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Question
Andr3w
Ce este in neregula cu acest dialog l-am adaugat in GM si primesc erori la compile.
Cod:[pawn]if(dialogid == dgunslotlist)
{
if(response)
{
if(listitem == 0)
{
if(PlayerInfo[playerid][pDGun1] > 0)
{
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 1 este ocupat deja de o arma");
ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide");
}
else
{
ShowPlayerDialog(playerid,slot1,DIALOG_STYLE_LIST,"Slot 1", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close");
}
}
if(listitem == 1)
{
if(PlayerInfo[playerid][pDGun2] > 0)
{
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 2 este ocupat deja de o arma");
ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide");
}
else
{
ShowPlayerDialog(playerid,slot2,DIALOG_STYLE_LIST,"Slot 2", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close");
}
}
if(listitem == 2)
{
if(PlayerInfo[playerid][pDGun3] > 0)
{
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 3 este ocupat deja de o arma");
ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide");
}
else
{
ShowPlayerDialog(playerid,slot3,DIALOG_STYLE_LIST,"Slot 3", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close");
}
}
if(listitem == 3)
{
if(PlayerInfo[playerid][pDGun4] > 0)
{
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 4 este ocupat deja de o arma");
ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide");
}
else
{
ShowPlayerDialog(playerid,slot4,DIALOG_STYLE_LIST,"Slot 4", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close");
}
}
if(listitem == 4)
{
if(PlayerInfo[playerid][pDGun5] > 0)
{
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 5 este ocupat deja de o arma");
ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide");
}
else
{
ShowPlayerDialog(playerid,slot5,DIALOG_STYLE_LIST,"Slot 5", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close");
}
}
}
return 1;
}
if(dialogid == slot1)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pDGun1] = 24;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");
OnPlayerUpdate(playerid);
ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 1)
{
PlayerInfo[playerid][pDGun1] = 32;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 2)
{
PlayerInfo[playerid][pDGun1] = 31;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 3)
{
PlayerInfo[playerid][pDGun1] = 29;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 4)
{
PlayerInfo[playerid][pDGun1] = 30;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 5)
{
PlayerInfo[playerid][pDGun1] = 33;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 6)
{
PlayerInfo[playerid][pDGun1] = 28;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 7)
{
PlayerInfo[playerid][pDGun1] = 25;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
}
return 1;
}
if(dialogid == slot2)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pDGun2] = 24;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 1)
{
PlayerInfo[playerid][pDGun2] = 32;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 2)
{
PlayerInfo[playerid][pDGun2] = 31;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 3)
{
PlayerInfo[playerid][pDGun2] = 29;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 4)
{
PlayerInfo[playerid][pDGun2] = 30;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 5)
{
PlayerInfo[playerid][pDGun2] = 33;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 6)
{
PlayerInfo[playerid][pDGun2] = 28;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 7)
{
PlayerInfo[playerid][pDGun2] = 25;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
}
return 1;
}
if(dialogid == slot3)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pDGun3] = 24;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 1)
{
PlayerInfo[playerid][pDGun3] = 32;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 2)
{
PlayerInfo[playerid][pDGun3] = 31;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 3)
{
PlayerInfo[playerid][pDGun3] = 29;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 4)
{
PlayerInfo[playerid][pDGun3] = 30;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");
OnPlayerUpdate(playerid);
}
if(listitem == 5)
{
PlayerInfo[playerid][pDGun3] = 33;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 6)
{
PlayerInfo[playerid][pDGun3] = 28;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 7)
{
PlayerInfo[playerid][pDGun3] = 25;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
}
return 1;
}
if(dialogid == slot4)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pDGun4] = 24;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 1)
{
PlayerInfo[playerid][pDGun4] = 32;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 2)
{
PlayerInfo[playerid][pDGun4] = 31;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 3)
{
PlayerInfo[playerid][pDGun4] = 29;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 4)
{
PlayerInfo[playerid][pDGun4] = 30;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 5)
{
PlayerInfo[playerid][pDGun4] = 33;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 6)
{
PlayerInfo[playerid][pDGun4] = 28;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 7)
{
PlayerInfo[playerid][pDGun4] = 25;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
}
return 1;
}
if(dialogid == slot5)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pDGun5] = 24;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 1)
{
PlayerInfo[playerid][pDGun5] = 32;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 2)
{
PlayerInfo[playerid][pDGun5] = 31;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 3)
{
PlayerInfo[playerid][pDGun5] = 29;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 4)
{
PlayerInfo[playerid][pDGun5] = 30;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 5)
{
PlayerInfo[playerid][pDGun5] = 33;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");
OnPlayerUpdate(playerid);
ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 6)
{
PlayerInfo[playerid][pDGun5] = 28;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");
OnPlayerUpdate(playerid);
ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 7)
{
PlayerInfo[playerid][pDGun5] = 25;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");
OnPlayerUpdate(playerid);
ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
}
return 1;
}
if(dialogid == dgunrespawn)
{
if(response)
{
SendClientMessage(playerid, COLOR_GREY, " * You have been respawned");
SpawnPlayer(playerid);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " * Acum cere respawn unui helper...");
}
}[/pawn]
Erori:
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13160) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13162) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13164) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13166) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13171) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13176) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13178) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13183) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13188) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13190) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13195) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13200) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13202) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13207) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13212) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13214) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13219) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13225) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13227) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13229) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13231) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13236) : error 021: symbol already defined: "OnPlayerUpdate"
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13239) : error 010: invalid function or declaration
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13244) : error 021: symbol already defined: "OnPlayerUpdate"
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13246) : error 054: unmatched closing brace ("}")
C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13247) : error 010: invalid function or declaration
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
26 Errors.
Am cautat poate nu este inchisa vreo } dar nu am gasit probleme de aceia am decis sa primesc putin sprijin de la voi!
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