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Ajutor va rog.


Question

Posted

[pawn]else if(strcmp(x_job,"mechanic",true) == 0)

{

    if(PlayerInfo[playerid][pJob] != 7)

    {

        SendClientMessage(playerid, COLOR_GREY, "  Nu esti Car Mechanic !");

    return 1;

    }

            if(MechanicCallTime[playerid] > 0)

            {

                SendClientMessage(playerid, COLOR_GREY, "  You have already accepted a Mechanic Call !");

    return 1;

            }

            if(PlayerOnMission[playerid] > 0)

    {

        SendClientMessage(playerid, COLOR_GREY, "  On a mission right now, can't use this command !");

        return 1;

    }

            if(MechanicCall < 999)

            {

                if(IsPlayerConnected(MechanicCall))

                {

                    GetPlayerName(playerid, sendername, sizeof(sendername));

                GetPlayerName(MechanicCall, giveplayer, sizeof(giveplayer));

                format(string, sizeof(string), "* You have accepted the Mechanic Call from %s, you have 30 Seconds to get there.",giveplayer);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

SendClientMessage(playerid, COLOR_LIGHTBLUE, "* After the 30 Seconds the Red Marker will dissapear.");

                        format(string, sizeof(string), "* Car Mechanic %s has accepted your Mechanic Call please wait at your current Position.",sendername);

SendClientMessage(MechanicCall, COLOR_LIGHTBLUE, string);

new Float:X,Float:Y,Float:Z;

GetPlayerPos(MechanicCall, X, Y, Z);

SetPlayerCheckpoint(playerid, X, Y, Z, 5);

GameTextForPlayer(playerid, "~w~Mechanic Caller~n~~r~Goto redmarker", 5000, 1);

MechanicCallTime[playerid] = 1;

MechanicCall = 999;

return 1;

}

            }

            else

            {

                SendClientMessage(playerid, COLOR_GREY, "  No-one called for a Car Mechanic yet !");

    return 1;

}

else if(strcmp(x_job,"refill",true) == 0)

{

    if(RefillOffer[playerid] < 999)

    {

        if(IsPlayerConnected(RefillOffer[playerid]))

        {

            if(GetPlayerMoney(playerid) > RefillPrice[playerid])

            {

                GetPlayerName(RefillOffer[playerid], giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

                new car = gLastCar[playerid];

                new fuel;

                PlayerInfo[RefillOffer[playerid]][pMechSkill] ++;

                if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 50)

{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 2, you can add more Fuel to any Players Cars."); }

else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 100)

{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 3, you can add more Fuel to any Players Cars."); }

else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 200)

{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 4, you can add more Fuel to any Players Cars."); }

else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 400)

{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 5, you can add more Fuel to any Players Cars."); }

new level = PlayerInfo[RefillOffer[playerid]][pMechSkill];

if(level >= 0 && level <= 50)

{ fuel = 15; }

else if(level >= 51 && level <= 100)

{ fuel = 40; }

else if(level >= 101 && level <= 200)

{ fuel = 60; }

else if(level >= 201 && level <= 400)

{ fuel = 80; }

else if(level >= 401)

{ fuel = 100; }

                format(string, sizeof(string), "* You refilled your car with %d%, for $%d by Car Mechanic %s.",fuel,RefillPrice[playerid],giveplayer);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "* You refilled %s's car with %d%, the $%d has been added to your PayCheck.",sendername,fuel,RefillPrice[playerid]);

SendClientMessage(RefillOffer[playerid], COLOR_LIGHTBLUE, string);

PlayerInfo[RefillOffer[playerid]][pPayCheck] += RefillPrice[playerid];

GivePlayerMoney(playerid, -RefillPrice[playerid]);

if(Gas[car] < 110) { Gas[car] += fuel; }

        RefillOffer[playerid] = 999;

RefillPrice[playerid] = 0;

return 1;

            }

else

{

    SendClientMessage(playerid, COLOR_GREY, "  You cant afford the Refill !");

    return 1;

}

        return 1;

{

else

{

    SendClientMessage(playerid, COLOR_GREY, "  No-one offered to Refill your Car !");

    return 1;

}[/pawn]

Imi da 26 de errori , adica nu am inchis o acolada sau ceva... , eu nu am gasit ...

Merci.

<a href="http://www.game-state.eu/94.60.40.50:7777/"><img src="http://www.game-state.eu/94.60.40.50:7777/n-560x95_FFFFFF_FFFFFF_000000_000000.png" alt="www.Game-State.eu" style="border-style: none;" /></a>

5 answers to this question

Recommended Posts

Posted

Uitate mai atent data viitoare.

			else if(strcmp(x_job,"mechanic",true) == 0)
			{
			    if(PlayerInfo[playerid][pJob] != 7)
			    {
			        SendClientMessage(playerid, COLOR_GREY, "   Nu esti Car Mechanic !");
				    return 1;
			    }
	            if(MechanicCallTime[playerid] > 0)
	            {
	                SendClientMessage(playerid, COLOR_GREY, "   You have already accepted a Mechanic Call !");
				    return 1;
	            }
	            if(PlayerOnMission[playerid] > 0)
			    {
			        SendClientMessage(playerid, COLOR_GREY, "   On a mission right now, can't use this command !");
			        return 1;
			    }
	            if(MechanicCall < 999)
	            {
	                if(IsPlayerConnected(MechanicCall))
	                {
	                    GetPlayerName(playerid, sendername, sizeof(sendername));
	                	GetPlayerName(MechanicCall, giveplayer, sizeof(giveplayer));
	                	format(string, sizeof(string), "* You have accepted the Mechanic Call from %s, you have 30 Seconds to get there.",giveplayer);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, "* After the 30 Seconds the Red Marker will dissapear.");
                        format(string, sizeof(string), "* Car Mechanic %s has accepted your Mechanic Call please wait at your current Position.",sendername);
						SendClientMessage(MechanicCall, COLOR_LIGHTBLUE, string);
						new Float:X,Float:Y,Float:Z;
						GetPlayerPos(MechanicCall, X, Y, Z);
						SetPlayerCheckpoint(playerid, X, Y, Z, 5);
						GameTextForPlayer(playerid, "~w~Mechanic Caller~n~~r~Goto redmarker", 5000, 1);
						MechanicCallTime[playerid] = 1;
						MechanicCall = 999;
						return 1;
					}
	            }
	            else
	            {
	                SendClientMessage(playerid, COLOR_GREY, "   No-one called for a Car Mechanic yet !");
			    	return 1;
				}
			}	
			else if(strcmp(x_job,"refill",true) == 0)
			{
			    if(RefillOffer[playerid] < 999)
			    {
			        if(IsPlayerConnected(RefillOffer[playerid]))
			        {
			            if(GetPlayerMoney(playerid) > RefillPrice[playerid])
			            {
			                GetPlayerName(RefillOffer[playerid], giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
			                new car = gLastCar[playerid];
			                new fuel;
			                PlayerInfo[RefillOffer[playerid]][pMechSkill] ++;
			                if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 50)
							{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 2, you can add more Fuel to any Players Cars."); }
							else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 100)
							{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 3, you can add more Fuel to any Players Cars."); }
							else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 200)
							{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 4, you can add more Fuel to any Players Cars."); }
							else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 400)
							{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 5, you can add more Fuel to any Players Cars."); }
							new level = PlayerInfo[RefillOffer[playerid]][pMechSkill];
							if(level >= 0 && level <= 50)
							{ fuel = 15; }
							else if(level >= 51 && level <= 100)
							{ fuel = 40; }
							else if(level >= 101 && level <= 200)
							{ fuel = 60; }
							else if(level >= 201 && level <= 400)
							{ fuel = 80; }
							else if(level >= 401)
							{ fuel = 100; }
			                format(string, sizeof(string), "* You refilled your car with %d%, for $%d by Car Mechanic %s.",fuel,RefillPrice[playerid],giveplayer);
							SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
							format(string, sizeof(string), "* You refilled %s's car with %d%, the $%d has been added to your PayCheck.",sendername,fuel,RefillPrice[playerid]);
							SendClientMessage(RefillOffer[playerid], COLOR_LIGHTBLUE, string);
							PlayerInfo[RefillOffer[playerid]][pPayCheck] += RefillPrice[playerid];
							GivePlayerMoney(playerid, -RefillPrice[playerid]);
							if(Gas[car] < 110) { Gas[car] += fuel; }
					        RefillOffer[playerid] = 999;
							RefillPrice[playerid] = 0;
							return 1;
			            }
						else
						{
						    SendClientMessage(playerid, COLOR_GREY, "   You cant afford the Refill !");
						    return 1;
						}
					}	
			        return 1;
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "   No-one offered to Refill your Car !");
				    return 1;
				}
			}	

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Posted

Adaug ce mi-ai dat la reply si imi da Don't send la PWN..

<a href="http://www.game-state.eu/94.60.40.50:7777/"><img src="http://www.game-state.eu/94.60.40.50:7777/n-560x95_FFFFFF_FFFFFF_000000_000000.png" alt="www.Game-State.eu" style="border-style: none;" /></a>

Posted

Atunci incearca asa

            else if(strcmp(x_job,"mechanic",true) == 0)
            {
                if(PlayerInfo[playerid][pJob] != 7)
                {
                    SendClientMessage(playerid, COLOR_GREY, "   Nu esti Car Mechanic !");
                    return 1;
                }
                if(MechanicCallTime[playerid] > 0)
                {
                    SendClientMessage(playerid, COLOR_GREY, "   You have already accepted a Mechanic Call !");
                    return 1;
                }
                if(PlayerOnMission[playerid] > 0)
                {
                    SendClientMessage(playerid, COLOR_GREY, "   On a mission right now, can't use this command !");
                    return 1;
                }
                if(MechanicCall < 999)
                {
                    if(IsPlayerConnected(MechanicCall))
                    {
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                    	GetPlayerName(MechanicCall, giveplayer, sizeof(giveplayer));
                    	format(string, sizeof(string), "* You have accepted the Mechanic Call from %s, you have 30 Seconds to get there.",giveplayer);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* After the 30 Seconds the Red Marker will dissapear.");
                        format(string, sizeof(string), "* Car Mechanic %s has accepted your Mechanic Call please wait at your current Position.",sendername);
                        SendClientMessage(MechanicCall, COLOR_LIGHTBLUE, string);
                        new Float:X,Float:Y,Float:Z;
                        GetPlayerPos(MechanicCall, X, Y, Z);
                        SetPlayerCheckpoint(playerid, X, Y, Z, 5);
                        GameTextForPlayer(playerid, "~w~Mechanic Caller~n~~r~Goto redmarker", 5000, 1);
                        MechanicCallTime[playerid] = 1;
                        MechanicCall = 999;
                        return 1;
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "   No-one called for a Car Mechanic yet !");
                	return 1;
                }
            }	
            else if(strcmp(x_job,"refill",true) == 0)
            {
                if(RefillOffer[playerid] < 999)
                {
                    if(IsPlayerConnected(RefillOffer[playerid]))
                    {
                        if(GetPlayerMoney(playerid) > RefillPrice[playerid])
                        {
                            GetPlayerName(RefillOffer[playerid], giveplayer, sizeof(giveplayer));
                            GetPlayerName(playerid, sendername, sizeof(sendername));
                            new car = gLastCar[playerid];
                            new fuel;
                            PlayerInfo[RefillOffer[playerid]][pMechSkill] ++;
                            if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 50)
                            { SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 2, you can add more Fuel to any Players Cars."); }
                            else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 100)
                            { SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 3, you can add more Fuel to any Players Cars."); }
                            else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 200)
                            { SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 4, you can add more Fuel to any Players Cars."); }
                            else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 400)
                            { SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 5, you can add more Fuel to any Players Cars."); }
                            new level = PlayerInfo[RefillOffer[playerid]][pMechSkill];
                            if(level >= 0 && level <= 50)
                            { fuel = 15; }
                            else if(level >= 51 && level <= 100)
                            { fuel = 40; }
                            else if(level >= 101 && level <= 200)
                            { fuel = 60; }
                            else if(level >= 201 && level <= 400)
                            { fuel = 80; }
                            else if(level >= 401)
                            { fuel = 100; }
                            format(string, sizeof(string), "* You refilled your car with %d%, for $%d by Car Mechanic %s.",fuel,RefillPrice[playerid],giveplayer);
                            SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                            format(string, sizeof(string), "* You refilled %s's car with %d%, the $%d has been added to your PayCheck.",sendername,fuel,RefillPrice[playerid]);
                            SendClientMessage(RefillOffer[playerid], COLOR_LIGHTBLUE, string);
                            PlayerInfo[RefillOffer[playerid]][pPayCheck] += RefillPrice[playerid];
                            GivePlayerMoney(playerid, -RefillPrice[playerid]);
                            if(Gas[car] < 110) { Gas[car] += fuel; }
                            RefillOffer[playerid] = 999;
                            RefillPrice[playerid] = 0;
                            return 1;
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   You cant afford the Refill !");
                            return 1;
                        }
                    }	
                    return 1;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "   No-one offered to Refill your Car !");
                    return 1;
                }
            	

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Posted

26 errors...

D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(1980) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(1984) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(1999) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2003) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2007) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2011) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2015) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2030) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2034) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2038) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2042) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2046) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2061) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2065) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2069) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2084) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(2088) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(4644) : error 004: function "ProxDetector" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(4836) : error 004: function "CrimInRange" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(5219) : error 004: function "DMVCountDown" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(5252) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(5797) : error 004: function "PlayerToPoint" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(5865) : error 004: function "ProxDetector" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(6044) : error 004: function "ClearChatbox" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(6058) : error 004: function "ClearChatbox" is not implemented
D:\BacUp 11.24\saveG RPG\gamemodes\saveG.pwn(6075) : error 004: function "ClearChatbox" is not implemented

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


26 Errors.

<a href="http://www.game-state.eu/94.60.40.50:7777/"><img src="http://www.game-state.eu/94.60.40.50:7777/n-560x95_FFFFFF_FFFFFF_000000_000000.png" alt="www.Game-State.eu" style="border-style: none;" /></a>

Posted
            else if(strcmp(x_job,"mechanic",true) == 0)
            {
                if(PlayerInfo[playerid][pJob] != 7)
                {
                    SendClientMessage(playerid, COLOR_GREY, "   Nu esti Car Mechanic !");
                    return 1;
                }
                if(MechanicCallTime[playerid] > 0)
                {
                    SendClientMessage(playerid, COLOR_GREY, "   You have already accepted a Mechanic Call !");
                    return 1;
                }
                if(PlayerOnMission[playerid] > 0)
                {
                    SendClientMessage(playerid, COLOR_GREY, "   On a mission right now, can't use this command !");
                    return 1;
                }
                if(MechanicCall < 999)
                {
                    if(IsPlayerConnected(MechanicCall))
                    {
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                    	GetPlayerName(MechanicCall, giveplayer, sizeof(giveplayer));
                    	format(string, sizeof(string), "* You have accepted the Mechanic Call from %s, you have 30 Seconds to get there.",giveplayer);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* After the 30 Seconds the Red Marker will dissapear.");
                        format(string, sizeof(string), "* Car Mechanic %s has accepted your Mechanic Call please wait at your current Position.",sendername);
                        SendClientMessage(MechanicCall, COLOR_LIGHTBLUE, string);
                        new Float:X,Float:Y,Float:Z;
                        GetPlayerPos(MechanicCall, X, Y, Z);
                        SetPlayerCheckpoint(playerid, X, Y, Z, 5);
                        GameTextForPlayer(playerid, "~w~Mechanic Caller~n~~r~Goto redmarker", 5000, 1);
                        MechanicCallTime[playerid] = 1;
                        MechanicCall = 999;
                        return 1;
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "   No-one called for a Car Mechanic yet !");
                	return 1;
                }
            }	
            else if(strcmp(x_job,"refill",true) == 0)
            {
                if(RefillOffer[playerid] < 999)
                {
                    if(IsPlayerConnected(RefillOffer[playerid]))
                    {
                        if(GetPlayerMoney(playerid) > RefillPrice[playerid])
                        {
                            GetPlayerName(RefillOffer[playerid], giveplayer, sizeof(giveplayer));
                            GetPlayerName(playerid, sendername, sizeof(sendername));
                            new car = gLastCar[playerid];
                            new fuel;
                            PlayerInfo[RefillOffer[playerid]][pMechSkill] ++;
                            if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 50)
                            { SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 2, you can add more Fuel to any Players Cars."); }
                            else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 100)
                            { SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 3, you can add more Fuel to any Players Cars."); }
                            else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 200)
                            { SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 4, you can add more Fuel to any Players Cars."); }
                            else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 400)
                            { SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 5, you can add more Fuel to any Players Cars."); }
                            new level = PlayerInfo[RefillOffer[playerid]][pMechSkill];
                            if(level >= 0 && level <= 50)
                            { fuel = 15; }
                            else if(level >= 51 && level <= 100)
                            { fuel = 40; }
                            else if(level >= 101 && level <= 200)
                            { fuel = 60; }
                            else if(level >= 201 && level <= 400)
                            { fuel = 80; }
                            else if(level >= 401)
                            { fuel = 100; }
                            format(string, sizeof(string), "* You refilled your car with %d%, for $%d by Car Mechanic %s.",fuel,RefillPrice[playerid],giveplayer);
                            SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                            format(string, sizeof(string), "* You refilled %s's car with %d%, the $%d has been added to your PayCheck.",sendername,fuel,RefillPrice[playerid]);
                            SendClientMessage(RefillOffer[playerid], COLOR_LIGHTBLUE, string);
                            PlayerInfo[RefillOffer[playerid]][pPayCheck] += RefillPrice[playerid];
                            GivePlayerMoney(playerid, -RefillPrice[playerid]);
                            if(Gas[car] < 110) { Gas[car] += fuel; }
                            RefillOffer[playerid] = 999;
                            RefillPrice[playerid] = 0;
                            return 1;
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   You cant afford the Refill !");
                            return 1;
                        }
                    }	
                    return 1;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "   No-one offered to Refill your Car !");
                    return 1;
                }
            }	

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

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