Jump to content
  • 0

Problema heal


danut

Question

SAlut SAMP.

Am un bug la heal, cand trag in cineva scade si creste la loc.

Am mai reparat bugul asta, am adaugat functia OnPlayerGiveDamage, dar nu o mai gasesc.

O fi de la OnPlayerTakeDamage?

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)

{

    if(issuerid == INVALID_PLAYER_ID)

    {

RealHealth[playerid] -= amount;

SetPlayerHealthEx(playerid,RealHealth[playerid]);

    }

    if(issuerid != INVALID_PLAYER_ID)

    {

        SetPlayerHealthEx(playerid,RealHealth[playerid]);

    if(GetPlayerCameraMode(issuerid) != 53 || !IsPlayerConnected(issuerid)) return 1;

if(weaponid == 24 || weaponid == 25)

{

{

new targetplayer = GetPlayerTargetPlayer(issuerid);

if(targetplayer == INVALID_PLAYER_ID)

{

  new name[50];

  new string[256];

  GetPlayerName(issuerid,name,50);

  format(string,256,"AdmWarning: %s (%d) might be using joypad (/recon %d)",name,issuerid,issuerid);

  ABroadCast(COLOR_LIGHTRED,string,1);

  return 1;

}

}

}

}

    return 1;

}

Link to comment
Share on other sites

4 answers to this question

Recommended Posts

Poi ii logic ca ii creste la loc din moment ce tu setezi sa ii dai viata de fiecare cand tragi in el. Iar cele doua trebuie inversate dupa parerea mea.Deoarece  "  if(issuerid == INVALID_PLAYER_ID) " inseamna ca player sa sinucis,    if(issuerid != INVALID_PLAYER_ID)  inseamna ca a fost ucis de cineva.

Link to comment
Share on other sites

Am facut ce ai zis, viata mai face ceva probleme dar nu asa de rau.

Cand omor pe cineva, nu-l baga in jail.

Cand am un contract pe cineva si il omor, nu se intampla nimic.

Imi puteti da si mie functia OnPlayerGiveDamage?

Ar trebui sa verifici daca viata in cel care trage este 0 sau minima 5-10. Si atunci il bagi la jail :)

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.