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Question
Raff
Cine poate va rog frumos sa imi puna asta [pawn]#include <a_samp>
#include <mSelection>
//--------------------------[Defines]-----------------------------------------
#define DIALOG_BG_COLOR 0x4A5A6BBB
#define PREV_BG_COLOR 0x88888899
#define PREV_BG_COLOR2 0xFFFF00AA
#define AMMO 100
#define RLS_CLR "{00C0FF}"
#define CLD_WH "{FFFFFF}"
#define COLOR_WHITE 0xFFFFFFAA
//------------------------------------------------------------------------------
new gunlist = mS_INVALID_LISTID;
public OnFilterScriptInit()
{
gunlist = LoadModelSelectionMenu("gun.txt");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/arme", true) == 0)
{
ShowModelSelectionMenu(playerid, gunlist, "* Ti-ai selectat {00C0FF}Arma!",COLOR_WHITE);
return 1;
}
return 0;
}
public OnPlayerModelSelection(playerid, response, listid, modelid)
{
if(listid == gunlist)
{
if(response)
{
switch(modelid)
{
case 331: GivePlayerWeapon(playerid, 1, AMMO); // Brass Knuckles
case 333: GivePlayerWeapon(playerid, 2, AMMO); // Golf Club
case 334: GivePlayerWeapon(playerid, 3, AMMO); // Nightstick
case 335: GivePlayerWeapon(playerid, 4, AMMO); // Knife
case 336: GivePlayerWeapon(playerid, 5, AMMO); // Baseball Bat
case 337: GivePlayerWeapon(playerid, 6, AMMO); // Shovel
case 338: GivePlayerWeapon(playerid, 7, AMMO); // Pool Cue
case 339: GivePlayerWeapon(playerid, 8, AMMO); // Katana
case 341: GivePlayerWeapon(playerid, 9, AMMO); // Chainsaw
case 321: GivePlayerWeapon(playerid, 10, AMMO); // Double-ended Dildo
case 325: GivePlayerWeapon(playerid, 14, AMMO); // Flowers
case 326: GivePlayerWeapon(playerid, 15, AMMO); // Cane
case 342: GivePlayerWeapon(playerid, 16, AMMO); // Grenade
case 343: GivePlayerWeapon(playerid, 17, AMMO); // Tear Gas
case 344: GivePlayerWeapon(playerid, 18, AMMO); // Molotov Cocktail
case 346: GivePlayerWeapon(playerid, 22, AMMO); // 9mm
case 347: GivePlayerWeapon(playerid, 23, AMMO); // Silenced 9mm
case 348: GivePlayerWeapon(playerid, 24, AMMO); // Desert Eagle
case 349: GivePlayerWeapon(playerid, 25, AMMO); // Shotgun
case 350: GivePlayerWeapon(playerid, 26, AMMO); // Sawnoff
case 351: GivePlayerWeapon(playerid, 27, AMMO); // Combat Shotgun
case 352: GivePlayerWeapon(playerid, 28, AMMO); // Micro SMG/Uzi
case 353: GivePlayerWeapon(playerid, 29, AMMO); // MP5
case 355: GivePlayerWeapon(playerid, 30, AMMO); // AK-47
case 356: GivePlayerWeapon(playerid, 31, AMMO); // M4
case 372: GivePlayerWeapon(playerid, 32, AMMO); // Tec-9
case 357: GivePlayerWeapon(playerid, 33, AMMO); // Country Rifle
case 358: GivePlayerWeapon(playerid, 34, AMMO); // Sniper Rifle
case 359: GivePlayerWeapon(playerid, 35, AMMO); // RPG
case 360: GivePlayerWeapon(playerid, 36, AMMO); // HS Rocket
case 361: GivePlayerWeapon(playerid, 37, AMMO); // Flamethrower
case 362: GivePlayerWeapon(playerid, 38, AMMO); // Minigun
case 363: { GivePlayerWeapon(playerid, 39, AMMO); GivePlayerWeapon(playerid, 40, 1); }// Satchel Charge + Detonator
case 365: GivePlayerWeapon(playerid, 41, AMMO); // Spraycan
case 366: GivePlayerWeapon(playerid, 42, AMMO); // Fire Extinguisher
}
SendClientMessage(playerid, 0xFFFFFFAA, "* Arma a fost {00C0FF}Selectata{FFFFFF}!");
}
else SendClientMessage(playerid, 0xFFFFFFAA, "* Ai iesit din {00C0FF}Weapons Selections{FFFFFF}!");
return 1;
}
return 1;
}[/pawn]
cu asta [pawn]#include <a_samp>
#include <mSelection>
#define RLS_CLR "{00C0FF}"
#define CLD_WH "{FFFFFF}"
#define COLOR_WHITE 0xFFFFFFAA
new vehlist = mS_INVALID_LISTID;
new skinlist = mS_INVALID_LISTID;
public OnFilterScriptInit()
{
vehlist = LoadModelSelectionMenu("vehicle.txt");
skinlist = LoadModelSelectionMenu("skins.txt");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/cars", true) == 0)
{
ShowModelSelectionMenu(playerid, vehlist, "* Whoala, {00C0FF}Masina{FFFFFF}!");
return 1;
}
if(strcmp(cmdtext, "/skin", true) == 0)
{
ShowModelSelectionMenu(playerid, skinlist, "* Select {00C0FF}Skin{FFFFFF}!");
return 1;
}
return 0;
}
public OnPlayerModelSelection(playerid, response, listid, modelid)
{
if(listid == vehlist)
{
if(response)
{
SendClientMessage(playerid, 0xFFFFFFAA, "* Whoala, {00C0FF}Masina{FFFFFF}!");
new Float:pos[3]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
CreateVehicle(modelid, pos[0] + 2.5, pos[1], pos[2] + 2.5, 0.0, random(128), random(128), -1);
}
else SendClientMessage(playerid, 0xFFFFFFAA, "* Ai iesit din {00C0FF}Cars Selections{FFFFFF}!");
return 1;
}
if(listid == skinlist)
{
if(response)
{
SendClientMessage(playerid, 0xFFFFFFAA, "* Skinul a fost {00C0FF}Schimbat{FFFFFF}!");
SetPlayerSkin(playerid, modelid);
}
else SendClientMessage(playerid, 0xFFFFFFAA, "* Ai iesit din {00C0FF}Skin Selections{FFFFFF}!");
return 1;
}
return 1;
}[/pawn]
In una singura
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