = strval(tmp);

            if(level > 6 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " SERVER: Factiunea are doar 6 grade."); return 1; }

if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 17 && PlayerInfo[para1][pMember] != 17)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 18 && PlayerInfo[para1][pMember] != 18)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if (PlayerInfo[playerid][pLeader] >= 1)

{

if(IsPlayerConnected(para1))

{

if(para1 != INVALID_PLAYER_ID)

{

    if (ProxDetectorS(5.0, playerid, para1))

{

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pRank] = level;

if(PlayerInfo[para1][pRank] < level)

{

format(string, sizeof(string), " Ai fost retrogradat de %s la gradul %d", sendername, level);

SendClientMessage(para1, COLOR_WHITE, string);

}

else if(PlayerInfo[para1][pRank] > level)

{

format(string, sizeof(string), " Ai fost promovat de %s la gradul %d", sendername, level);

SendClientMessage(para1, COLOR_WHITE, string);

}

format(string, sizeof(string), " L-ai promovat/retrogradat pe %s la gradul %d.", giveplayer,level);

SendClientMessage(playerid, COLOR_WHITE, string);

if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);

}

}

else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191);

}

}

else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191);

}

}

else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 148; SetPlayerSkin(para1, 148);

}

}

else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 219; SetPlayerSkin(para1, 219);

}

}

else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 216; SetPlayerSkin(para1, 216);

}

}

else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 277; SetPlayerSkin(para1, 277); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 277; SetPlayerSkin(para1, 277); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 278; SetPlayerSkin(para1, 278); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 278; SetPlayerSkin(para1, 278); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 279; SetPlayerSkin(para1, 279); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 279; SetPlayerSkin(para1, 279); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191);

}

}

else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90);

}

}

else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195);

}

}

else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141);

}

}

else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 268; SetPlayerSkin(para1, 268); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 272; SetPlayerSkin(para1, 272); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150);

}

}

else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150);

}

}

else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150);

}

}

else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 237; SetPlayerSkin(para1, 237);

}

}

else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90);

}

}

else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 152; SetPlayerSkin(para1, 152);

}

}

else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 269; SetPlayerSkin(para1, 269); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 270; SetPlayerSkin(para1, 270); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 238; SetPlayerSkin(para1, 238);

}

}

else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 7; SetPlayerSkin(para1, 7); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 7; SetPlayerSkin(para1, 7); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 148; SetPlayerSkin(para1, 148);

}

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Prea departe de jucator.");

}

}

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, " Doar liderii pot seta rangul!");

}

}

return 1;

}[/pawn]

 

 

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