k1mO Posted October 20, 2013 Posted October 20, 2013 Am si eu o problema la comanda /buygun din gm-ul pro-gaming.Oriunde ma aflu pe harta si execut comanda de mai sus imi apare "Unknown Command", dar ceva mai grav, nu mai merge nimic (nici o comanda).Am luat /buygun din alt gamemod si patesc la fel.O a doua problema, chiar daca sunt intr-o factiune leader sau membru si am skin-ul de acolo cand ies dupa server si intru iar, ma da cu skin de civil.
k1mO Posted October 21, 2013 Author Posted October 21, 2013 Hello, chiar nu se sinchiseste nimeni sa ma ajute si pe mine ?
Джо Posted October 21, 2013 Posted October 21, 2013 Daca sti sa faci in gamemode sa se salveze skinul de PD/SRI/Jandarmerie etc...Nu te ajut daca nu sti te ajut...Iar la problema cu /buygun cum spuneai tu ca nu iti mai merge nici o comanda incearca asta:[pawn]if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, " Nu ai destui bani !"); return 1; } new gun; new gunid[16]; new gunstring1[256]; new gunstring2[256]; new gunstring3[256]; new gunstring4[256]; new gunstring5[256]; new infostring[256]; new guncharge; new ammocharge; new location = PlayerInfo[playerid][pLocal]; if(location == 99 || location == 100) { new mod = 100; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "UTILIZEAZA: /buygun [NumeArma] [Munitie]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** Arme, Echipamente, Accesorii si Munitie ***"); SendClientMessage(playerid, COLOR_GRAD2,string); format(gunstring1, 256, "Echipamente: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)", GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring1); format(gunstring2, 300, "Accesorii: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane ($%d)", GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring2); format(gunstring3, 256, "Arme: sdpistol ($%d) deagle ($%d) mp5 ($%d)", GunPrice[13][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[18][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring3); format(gunstring4, 256, "Arme: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)", GunPrice[19][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring4); format(gunstring5, 256, "Munitie: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)", GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]); SendClientMessage(playerid, COLOR_GRAD3, gunstring5); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "UTILIZEAZA: /buygun [Nume Arma] [Munitie]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 300) { SendClientMessage(playerid, COLOR_GREY, " Munitia trebuie sa fie intre 1 si 300 !"); return 1; } if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*mod; ammocharge = 0; } else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; } gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo; //PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; } gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo; //PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; } gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo; //PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; } gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo; //PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; } gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo; //PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; } gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo; //PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0) { if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; } gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo; //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "Vanzator: Nu avem acesta arma in stoc."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 256, " Nu ai $%d pentru a cumpara arma !",guncharge+ammocharge); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } new payout = guncharge + ammocharge; format(infostring, 256, "Ai cumparat %s cu %d gloante pentru $%d",gunid,ammo,payout); SendClientMessage(playerid, COLOR_GRAD3, infostring); SafeGivePlayerMoney(playerid, - payout); BizzInfo[location-99][bTill] += payout; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SafeGivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s a cumparat arme in valoare de $%d de la afacerea %d", sendername, payout, location-99); printf("%s", string); PayLog(string); } else { SendClientMessage(playerid, COLOR_WHITE,"Nu esti in magazin."); return 1; } } return 1; }[/pawn]Schimbi tu pretul si bagi interiorul magazinului de arme.
Stefan112 Posted October 21, 2013 Posted October 21, 2013 Altceva decat copy+paste nu sti ma? Scripting for $$ .CONTACT: [email protected] .
k1mO Posted October 21, 2013 Author Posted October 21, 2013 Nu merge nici acum buygun, si la cea cu skin-urile n-am habar.
Джо Posted October 22, 2013 Posted October 22, 2013 Altceva decat copy+paste nu sti ma? Ma bine dai tu daca esti ...... si esti "cel mai bun scripter din romania"
EmiNEm Posted October 22, 2013 Posted October 22, 2013 la problema cu skinurile e de la crash, scoate crasherul sa nu te spawneze unde ai fost ultima data
k1mO Posted October 24, 2013 Author Posted October 24, 2013 Da, inca nu stiu rezolvarea.. si mi-a zis eminem mai sus ca problema cu skin-urile e de la crasher-ul ala care zice ca ai revenit unde erai, am incercat sa l scot, dar cand dau compilare imi dau 2-3 erori si nu se compileaza..
Джо Posted October 24, 2013 Posted October 24, 2013 Nu este din cauza crash-ului,nu se salveaza deoarece nu ai facut un public cu skinurile dupa iesire sa se salveze.iar la problema cu /buygun nu stiu ce poate fi,am downloadat gmul si merge comanda.
k1mO Posted October 24, 2013 Author Posted October 24, 2013 Ma poti ajuta sa rezolv si eu problemele ?Comanda /buygun nu merge nici cu gm-ul default.
Джо Posted October 24, 2013 Posted October 24, 2013 Desigur,uite aici comanda mea de /invite /uninvite si /giverank (eu am alte factiuni.Dami comanda ta de invite si zimi ce skin are fiecare dintre mafii/factiuni governamentale.[pawn]//----------------------------------[iNVITE]------------------------------------------------ if(strcmp(cmd, "/invite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /invite [iDJucator/PARTEdinNUME]"); return 1; } new para1; new ftext[30]; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if(ProxDetectorS(5.0, playerid, para1)) { if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0) { if(PlayerInfo[para1][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Acest jucator are interdictie de a intra in alta factiune !"); return 1; } if (ProxDetectorS(5.0, playerid, para1)) { if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Politie"; ChosenSkin[para1] = 71; SetPlayerSkin(para1, 71); PlayerInfo[para1][pChar] = 71; PlayerInfo[para1][pMember] = 1; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Jandarmerie"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); PlayerInfo[para1][pChar] = 285; PlayerInfo[para1][pMember] = 2; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Armata"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); PlayerInfo[para1][pChar] = 287; PlayerInfo[para1][pMember] = 3; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Politia de Frontiera"; ChosenSkin[para1] = 288; SetPlayerSkin(para1, 288); PlayerInfo[para1][pChar] = 288; PlayerInfo[para1][pMember] = 4; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "S.R.I."; ChosenSkin[para1] = 163; SetPlayerSkin(para1, 163); PlayerInfo[para1][pChar] = 163; PlayerInfo[para1][pMember] = 5; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Medicina"; ChosenSkin[para1] = 274; SetPlayerSkin(para1, 274); PlayerInfo[para1][pChar] = 274; PlayerInfo[para1][pMember] = 6; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 7) { PlayerInfo[para1][pTeam] = 7; gTeam[para1] = 7; ftext = "Departamentul de Pompieri"; ChosenSkin[para1] = 277; SetPlayerSkin(para1, 277); PlayerInfo[para1][pChar] = 277; PlayerInfo[para1][pMember] = 7; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Familia Corleone"; ChosenSkin[para1] = 115; SetPlayerSkin(para1, 115); PlayerInfo[para1][pChar] = 115; PlayerInfo[para1][pMember] = 8;} else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "The Vagabonz"; ChosenSkin[para1] = 173; SetPlayerSkin(para1, 173); PlayerInfo[para1][pChar] = 173; PlayerInfo[para1][pMember] = 9;} else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 117; SetPlayerSkin(para1, 117); PlayerInfo[para1][pChar] = 117; PlayerInfo[para1][pMember] = 10;} else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Barzini"; ChosenSkin[para1] = 268; SetPlayerSkin(para1, 268); PlayerInfo[para1][pChar] = 268; PlayerInfo[para1][pMember] = 11;} else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Tattaglia"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); PlayerInfo[para1][pChar] = 121; PlayerInfo[para1][pMember] = 12;} else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Zaluchi"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); PlayerInfo[para1][pChar] = 111; PlayerInfo[para1][pMember] = 13;} else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Toretto"; ChosenSkin[para1] = 116; SetPlayerSkin(para1, 116); PlayerInfo[para1][pChar] = 116; PlayerInfo[para1][pMember] = 14;} else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Pro Racers"; ChosenSkin[para1] = 110; SetPlayerSkin(para1, 110); PlayerInfo[para1][pChar] = 110; PlayerInfo[para1][pMember] = 15;} else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Grove"; ChosenSkin[para1] = 106; SetPlayerSkin(para1, 106); PlayerInfo[para1][pChar] = 106; PlayerInfo[para1][pMember] = 16;} else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Ballas"; ChosenSkin[para1] = 103; SetPlayerSkin(para1, 103); PlayerInfo[para1][pChar] = 103; PlayerInfo[para1][pMember] = 17;} else if(PlayerInfo[playerid][pLeader] == 18) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Echipa de Stiri"; ChosenSkin[para1] = 7; SetPlayerSkin(para1, 7); PlayerInfo[para1][pChar] = 7; PlayerInfo[para1][pMember] = 18;} else { return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pRank] = 1; printf("LiderCmd: %s la invitat pe %s la %s.", sendername, giveplayer, ftext); format(string, sizeof(string), " Ai intrat in %s. Ai fost invitat de liderul %s", ftext, sendername); SendClientMessage(para1, COLOR_WHITE, string); format(string, sizeof(string), " L-ai invitat pe %s in %s.", giveplayer,ftext); SendClientMessage(playerid, COLOR_WHITE, string); } else { SendClientMessage(playerid, COLOR_GRAD1, " Prea departe de jucator."); } } else { SendClientMessage(playerid, COLOR_GREY, " Jucatorul nu este civil."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " Prea departe de jucator."); return 1; } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Nu esti autorizat pentru folosirea comenzii(Doar pentru lideri)!"); } } return 1; }//----------------------------------[uNINVITE]------------------------------------------------ if(strcmp(cmd, "/uninvite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /uninvite [iDJucator/PARTEdinNUME]"); return 1; } new para1; para1 = ReturnUser(tmp); if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 17 && PlayerInfo[para1][pMember] != 17) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 18 && PlayerInfo[para1][pMember] != 18) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (PlayerInfo[para1][pMember] > 0) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); printf("LeadCmd: %s la scos din factiune pe %s.", sendername, giveplayer); format(string, sizeof(string), "* Ai fost dat afara din factiune de liderul %s.", sendername); SendClientMessage(para1, COLOR_WHITE, string); SendClientMessage(para1, COLOR_WHITE, "* Esti civil."); gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 3; PlayerInfo[para1][pMember] = 0; PlayerInfo[para1][pRank] = 0; PlayerInfo[para1][pChar] = 19; SetSpawnInfo(para1, gTeam[para1], 19,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[para1][pModel] = 19; MedicBill[para1] = 0; SpawnPlayer(para1); format(string, sizeof(string), " L-ai dat afara pe %s din factiune.", giveplayer); SendClientMessage(playerid, COLOR_WHITE, string); } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Nu esti autorizat pentru folosirea comenzii(Doar pentru lideri)!"); } } return 1; }//----------------------------------[GIVERANK]------------------------------------------------ if(strcmp(cmd, "/giverank", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /giverank [iDJucator/PARTEdinNUME] [grad(1-6)]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 6 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " SERVER: Factiunea are doar 6 grade."); return 1; } if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 17 && PlayerInfo[para1][pMember] != 17) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 18 && PlayerInfo[para1][pMember] != 18) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (ProxDetectorS(5.0, playerid, para1)) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pRank] = level; if(PlayerInfo[para1][pRank] < level) { format(string, sizeof(string), " Ai fost retrogradat de %s la gradul %d", sendername, level); SendClientMessage(para1, COLOR_WHITE, string); } else if(PlayerInfo[para1][pRank] > level) { format(string, sizeof(string), " Ai fost promovat de %s la gradul %d", sendername, level); SendClientMessage(para1, COLOR_WHITE, string); } format(string, sizeof(string), " L-ai promovat/retrogradat pe %s la gradul %d.", giveplayer,level); SendClientMessage(playerid, COLOR_WHITE, string); if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191); } } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191); } } else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 148; SetPlayerSkin(para1, 148); } } else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 219; SetPlayerSkin(para1, 219); } } else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 216; SetPlayerSkin(para1, 216); } } else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 277; SetPlayerSkin(para1, 277); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 277; SetPlayerSkin(para1, 277); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 278; SetPlayerSkin(para1, 278); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 278; SetPlayerSkin(para1, 278); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 279; SetPlayerSkin(para1, 279); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 279; SetPlayerSkin(para1, 279); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191); } } else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90); } } else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195); } } else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141); } } else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 268; SetPlayerSkin(para1, 268); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 272; SetPlayerSkin(para1, 272); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); } } else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); } } else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); } } else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 237; SetPlayerSkin(para1, 237); } } else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90); } } else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 152; SetPlayerSkin(para1, 152); } } else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 269; SetPlayerSkin(para1, 269); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 270; SetPlayerSkin(para1, 270); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 238; SetPlayerSkin(para1, 238); } } else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 7; SetPlayerSkin(para1, 7); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 7; SetPlayerSkin(para1, 7); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 148; SetPlayerSkin(para1, 148); } } } else { SendClientMessage(playerid, COLOR_GRAD1, " Prea departe de jucator."); } } } } else { SendClientMessage(playerid, COLOR_GRAD1, " Doar liderii pot seta rangul!"); } } return 1; }[/pawn]
k1mO Posted October 27, 2013 Author Posted October 27, 2013 Am rezolvat cu buygun.Astept un ajutor la problema cu skin-urile.
derrek1 Posted November 1, 2013 Posted November 1, 2013 vezi daca se potrivesc includes cu gm-ul samp.g-promote.ro cel mai tare server!
Question
k1mO
Am si eu o problema la comanda /buygun din gm-ul pro-gaming.
Oriunde ma aflu pe harta si execut comanda de mai sus imi apare "Unknown Command", dar ceva mai grav, nu mai merge nimic (nici o comanda).
Am luat /buygun din alt gamemod si patesc la fel.
O a doua problema, chiar daca sunt intr-o factiune leader sau membru si am skin-ul de acolo cand ies dupa server si intru iar, ma da cu skin de civil.
14 answers to this question
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