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Cine poate va rog frumos sa imi puna asta [pawn]#include <a_samp>

#include <mSelection>

//--------------------------[Defines]-----------------------------------------

#define DIALOG_BG_COLOR 0x4A5A6BBB

#define PREV_BG_COLOR 0x88888899

#define PREV_BG_COLOR2 0xFFFF00AA

#define AMMO 100

#define RLS_CLR "{00C0FF}"

#define CLD_WH  "{FFFFFF}"

#define COLOR_WHITE                                                  0xFFFFFFAA

//------------------------------------------------------------------------------

new gunlist = mS_INVALID_LISTID;

public OnFilterScriptInit()

{

gunlist = LoadModelSelectionMenu("gun.txt");

return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

if(strcmp(cmdtext, "/arme", true) == 0)

{

    ShowModelSelectionMenu(playerid, gunlist, "* Ti-ai selectat {00C0FF}Arma!",COLOR_WHITE);

    return 1;

}

return 0;

}

public OnPlayerModelSelection(playerid, response, listid, modelid)

{

if(listid == gunlist)

{

    if(response)

    {

    switch(modelid)

{

        case 331: GivePlayerWeapon(playerid, 1, AMMO); // Brass Knuckles

        case 333: GivePlayerWeapon(playerid, 2, AMMO); // Golf Club

        case 334: GivePlayerWeapon(playerid, 3, AMMO); // Nightstick

        case 335: GivePlayerWeapon(playerid, 4, AMMO); // Knife

        case 336: GivePlayerWeapon(playerid, 5, AMMO); // Baseball Bat

        case 337: GivePlayerWeapon(playerid, 6, AMMO); // Shovel

        case 338: GivePlayerWeapon(playerid, 7, AMMO); // Pool Cue

        case 339: GivePlayerWeapon(playerid, 8, AMMO); // Katana

        case 341: GivePlayerWeapon(playerid, 9, AMMO); // Chainsaw

        case 321: GivePlayerWeapon(playerid, 10, AMMO); // Double-ended Dildo

        case 325: GivePlayerWeapon(playerid, 14, AMMO); // Flowers

        case 326: GivePlayerWeapon(playerid, 15, AMMO); // Cane

        case 342: GivePlayerWeapon(playerid, 16, AMMO); // Grenade

        case 343: GivePlayerWeapon(playerid, 17, AMMO); // Tear Gas

        case 344: GivePlayerWeapon(playerid, 18, AMMO); // Molotov Cocktail

        case 346: GivePlayerWeapon(playerid, 22, AMMO); // 9mm

        case 347: GivePlayerWeapon(playerid, 23, AMMO); // Silenced 9mm

        case 348: GivePlayerWeapon(playerid, 24, AMMO); // Desert Eagle

        case 349: GivePlayerWeapon(playerid, 25, AMMO); // Shotgun

        case 350: GivePlayerWeapon(playerid, 26, AMMO); // Sawnoff

        case 351: GivePlayerWeapon(playerid, 27, AMMO); // Combat Shotgun

        case 352: GivePlayerWeapon(playerid, 28, AMMO); // Micro SMG/Uzi

        case 353: GivePlayerWeapon(playerid, 29, AMMO); // MP5

        case 355: GivePlayerWeapon(playerid, 30, AMMO); // AK-47

        case 356: GivePlayerWeapon(playerid, 31, AMMO); // M4

        case 372: GivePlayerWeapon(playerid, 32, AMMO); // Tec-9

        case 357: GivePlayerWeapon(playerid, 33, AMMO); // Country Rifle

        case 358: GivePlayerWeapon(playerid, 34, AMMO); // Sniper Rifle

        case 359: GivePlayerWeapon(playerid, 35, AMMO); // RPG

        case 360: GivePlayerWeapon(playerid, 36, AMMO); // HS Rocket

        case 361: GivePlayerWeapon(playerid, 37, AMMO); // Flamethrower

        case 362: GivePlayerWeapon(playerid, 38, AMMO); // Minigun

        case 363: { GivePlayerWeapon(playerid, 39, AMMO); GivePlayerWeapon(playerid, 40, 1); }// Satchel Charge + Detonator

        case 365: GivePlayerWeapon(playerid, 41, AMMO); // Spraycan

        case 366: GivePlayerWeapon(playerid, 42, AMMO); // Fire Extinguisher

}

    SendClientMessage(playerid, 0xFFFFFFAA, "* Arma a fost {00C0FF}Selectata{FFFFFF}!");

    }

    else SendClientMessage(playerid, 0xFFFFFFAA, "* Ai iesit din {00C0FF}Weapons Selections{FFFFFF}!");

    return 1;

}

return 1;

}[/pawn]

cu asta [pawn]#include <a_samp>

#include <mSelection>

#define RLS_CLR "{00C0FF}"

#define CLD_WH  "{FFFFFF}"

#define COLOR_WHITE                                                  0xFFFFFFAA

new vehlist = mS_INVALID_LISTID;

new skinlist = mS_INVALID_LISTID;

public OnFilterScriptInit()

{

    vehlist = LoadModelSelectionMenu("vehicle.txt");

    skinlist = LoadModelSelectionMenu("skins.txt");

    return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

    if(strcmp(cmdtext, "/cars", true) == 0)

    {

        ShowModelSelectionMenu(playerid, vehlist, "* Whoala, {00C0FF}Masina{FFFFFF}!");

        return 1;

    }

    if(strcmp(cmdtext, "/skin", true) == 0)

    {

        ShowModelSelectionMenu(playerid, skinlist, "* Select {00C0FF}Skin{FFFFFF}!");

        return 1;

    }

    return 0;

}

public OnPlayerModelSelection(playerid, response, listid, modelid)

{

    if(listid == vehlist)

    {

        if(response)

        {

            SendClientMessage(playerid, 0xFFFFFFAA, "* Whoala, {00C0FF}Masina{FFFFFF}!");

            new Float:pos[3]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]);

            CreateVehicle(modelid, pos[0] + 2.5, pos[1], pos[2] + 2.5, 0.0, random(128), random(128), -1);

        }

        else SendClientMessage(playerid, 0xFFFFFFAA, "* Ai iesit din {00C0FF}Cars Selections{FFFFFF}!");

        return 1;

    }

    if(listid == skinlist)

    {

        if(response)

        {

            SendClientMessage(playerid, 0xFFFFFFAA, "* Skinul a fost {00C0FF}Schimbat{FFFFFF}!");

            SetPlayerSkin(playerid, modelid);

        }

        else SendClientMessage(playerid, 0xFFFFFFAA, "* Ai iesit din {00C0FF}Skin Selections{FFFFFF}!");

        return 1;

    }

    return 1;

}[/pawn]

In una singura

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4 answers to this question

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Posted

Data viitoare citeste regulamentul calumea.

[pawn]#include <a_samp>

#include <mSelection>

//--------------------------[Defines]-----------------------------------------

#define DIALOG_BG_COLOR 0x4A5A6BBB

#define PREV_BG_COLOR 0x88888899

#define PREV_BG_COLOR2 0xFFFF00AA

#define AMMO 100

#define RLS_CLR "{00C0FF}"

#define CLD_WH  "{FFFFFF}"

#define COLOR_WHITE                                                  0xFFFFFFAA

//------------------------------------------------------------------------------

new gunlist = mS_INVALID_LISTID;

new vehlist = mS_INVALID_LISTID;

new skinlist = mS_INVALID_LISTID;

public OnFilterScriptInit()

{

gunlist = LoadModelSelectionMenu("gun.txt");

vehlist = LoadModelSelectionMenu("vehicle.txt");

    skinlist = LoadModelSelectionMenu("skins.txt");

return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

if(strcmp(cmdtext, "/arme", true) == 0)

{

    ShowModelSelectionMenu(playerid, gunlist, "* Ti-ai selectat {00C0FF}Arma!",COLOR_WHITE);

    return 1;

}

    if(strcmp(cmdtext, "/cars", true) == 0)

    {

        ShowModelSelectionMenu(playerid, vehlist, "* Whoala, {00C0FF}Masina{FFFFFF}!");

        return 1;

    }

    if(strcmp(cmdtext, "/skin", true) == 0)

    {

        ShowModelSelectionMenu(playerid, skinlist, "* Select {00C0FF}Skin{FFFFFF}!");

        return 1;

    }

return 0;

}

public OnPlayerModelSelection(playerid, response, listid, modelid)

{

if(listid == gunlist)

{

    if(response)

    {

    switch(modelid)

{

        case 331: GivePlayerWeapon(playerid, 1, AMMO); // Brass Knuckles

        case 333: GivePlayerWeapon(playerid, 2, AMMO); // Golf Club

        case 334: GivePlayerWeapon(playerid, 3, AMMO); // Nightstick

        case 335: GivePlayerWeapon(playerid, 4, AMMO); // Knife

        case 336: GivePlayerWeapon(playerid, 5, AMMO); // Baseball Bat

        case 337: GivePlayerWeapon(playerid, 6, AMMO); // Shovel

        case 338: GivePlayerWeapon(playerid, 7, AMMO); // Pool Cue

        case 339: GivePlayerWeapon(playerid, 8, AMMO); // Katana

        case 341: GivePlayerWeapon(playerid, 9, AMMO); // Chainsaw

        case 321: GivePlayerWeapon(playerid, 10, AMMO); // Double-ended Dildo

        case 325: GivePlayerWeapon(playerid, 14, AMMO); // Flowers

        case 326: GivePlayerWeapon(playerid, 15, AMMO); // Cane

        case 342: GivePlayerWeapon(playerid, 16, AMMO); // Grenade

        case 343: GivePlayerWeapon(playerid, 17, AMMO); // Tear Gas

        case 344: GivePlayerWeapon(playerid, 18, AMMO); // Molotov Cocktail

        case 346: GivePlayerWeapon(playerid, 22, AMMO); // 9mm

        case 347: GivePlayerWeapon(playerid, 23, AMMO); // Silenced 9mm

        case 348: GivePlayerWeapon(playerid, 24, AMMO); // Desert Eagle

        case 349: GivePlayerWeapon(playerid, 25, AMMO); // Shotgun

        case 350: GivePlayerWeapon(playerid, 26, AMMO); // Sawnoff

        case 351: GivePlayerWeapon(playerid, 27, AMMO); // Combat Shotgun

        case 352: GivePlayerWeapon(playerid, 28, AMMO); // Micro SMG/Uzi

        case 353: GivePlayerWeapon(playerid, 29, AMMO); // MP5

        case 355: GivePlayerWeapon(playerid, 30, AMMO); // AK-47

        case 356: GivePlayerWeapon(playerid, 31, AMMO); // M4

        case 372: GivePlayerWeapon(playerid, 32, AMMO); // Tec-9

        case 357: GivePlayerWeapon(playerid, 33, AMMO); // Country Rifle

        case 358: GivePlayerWeapon(playerid, 34, AMMO); // Sniper Rifle

        case 359: GivePlayerWeapon(playerid, 35, AMMO); // RPG

        case 360: GivePlayerWeapon(playerid, 36, AMMO); // HS Rocket

        case 361: GivePlayerWeapon(playerid, 37, AMMO); // Flamethrower

        case 362: GivePlayerWeapon(playerid, 38, AMMO); // Minigun

        case 363: { GivePlayerWeapon(playerid, 39, AMMO); GivePlayerWeapon(playerid, 40, 1); }// Satchel Charge + Detonator

        case 365: GivePlayerWeapon(playerid, 41, AMMO); // Spraycan

        case 366: GivePlayerWeapon(playerid, 42, AMMO); // Fire Extinguisher

}

    SendClientMessage(playerid, 0xFFFFFFAA, "* Arma a fost {00C0FF}Selectata{FFFFFF}!");

    }

    else SendClientMessage(playerid, 0xFFFFFFAA, "* Ai iesit din {00C0FF}Weapons Selections{FFFFFF}!");

    return 1;

}

if(listid == vehlist)

    {

        if(response)

        {

            SendClientMessage(playerid, 0xFFFFFFAA, "* Whoala, {00C0FF}Masina{FFFFFF}!");

            new Float:pos[3]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]);

            CreateVehicle(modelid, pos[0] + 2.5, pos[1], pos[2] + 2.5, 0.0, random(128), random(128), -1);

        }

        else SendClientMessage(playerid, 0xFFFFFFAA, "* Ai iesit din {00C0FF}Cars Selections{FFFFFF}!");

        return 1;

    }

    if(listid == skinlist)

    {

        if(response)

        {

            SendClientMessage(playerid, 0xFFFFFFAA, "* Skinul a fost {00C0FF}Schimbat{FFFFFF}!");

            SetPlayerSkin(playerid, modelid);

        }

        else SendClientMessage(playerid, 0xFFFFFFAA, "* Ai iesit din {00C0FF}Skin Selections{FFFFFF}!");

        return 1;

    }

return 1;

}[/pawn]

35012l1.png.aee1a3398b9bd9f8eec50574d2cd

Posted

imi da asta [pawn]D:\Romania Legend Stunt [OFFICIAL][0.3x]\filterscripts\raff.pwn(26) : error 025: function heading differs from prototype

D:\Romania Legend Stunt [OFFICIAL][0.3x]\filterscripts\raff.pwn(26) : error 029: invalid expression, assumed zero

D:\Romania Legend Stunt [OFFICIAL][0.3x]\filterscripts\raff.pwn(28) : error 010: invalid function or declaration

D:\Romania Legend Stunt [OFFICIAL][0.3x]\filterscripts\raff.pwn(30) : error 021: symbol already defined: "ShowModelSelectionMenu"

D:\Romania Legend Stunt [OFFICIAL][0.3x]\filterscripts\raff.pwn(31) : error 010: invalid function or declaration

D:\Romania Legend Stunt [OFFICIAL][0.3x]\filterscripts\raff.pwn(33) : error 010: invalid function or declaration

D:\Romania Legend Stunt [OFFICIAL][0.3x]\filterscripts\raff.pwn(35) : error 021: symbol already defined: "ShowModelSelectionMenu"

D:\Romania Legend Stunt [OFFICIAL][0.3x]\filterscripts\raff.pwn(36) : error 010: invalid function or declaration

D:\Romania Legend Stunt [OFFICIAL][0.3x]\filterscripts\raff.pwn(38) : error 010: invalid function or declaration

D:\Romania Legend Stunt [OFFICIAL][0.3x]\filterscripts\raff.pwn(40) : error 021: symbol already defined: "ShowModelSelectionMenu"

D:\Romania Legend Stunt [OFFICIAL][0.3x]\filterscripts\raff.pwn(41) : error 010: invalid function or declaration

D:\Romania Legend Stunt [OFFICIAL][0.3x]\filterscripts\raff.pwn(43) : error 010: invalid function or declaration

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

12 Errors.

[/pawn]

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