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Cum sa faci o masina personala o noua metoda!


NaGaz000r

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Salut azi va voi invata sa faceti masini personale mult mai usor , si foarte usor de invat let's begin!

Mai intai ca sa putem incepe vom avea nevoie de include ZCMD si incepem asa :

[pawn]#include <a_samp> // include a_samp //

#include <zcmd> // de care ne vom ajuta la comenzi!//[/pawn]

Acuma vom definii propietarul de ex:Rock!

[pawn]#define R_Car                                              "Rock"//R_Car - masina , iar "Rock" - numele juc.[/pawn]

Ca sa puteti adauga masina va duceti in samp gasiti un loc unde vreti voi si dati /save,dupa care in C:/mydocuments/gtasa/samp/savedpositions.txt il deschideti si veti avea colo ceva de genu AddStaticVehicle(vehicleid,posx,posy,posz,carcolor1,carcolor2) dar cand ve-ti adauga voi in GM/FS va arata asa: [pawn]AddStaticVehicle(562,-1988.4819,275.2540,34.8352,235.3289,53,76);[/pawn]

Dar pana acolo mai avem acuma trebuie sa creem masina !

[pawn]new rcar; // Rock Car - dar asta o vom folosi abia pe la sfarsit! //[/pawn]

Acum ca sa putem face comanda /mycar mai scurta si mai eficienta vom crea 5 stockuri ca sa ne fie mai usor la identificat!

[pawn]stock PlayerName(playerid) // acest lucru ne va ajuta ca sa identificam daca este sau nu Rock! //

{

new Name[MAX_PLAYER_NAME] // functia ce ne va ajuta sa-i identificam numele!

GetPlayerName(playerid, Name, 24);

return Name;

}

stock Eroare(playerid, EID) // aceasta functie ne va ajuta in caz ca el nu ESTE ROCK! //

{

new string[90];

if(EID == 1)

{

    format(string, 90, "~w~Nu esti proprietarul meu ~n~~r~%s", R_Car); // Asta ii va aparea daca nu este ROCK!

}

return GameTextForPlayer(playerid, string, 5000, 4); // Daca vreti puteti folosi SendClientMessage , dar e mai frumos cu GameTextForPlayer!

}

stock Felicitari(playerid) // aceste 2 stockuri sunt optionale dar mi se pare mai usor asa! //

{

return SendClientMessage(playerid, 0xFF0000AA, "Felicitari ti-ai spawnat masina personala Rock!");

}

stock Sorry(playerid)

{

return SendClientMessage(playerid, 0xFF0000AA, "Sorry: Ai deja un vehicul, iesi din el pentru a putea folosi comanda");

}

// Acuma urmeaza un stock tot optional dar este mai frumos asa cu el e mai mult pt a atasa obiecte pe vehicul! //

stock Masina()

{

// acuma eu le-am facut deja obiectele dar voi va puteti face cum vreti voi! //

new obiect192, obiect202, obiect212, obiect222, obiect232, obiect242,

    obiect252, obiect262, obiect272, obiect282, obiect292, obiect302;

rcar = AddStaticVehicle(562,-1988.4819,275.2540,34.8352,235.3289,53,76); // Asta este masina si locul unde se va afla!

// Acuma urmeaza sa creem HOLDURILE ! //

obiect192 = CreateObject(18647,0,0,-1000,0,0,0,100);         obiect202 = CreateObject(18647,0,0,-1000,0,0,0,100);

obiect212 = CreateObject(362,0,0,-1000,0,0,0,100); obiect222 = CreateObject(362,0,0,-1000,0,0,0,100);

obiect232 = CreateObject(359,0,0,-1000,0,0,0,100); obiect242 = CreateObject(359,0,0,-1000,0,0,0,100);

obiect252 = CreateObject(19419,0,0,-1000,0,0,0,100);         obiect262 = CreateObject(18646,0,0,-1000,0,0,0,100);

obiect272 = CreateObject(359,0,0,-1000,0,0,0,100); obiect282 = CreateObject(359,0,0,-1000,0,0,0,100);

obiect292 = CreateObject(18688,0,0,-1000,0,0,0,100);         obiect302 = CreateObject(18688,0,0,-1000,0,0,0,100);

// Si le atasam acuma cu AttachObjectToVehicle //

AttachObjectToVehicle(obiect192, rcar, -0.824999,0.150000,-0.375000,0.000000,0.000000,0.000000);

AttachObjectToVehicle(obiect202, rcar, 0.674999,0.150000,-0.375000,0.000000,0.000000,0.000000);

AttachObjectToVehicle(obiect212, rcar, 0.749999,0.750000,0.299999,0.000001,2.700001,94.499977);

AttachObjectToVehicle(obiect222, rcar, -0.600000,0.750000,0.299999,0.000001,2.700001,91.799980);

AttachObjectToVehicle(obiect232, rcar, -0.449999,0.000000,0.749999,0.000000,0.000000,89.099983);

AttachObjectToVehicle(obiect242, rcar, 0.524999,0.000000,0.749999,0.000000,0.000000,89.099983);

AttachObjectToVehicle(obiect252, rcar, 0.000000,-1.950000,0.375000,0.000000,0.000000,-0.000002);

AttachObjectToVehicle(obiect262, rcar, 0.000000,-0.375000,0.824999,0.000000,0.000000,0.000000);

AttachObjectToVehicle(obiect272, rcar, -0.974999,-1.350000,0.300000,-45.900009,0.000000,89.099983);

AttachObjectToVehicle(obiect282, rcar, 0.974999,-1.350000,0.300000,45.900005,0.000000,89.099983);

AttachObjectToVehicle(obiect292, rcar, 0.749999,-1.424999,-2.025000,0.000000,0.000000,0.000000);

AttachObjectToVehicle(obiect302, rcar, -1.200000,-1.424999,-2.025000,0.000000,0.000000,0.000000);

}

[/pawn]

Atentie dupa ce ati terminat stock Masina() va intoarceti sus la public OnPlayerGameModeInit si adaugati Masina(); // ca sa incarce masina cu obiectele! ;) //

Daca nu va descurcati va arat eu cum ar trebui sa arate!

[pawn]public OnGameModeInit()

Masina();

// restul ....//

return 1 ;

}[/pawn]

Acuma am terminat cu stockurile vom trece la urmatoarea etapa si anume sa facem sa-l dea afara din masina daca se urca in ea!

[pawn]

public OnPlayerStateChange(playerid, newstate, oldstate)

{

  new vehicleid = GetPlayerVehicleID(playerid);

//--------------------------------------------------------------------------

if(newstate == PLAYER_STATE_DRIVER)

{

    if(vehicleid == rcar) // Verifica daca masina e Rock_Car adica rcar! //

    {

if(strcmp(PlayerName(playerid), R_Car, true) == 0 || IsPlayerAdmin(playerid)) // eu am facut in asa fel incat si RCON sa poata sa o foloseasca daca nu vreti scoateti! //

  {

return 1;

}

else

{

GetPlayerPos(playerid, x,y,z); SetPlayerPos(playerid, x,y,z+5);

return Eroare(playerid, 1);

}

}

          return 1 ;

}[/pawn]

Acuma vom trece la comanda /mycar este optional .... daca vreti o puneti daca nu nu!

[pawn]CMD:mycar(playerid, params[])

{

if(strcmp(PlayerName(playerid), R_Car, true) == 0)

{

if(!IsPlayerInAnyVehicle(playerid))

{

    GetPlayerPos(playerid, x,y,z); SetVehiclePos(rcar, x+2,y+2,z);

    PutPlayerInVehicle(playerid, rcar, 0);   Felicitari(playerid);

}

else Sorry(playerid);

}

      return 1;

}[/pawn]

Astept parerile voastre bune/rele daca este vreo problema va rog sa imi spuneti !

Thanks

Daca ai nevoie de ajutor add : FX_CUVEE!

<a href="http://www.game-state.com/84.247.54.173:7777/"><img src="http://www.game-state.com/84.247.54.173:7777/n-560x95_FFFFFF_FFFFFF_000000_000000.png" alt="www.Game-State.com" style="border-style: none;" />

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Na eu asa fac si mi se pare usor si eficient dar fiecare cu parerea lui !

Daca ai nevoie de ajutor add : FX_CUVEE!

<a href="http://www.game-state.com/84.247.54.173:7777/"><img src="http://www.game-state.com/84.247.54.173:7777/n-560x95_FFFFFF_FFFFFF_000000_000000.png" alt="www.Game-State.com" style="border-style: none;" />

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  • 9 months later...

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