Ce este in neregula cu acest dialog l-am adaugat in GM si primesc erori la compile. Cod:[pawn]if(dialogid == dgunslotlist) { if(response) { if(listitem == 0) { if(PlayerInfo[playerid][pDGun1] > 0) { SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 1 este ocupat deja de o arma"); ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide"); } else { ShowPlayerDialog(playerid,slot1,DIALOG_STYLE_LIST,"Slot 1", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close"); } } if(listitem == 1) { if(PlayerInfo[playerid][pDGun2] > 0) { SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 2 este ocupat deja de o arma"); ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide"); } else { ShowPlayerDialog(playerid,slot2,DIALOG_STYLE_LIST,"Slot 2", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close"); } } if(listitem == 2) { if(PlayerInfo[playerid][pDGun3] > 0) { SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 3 este ocupat deja de o arma"); ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide"); } else { ShowPlayerDialog(playerid,slot3,DIALOG_STYLE_LIST,"Slot 3", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close"); } } if(listitem == 3) { if(PlayerInfo[playerid][pDGun4] > 0) { SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 4 este ocupat deja de o arma"); ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide"); } else { ShowPlayerDialog(playerid,slot4,DIALOG_STYLE_LIST,"Slot 4", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close"); } } if(listitem == 4) { if(PlayerInfo[playerid][pDGun5] > 0) { SendClientMessage(playerid, COLOR_LIGHTGREEN, " Slotul 5 este ocupat deja de o arma"); ShowPlayerDialog(playerid,dgunslotlist,DIALOG_STYLE_LIST,"Alege slotul","Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5","Ok","Inchide"); } else { ShowPlayerDialog(playerid,slot5,DIALOG_STYLE_LIST,"Slot 5", "Deagle\nTec9\nM4\nMp5\nAk47\nRifle\nUzzi\nShotgun","Ok","Close"); } } } return 1; } if(dialogid == slot1) { if(response) { if(listitem == 0) { PlayerInfo[playerid][pDGun1] = 24; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading..."); OnPlayerUpdate(playerid); ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 1) { PlayerInfo[playerid][pDGun1] = 32; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 2) { PlayerInfo[playerid][pDGun1] = 31; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 3) { PlayerInfo[playerid][pDGun1] = 29; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 4) { PlayerInfo[playerid][pDGun1] = 30; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 5) { PlayerInfo[playerid][pDGun1] = 33; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 6) { PlayerInfo[playerid][pDGun1] = 28; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 7) { PlayerInfo[playerid][pDGun1] = 25; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } } return 1; } if(dialogid == slot2) { if(response) { if(listitem == 0) { PlayerInfo[playerid][pDGun2] = 24; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 1) { PlayerInfo[playerid][pDGun2] = 32; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 2) { PlayerInfo[playerid][pDGun2] = 31; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 3) { PlayerInfo[playerid][pDGun2] = 29; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 4) { PlayerInfo[playerid][pDGun2] = 30; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 5) { PlayerInfo[playerid][pDGun2] = 33; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 6) { PlayerInfo[playerid][pDGun2] = 28; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 7) { PlayerInfo[playerid][pDGun2] = 25; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } } return 1; } if(dialogid == slot3) { if(response) { if(listitem == 0) { PlayerInfo[playerid][pDGun3] = 24; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 1) { PlayerInfo[playerid][pDGun3] = 32; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 2) { PlayerInfo[playerid][pDGun3] = 31; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 3) { PlayerInfo[playerid][pDGun3] = 29; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 4) { PlayerInfo[playerid][pDGun3] = 30; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading..."); OnPlayerUpdate(playerid); } if(listitem == 5) { PlayerInfo[playerid][pDGun3] = 33; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 6) { PlayerInfo[playerid][pDGun3] = 28; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 7) { PlayerInfo[playerid][pDGun3] = 25; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } } return 1; } if(dialogid == slot4) { if(response) { if(listitem == 0) { PlayerInfo[playerid][pDGun4] = 24; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 1) { PlayerInfo[playerid][pDGun4] = 32; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 2) { PlayerInfo[playerid][pDGun4] = 31; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 3) { PlayerInfo[playerid][pDGun4] = 29; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 4) { PlayerInfo[playerid][pDGun4] = 30; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 5) { PlayerInfo[playerid][pDGun4] = 33; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 6) { PlayerInfo[playerid][pDGun4] = 28; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 7) { PlayerInfo[playerid][pDGun4] = 25; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } } return 1; } if(dialogid == slot5) { if(response) { if(listitem == 0) { PlayerInfo[playerid][pDGun5] = 24; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 1) { PlayerInfo[playerid][pDGun5] = 32; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 2) { PlayerInfo[playerid][pDGun5] = 31; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 3) { PlayerInfo[playerid][pDGun5] = 29; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 4) { PlayerInfo[playerid][pDGun5] = 30; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 5) { PlayerInfo[playerid][pDGun5] = 33; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading..."); OnPlayerUpdate(playerid); ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 6) { PlayerInfo[playerid][pDGun5] = 28; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading..."); OnPlayerUpdate(playerid); ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 7) { PlayerInfo[playerid][pDGun5] = 25; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading..."); OnPlayerUpdate(playerid); ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } } return 1; } if(dialogid == dgunrespawn) { if(response) { SendClientMessage(playerid, COLOR_GREY, " * You have been respawned"); SpawnPlayer(playerid); } else { SendClientMessage(playerid, COLOR_GREY, " * Acum cere respawn unui helper..."); } }[/pawn] Erori: C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13160) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13162) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13164) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13166) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13171) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13176) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13178) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13183) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13188) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13190) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13195) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13200) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13202) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13207) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13212) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13214) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13219) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13225) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13227) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13229) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13231) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13236) : error 021: symbol already defined: "OnPlayerUpdate" C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13239) : error 010: invalid function or declaration C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13244) : error 021: symbol already defined: "OnPlayerUpdate" C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13246) : error 054: unmatched closing brace ("}") C:\Documents and Settings\Andrei&Marian\Desktop\swaG RPG v0.3\swaG RPG\gamemodes\Rp.pwn(13247) : error 010: invalid function or declaration Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors. Am cautat poate nu este inchisa vreo } dar nu am gasit probleme de aceia am decis sa primesc putin sprijin de la voi!