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problema /bonusmission


crazyzee

Question

Salut , am adaugat si eu comanda /bonusmission , toate bune si frumoase , insa dupa ce termin de facut misiunea nu se inregistreaza la /bonusmission .... adica ramane mission pased 0/10

[pawn]if(strcmp(cmd, "/bonusmission", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

    SendClientMessage(playerid, COLOR_GREY,"*** {EF9603}Level 1{737373} *** {FB0500}10 {737373}mission passed - {FFB700}100.000$ + 5 respect points + 5 coin");

SendClientMessage(playerid, COLOR_GREY,"*** {EF9603}Level 2{737373} *** {FB0500}30 {737373}mission passed - {FFB700}250.000$ + 15 respect points + 15 coin.");

SendClientMessage(playerid, COLOR_GREY,"*** {EF9603}Level 3{737373} *** {FB0500}50 {737373}mission passed - {FFB700}500.000$ + 30 respect points + 30 coin.");

SendClientMessage(playerid, COLOR_GREY,"*** {EF9603}Level 4{737373} *** {FB0500}100 {737373}mission passed - {FFB700}1.000.000$ + 1 level + 45 coin.");

new misiuni = PlayerInfo[playerid][pCompMission];

if ( PlayerInfo[playerid][pCompMission] < 10)

{

      SendClientMessage(playerid, COLOR_GREY,"*** You are {FF00FF}level 1.");

      format(string, 256 ,"*** Completed mission {FFFFFF}[{FB0500}%d/10{FFFFFF}]", misiuni);

      SendClientMessage(playerid, COLOR_GREY, string);

      return 1;

}

if ( PlayerInfo[playerid][pCompMission] < 30)

{

      SendClientMessage(playerid, COLOR_GREY,"*** You are {FF00FF}level 2.");

      format(string, 256 ,"*** Completed mission {FFFFFF}[{FB0500}%d/30{FFFFFF}]", misiuni);

      SendClientMessage(playerid, COLOR_GREY, string);

      return 1;

}

if ( PlayerInfo[playerid][pCompMission] < 50)

{

      SendClientMessage(playerid, COLOR_GREY,"*** You are {FF00FF}level 3.");

      format(string, 256 ,"*** Completed mission {FFFFFF}[{FB0500}%d/50{FFFFFF}]", misiuni);

      SendClientMessage(playerid, COLOR_GREY, string);

      return 1;

}

if ( PlayerInfo[playerid][pCompMission] < 100)

{

      SendClientMessage(playerid, COLOR_GREY,"***You are {FF00FF}level 4.");

      format(string, 256 ,"*** Completed mission {FFFFFF}[{FB0500}%d/100{FFFFFF}]", misiuni);

      SendClientMessage(playerid, COLOR_GREY, string);

      return 1;

}

}

return 1;

}[/pawn]

RPG.VIBEPLAY.RO

Recomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!

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6 answers to this question

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Anakin" post="140487" timestamp="1366548402"]

PlayerInfo[playerid][pCompMission] += 10;

Adauga ca sa iti dea cate 10 puncte ca ai parcurs misiunea xD

Si tot asa intelegi ?

si unde trebuie sa adaug asta mai exact?

RPG.VIBEPLAY.RO

Recomand acest server Romanesc bY woozie aka. weedluver aka. undertaker !!

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mai raspunde cineva ?

P.S Gireada nu te deranja sa mai raspunzi la subiectele mele ca am vazut ca faci gat , cu toate ca si tu o arzi pe acolo . Stii u la ce ma refer ;)

[pawn] if(strcmp(cmd, "/bonusmission", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

    SendClientMessage(playerid, COLOR_GREY,"*** {EF9603}Level 1{737373} *** {FB0500}10 {737373}mission passed - {FFB700}100.000$ + 5 respect points + 5 coin");

SendClientMessage(playerid, COLOR_GREY,"*** {EF9603}Level 2{737373} *** {FB0500}30 {737373}mission passed - {FFB700}250.000$ + 15 respect points + 15 coin.");

SendClientMessage(playerid, COLOR_GREY,"*** {EF9603}Level 3{737373} *** {FB0500}50 {737373}mission passed - {FFB700}500.000$ + 30 respect points + 30 coin.");

SendClientMessage(playerid, COLOR_GREY,"*** {EF9603}Level 4{737373} *** {FB0500}100 {737373}mission passed - {FFB700}1.000.000$ + 1 level + 45 coin.");

new misiuni = PlayerInfo[playerid][pCompMission];

if ( PlayerInfo[playerid][pCompMission] < 10)

{

      SendClientMessage(playerid, COLOR_GREY,"*** You are {FF00FF}level 1.");

      format(string, 256 ,"*** Completed mission {FFFFFF}[{FB0500}%d/10{FFFFFF}]", misiuni);

      SendClientMessage(playerid, COLOR_GREY, string);

      PlayerInfo[playerid][pCompMission] += 10;

      return 1;

}

if ( PlayerInfo[playerid][pCompMission] < 30)

{

      SendClientMessage(playerid, COLOR_GREY,"*** You are {FF00FF}level 2.");

      format(string, 256 ,"*** Completed mission {FFFFFF}[{FB0500}%d/30{FFFFFF}]", misiuni);

      SendClientMessage(playerid, COLOR_GREY, string);

      PlayerInfo[playerid][pCompMission] += 10;

      return 1;

}

if ( PlayerInfo[playerid][pCompMission] < 50)

{

      SendClientMessage(playerid, COLOR_GREY,"*** You are {FF00FF}level 3.");

      format(string, 256 ,"*** Completed mission {FFFFFF}[{FB0500}%d/50{FFFFFF}]", misiuni);

      SendClientMessage(playerid, COLOR_GREY, string);

      PlayerInfo[playerid][pCompMission] += 10;

      return 1;

}

if ( PlayerInfo[playerid][pCompMission] < 100)

{

      SendClientMessage(playerid, COLOR_GREY,"***You are {FF00FF}level 4.");

      format(string, 256 ,"*** Completed mission {FFFFFF}[{FB0500}%d/100{FFFFFF}]", misiuni);

      SendClientMessage(playerid, COLOR_GREY, string);

      PlayerInfo[playerid][pCompMission] += 10;

      return 1;

}

}

return 1;

}[/pawn]

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