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Ajutor Payday.


2pacs

Question

Salut, de curand am vazut ca PayDay-ul s-a defectat, nu stiu din ce cauza acum primesc un payday de 0.4 fara casa fara nimic si cu rank de donator am 0.6, insa eu il facusem in asa fel in cat sa primesc 0.1 fara casa, 0.1 cu casa, 0.2 cu casa si bizz, 0.3 cu rank de donator. ma puteti ajuta va rog?

[pawn]public PayDay()

{

new string[128];

new account,interest;

new rent = 0;

for(new i = 0; i < MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

    if(PlayerInfo[pLevel] > 0)

    {

    if(MoneyMessage==1)

{

    SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");

    GameTextForPlayer(i, "~r~Busted!", 2000, 1);

    SetPlayerInterior(i, 10);

    PlayerInfo[pInt] = 10;

  SetPlayerPos(i, 224.1168,114.4357,999.0156);

            PlayerInfo[pJailed] = 1;

            SafeResetPlayerWeapons(i);

            SafeResetPlayerMoney(i);

WantedPoints = 0;

ResetPlayerWantedLevelEx(i);

PlayerInfo[pJailTime] = 240;

format(string, sizeof(string), "You are jailed for %d seconds.  Bail: Unable", PlayerInfo[pJailTime]);

SendClientMessage(i, COLOR_WHITE, string);

}

new playername2[MAX_PLAYER_NAME];

GetPlayerName(i, playername2, sizeof(playername2));

account = PlayerInfo[pAccount];

new key = PlayerInfo[pPhousekey];

if(key != 255)

{

rent = HouseInfo[key][hRent];

if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)

{

rent = 0;

}

else if(rent > GetPlayerMoney(i))

{

PlayerInfo[pPhousekey] = 255;

SendClientMessage(i, COLOR_WHITE, "You have been evicted.");

rent = 0;

}

HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;

}

new tmpintrate;

if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)

{

    if(PlayerInfo[pDonateRank] > 0) { tmpintrate = intrate+3; }

else { tmpintrate = intrate+1; }

}

if(PlayerInfo[pPayDay] >= 0)

{

    Tax += TaxValue;//Should work for every player online

    PlayerInfo[pAccount] -= TaxValue;

new checks = PlayerInfo[pPayCheck] / 1;

if(PlayerInfo[pDonateRank] > 0)

{

    new bonus = PlayerInfo[pPayCheck] / 10;

    checks += bonus;

}

    new ebill = 100*(PlayerInfo[pLevel]);

    //ConsumingMoney = 1;

    //SafeGivePlayerMoney(i, checks);

    account += checks;

    if(PlayerInfo[pPhousekey] != 255)

    {

    PlayerInfo[pAccount] -= ebill;

    SBizzInfo[4][sbTill] += ebill;

}

else

{

    ebill = 0;

}

interest = (PlayerInfo[pAccount]/1000)*(tmpintrate);

PlayerInfo[pExp]++;

PlayerPlayMusic(i);

PlayerInfo[pAccount] = account+interest;

SendClientMessage(i, COLOR_GREEN, "|___ BANK STATMENT ___|");

format(string, sizeof(string), "  Paycheck: $%d  Tax Money: -$%d", checks, TaxValue);

PlayerInfo[pRob] += 1;

SendClientMessage(i, COLOR_WHITE, string);

if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255)

{

    format(string, sizeof(string), "  Electricity Bill: -$%d", ebill);

SendClientMessage(i, COLOR_GRAD1, string);

}

format(string, sizeof(string), "  Balance: $%d", account - checks);

SendClientMessage(i, COLOR_WHITE, string);

format(string, sizeof(string), "  Interest Rate: 0.%d percent",tmpintrate);

SendClientMessage(i, COLOR_GRAD2, string);

format(string, sizeof(string), "  Interest Gained $%d", interest);

SendClientMessage(i, COLOR_GRAD3, string);

SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");

format(string, sizeof(string), "  New Balance: $%d", PlayerInfo[pAccount]);

SendClientMessage(i, COLOR_GRAD5, string);

format(string, sizeof(string), "  Rent: -$%d", rent);

SendClientMessage(i, COLOR_GRAD5, string);

format(string, sizeof(string), "~y~PayDay~n~~w~Check paid into your account");

GameTextForPlayer(i, string, 5000, 1);

rent = 0;

PlayerInfo[pPayDay] = 0;

PlayerInfo[pPayCheck] = 0;

PlayerInfo[pConnectTime] += 1;

if(FarmerVar == 0)

{

FarmerPickup[0] = 0;

}

if(DrugFarmerVar == 0)

{

DrugFarmerPickup[0] = 0;

}

if(SmugglerWork == 0)

{

PayDaySecure = 0;

}

if(PlayerInfo[pDonateRank] > 0)

{

    PlayerInfo[pPayDayHad] += 0;

    if(PlayerInfo[pPayDayHad] >= 3)

    {

        PlayerInfo[pExp]++;

        PlayerInfo[pPayDayHad] = 0;

    }

}

}

else

{

    SendClientMessage(i, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay.");

}

}

}

}

SaveAccounts();

Checkprop();

return 1;

}[/pawn]

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