Jump to content
  • 0

Question

Posted

Ce este in neregula cu acest dialog l-am adaugat in GM si primesc erori la compile.

Cod:[pawn]if(dialogid == dgunslotlist)

{

    if(response)

    {

        if(listitem == 0)

{

    if(PlayerInfo[playerid][pDGun1] > 0)

    {

        SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 1 este ocupat deja de o arma");

        ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide");

    }

    else

    {

ShowPlayerDialog(playerid,slot1,DIALOG_STYLE_LIST,"Slot 1", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close");

}

}

if(listitem == 1)

{

    if(PlayerInfo[playerid][pDGun2] > 0)

    {

        SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 2 este ocupat deja de o arma");

        ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide");

    }

    else

    {

ShowPlayerDialog(playerid,slot2,DIALOG_STYLE_LIST,"Slot 2", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close");

}

}

if(listitem == 2)

{

    if(PlayerInfo[playerid][pDGun3] > 0)

    {

        SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 3 este ocupat deja de o arma");

        ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide");

    }

    else

    {

    ShowPlayerDialog(playerid,slot3,DIALOG_STYLE_LIST,"Slot 3", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close");

}

}

if(listitem == 3)

{

    if(PlayerInfo[playerid][pDGun4] > 0)

    {

        SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 4 este ocupat deja de o arma");

        ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide");

    }

    else

    {

ShowPlayerDialog(playerid,slot4,DIALOG_STYLE_LIST,"Slot 4", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close");

}

}

if(listitem == 4)

{

    if(PlayerInfo[playerid][pDGun5] > 0)

    {

      SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 5 este ocupat deja de o arma");

        ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide");

    }

    else

    {

ShowPlayerDialog(playerid,slot5,DIALOG_STYLE_LIST,"Slot 5", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close");

}

}

}

return 1;

}

if(dialogid == slot1)

{

    if(response)

{

if(listitem == 0)

{

PlayerInfo[playerid][pDGun1] = 24;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");

OnPlayerUpdate(playerid);

ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 1)

{

PlayerInfo[playerid][pDGun1] = 32;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 2)

{

    PlayerInfo[playerid][pDGun1] = 31;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 3)

{

PlayerInfo[playerid][pDGun1] = 29;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 4)

{

    PlayerInfo[playerid][pDGun1] = 30;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 5)

{

PlayerInfo[playerid][pDGun1] = 33;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 6)

{

PlayerInfo[playerid][pDGun1] = 28;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 7)

{

    PlayerInfo[playerid][pDGun1] = 25;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

}

return 1;

}

if(dialogid == slot2)

{

    if(response)

{

if(listitem == 0)

{

PlayerInfo[playerid][pDGun2] = 24;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 1)

{

PlayerInfo[playerid][pDGun2] = 32;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 2)

{

    PlayerInfo[playerid][pDGun2] = 31;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 3)

{

PlayerInfo[playerid][pDGun2] = 29;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 4)

{

    PlayerInfo[playerid][pDGun2] = 30;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 5)

{

PlayerInfo[playerid][pDGun2] = 33;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 6)

{

PlayerInfo[playerid][pDGun2] = 28;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 7)

{

    PlayerInfo[playerid][pDGun2] = 25;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

}

return 1;

}

if(dialogid == slot3)

{

    if(response)

{

if(listitem == 0)

{

PlayerInfo[playerid][pDGun3] = 24;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 1)

{

PlayerInfo[playerid][pDGun3] = 32;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 2)

{

    PlayerInfo[playerid][pDGun3] = 31;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 3)

{

PlayerInfo[playerid][pDGun3] = 29;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 4)

{

    PlayerInfo[playerid][pDGun3] = 30;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");

OnPlayerUpdate(playerid);

}

if(listitem == 5)

{

PlayerInfo[playerid][pDGun3] = 33;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 6)

{

PlayerInfo[playerid][pDGun3] = 28;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 7)

{

    PlayerInfo[playerid][pDGun3] = 25;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

}

return 1;

}

if(dialogid == slot4)

{

    if(response)

{

if(listitem == 0)

{

PlayerInfo[playerid][pDGun4] = 24;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 1)

{

PlayerInfo[playerid][pDGun4] = 32;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 2)

{

    PlayerInfo[playerid][pDGun4] = 31;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 3)

{

PlayerInfo[playerid][pDGun4] = 29;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 4)

{

    PlayerInfo[playerid][pDGun4] = 30;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 5)

{

PlayerInfo[playerid][pDGun4] = 33;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 6)

{

PlayerInfo[playerid][pDGun4] = 28;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 7)

{

    PlayerInfo[playerid][pDGun4] = 25;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

}

return 1;

}

if(dialogid == slot5)

{

    if(response)

{

if(listitem == 0)

{

PlayerInfo[playerid][pDGun5] = 24;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 1)

{

PlayerInfo[playerid][pDGun5] = 32;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 2)

{

    PlayerInfo[playerid][pDGun5] = 31;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 3)

{

PlayerInfo[playerid][pDGun5] = 29;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 4)

{

    PlayerInfo[playerid][pDGun5] = 30;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");

OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 5)

{

PlayerInfo[playerid][pDGun5] = 33;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");

OnPlayerUpdate(playerid);

ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 6)

{

PlayerInfo[playerid][pDGun5] = 28;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");

OnPlayerUpdate(playerid);

ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

if(listitem == 7)

{

    PlayerInfo[playerid][pDGun5] = 25;

pgun[playerid] -= 1;

SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");

OnPlayerUpdate(playerid);

ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");

}

}

return 1;

}

if(dialogid == dgunrespawn)

{

if(response)

{

    SendClientMessage(playerid, COLOR_GREY, " * You have been respawned");

    SpawnPlayer(playerid);

}

else

{

    SendClientMessage(playerid, COLOR_GREY, " * Acum cere respawn unui helper...");

}

}[/pawn]

Erori:

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13160) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13162) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13164) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13166) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13171) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13176) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13178) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13183) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13188) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13190) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13195) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13200) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13202) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13207) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13212) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13214) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13219) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13225) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13227) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13229) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13231) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13236) : error 021: symbol already defined: "OnPlayerUpdate"

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13239) : error 010: invalid function or declaration

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13244) : error 021: symbol already defined: "OnPlayerUpdate"

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13246) : error 054: unmatched closing brace ("}")

C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13247) : error 010: invalid function or declaration

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

26 Errors.

Am cautat poate nu este inchisa vreo } dar nu am gasit probleme de aceia am decis sa primesc putin sprijin de la voi!

2 answers to this question

Recommended Posts

Posted

posteaza fiecare linie unde iti da eroare pe rand

<a href="http://www.game-state.com/94.177.106.162:7777/"><img src="http://www.game-state.com/94.177.106.162:7777/430x73_FFFFFF_FF9900_000000_000000.png" alt="www.Game-State.com" style="border-style: none;" /></a>

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.