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Question
Mathiew
Am liniile:
forward ZoneTimer(playerid); public ZoneTimer(playerid) { for(new i=0; i < sizeof(ZoneInfo); i++) // loop all zones { if(ZoneAttacker[i] != -1) // zone is being attacked { if(GetPlayersInZone(i, ZoneAttacker[i]) >= MIN_MEMBERS_TO_START_WAR) // team has enough members in the zone { ZoneAttackTime[i]++; if(ZoneAttackTime[i] == TAKEOVER_TIME) // zone has been under attack for enough time and attackers take over the zone { GangZoneStopFlashForAll(ZoneID[i]); ZoneInfo[i][zTeam] = ZoneAttacker[i]; GangZoneShowForAll(ZoneID[i], GetTeamZoneColor(ZoneInfo[i][zTeam])); // update the zone color for new team ZoneAttacker[i] = -1; } } else // attackers failed to take over the zone { GangZoneStopFlashForAll(ZoneID[i]); ZoneAttacker[i] = -1; } } else // check if somebody is attacking { for(new t=0; t < sizeof(Teams); t++) // loop all teams { if(Teams[t] != ZoneInfo[i][zTeam] && GetPlayersInZone(i, Teams[t]) >= MIN_MEMBERS_TO_START_WAR) // if there are enough enemies in the zone { ZoneAttacker[i] = Teams[t]; ZoneAttackTime[i] = 0; GangZoneFlashForAll(ZoneID[i], GetTeamZoneColor(ZoneAttacker[i])); } } } } return true; }Am erorile:1 answer to this question
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