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Ma puteti ajuta?


drkinder

Question

Salut as avea si eu o problema daca ma puteti ajuta:

http://imageshack.us/photo/my-images/593/samp030jy.png/

http://imageshack.us/photo/my-images/62/samp029jnj.png/

In caz ca nu se observa in poze..cand pun arma in mana imaginea ramane pe picior ce as putea face?

Astept sugesti

Multumesc anticipat:D

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11 answers to this question

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Multumesc PoKeM0oN merge cum ai spus tu dar as dori daca se poate sa mearga fs-ul armbody...daca ma poti ajuta sa ai fac ceva sa mearga cum trebuie ar fi super..gen sa postez continutul fsului si sa imi spui care e problema..

Cand o sa ne postezi sursa filterscript-ului atunci o sa te ajutam si noi.

Pana atunci ghicim in carti.

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Uite aici continutul sper sa ma poti ajuta:

#include <a_samp>

#include <JunkBuster>

#define ARMEDBODY_USE_HEAVY_WEAPON (false)

static

armedbody_pTick[MAX_PLAYERS];

public OnPlayerUpdate(playerid){

if(GetTickCount() - armedbody_pTick[playerid] > 113){ //prefix check itter

new

weaponid[13],weaponammo[13],pArmedWeapon;

pArmedWeapon = GetPlayerWeapon(playerid);

GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);

GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);

GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);

GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);

#if ARMEDBODY_USE_HEAVY_WEAPON

GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);

#endif

if(weaponid[1] > 0){

if(pArmedWeapon != weaponid[1]){

if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){

SetPVarInt(playerid, "arma2", SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000));

}

}

else {

if(IsPlayerAttachedObjectSlotUsed(playerid,0)){

RemovePlayerAttachedObject(GetPVarInt(playerid, "arma1"),0);

}

}

}

else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){

RemovePlayerAttachedObject(playerid,0);

}

if(weaponid[2] > 0){

if(pArmedWeapon != weaponid[2]){

if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){

SetPVarInt(playerid, "arma2", SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000));

}

}

else {

if(IsPlayerAttachedObjectSlotUsed(playerid,1)){

RemovePlayerAttachedObject(GetPVarInt(playerid, "arma2"),1);

}

}

}

else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){

RemovePlayerAttachedObject(GetPVarInt(playerid, "arma2"),1);

}

if(weaponid[4] > 0){

if(pArmedWeapon != weaponid[4]){

if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){

SetPVarInt(playerid, "arma3", SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000));

}

}

else {

if(IsPlayerAttachedObjectSlotUsed(playerid,2)){

RemovePlayerAttachedObject(GetPVarInt(playerid, "arma3"),2);

}

}

}

else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){

RemovePlayerAttachedObject(GetPVarInt(playerid, "arma3"),2);

}

if(weaponid[5] > 0){

if(pArmedWeapon != weaponid[5]){

if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){

SetPVarInt(playerid, "arma4", SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000));

}

}

else {

if(IsPlayerAttachedObjectSlotUsed(playerid,3)){

RemovePlayerAttachedObject(GetPVarInt(playerid, "arma4"),3);

}

}

}

else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){

RemovePlayerAttachedObject(GetPVarInt(playerid, "arma4"),3);

}

#if ARMEDBODY_USE_HEAVY_WEAPON

if(weaponid[7] > 0){

if(pArmedWeapon != weaponid[7]){

if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){

SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000);

}

}

else {

if(IsPlayerAttachedObjectSlotUsed(playerid,4)){

RemovePlayerAttachedObject(playerid,4);

}

}

}

else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){

RemovePlayerAttachedObject(playerid,4);

}

#endif

armedbody_pTick[playerid] = GetTickCount();

}

return true;

}

//by Double-O-Seven

stock GetWeaponModel(weaponid)

{

switch(weaponid)

{

    case 1:

        return 331;

case 2..8:

    return weaponid+331;

        case 9:

    return 341;

case 10..15:

return weaponid+311;

case 16..18:

    return weaponid+326;

case 22..29:

    return weaponid+324;

case 30,31:

    return weaponid+325;

case 32:

    return 372;

case 33..45:

    return weaponid+324;

case 46:

    return 371;

}

return 0;

}

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#include <a_samp>
#include <JunkBuster>

#define ARMEDBODY_USE_HEAVY_WEAPON         (false)

static
   armedbody_pTick[MAX_PLAYERS];

public OnPlayerUpdate(playerid){
   if(GetTickCount() - armedbody_pTick[playerid] > 113){
      new
         weaponid[13],weaponammo[13],pArmedWeapon;
      pArmedWeapon = GetPlayerWeapon(playerid);
      GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);
      GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);
      GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);
      GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);
      #if ARMEDBODY_USE_HEAVY_WEAPON
      GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);
      #endif
      if(weaponid[1] > 0){
         if(pArmedWeapon != weaponid[1]){
            if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){
            SetPVarInt(playerid, "arma1", SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000));
            }
         }
         else {
            if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
               RemovePlayerAttachedObject(GetPVarInt(playerid, "arma1"),0);
            }
         }
      }
      else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
         RemovePlayerAttachedObject(playerid,0);
      }
      if(weaponid[2] > 0){
         if(pArmedWeapon != weaponid[2]){
            if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){
               SetPVarInt(playerid, "arma2", SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000));
            }
         }
         else {
            if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
               RemovePlayerAttachedObject(GetPVarInt(playerid, "arma2"),1);
            }
         }
      }
      else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
         RemovePlayerAttachedObject(GetPVarInt(playerid, "arma2"),1);
      }
      if(weaponid[4] > 0){
         if(pArmedWeapon != weaponid[4]){
            if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){
               SetPVarInt(playerid, "arma3", SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000));
            }
         }
         else {
            if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
               RemovePlayerAttachedObject(GetPVarInt(playerid, "arma3"),2);
            }
         }
      }
      else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
         RemovePlayerAttachedObject(GetPVarInt(playerid, "arma3"),2);
      }
      if(weaponid[5] > 0){
         if(pArmedWeapon != weaponid[5]){
            if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){
               SetPVarInt(playerid, "arma4", SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000));
            }
         }
         else {
            if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
               RemovePlayerAttachedObject(GetPVarInt(playerid, "arma4"),3);
            }
         }
      }
      else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
         RemovePlayerAttachedObject(GetPVarInt(playerid, "arma4"),3);
      }
      #if ARMEDBODY_USE_HEAVY_WEAPON
      if(weaponid[7] > 0){
         if(pArmedWeapon != weaponid[7]){
            if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){
               SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000);
            }
         }
         else {
            if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
               RemovePlayerAttachedObject(playerid,4);
            }
         }
      }
      else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
         RemovePlayerAttachedObject(playerid,4);
      }
      #endif
      armedbody_pTick[playerid] = GetTickCount();
   }
   return true;
}

stock GetWeaponModel(weaponid)
{
   switch(weaponid)
   {
       case 1:
           return 331;

      case 2..8:
          return weaponid+331;

        case 9:
          return 341;

      case 10..15:
         return weaponid+311;

      case 16..18:
          return weaponid+326;

      case 22..29:
          return weaponid+324;

      case 30,31:
          return weaponid+325;

      case 32:
          return 372;

      case 33..45:
          return weaponid+324;

      case 46:
          return 371;
   }
   return 0;
}

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Darky am aceiasi problema..adica am arma in mana dar ramane si pe spate,iar la compilare mi.a dat 2 erori:

C:\Documents and Settings\Ianis\Desktop\a\pawno\include\JunkBuster.inc(112) : warning 235: public function lacks forward declaration (symbol "OnDialogResponse")

C:\Documents and Settings\Ianis\Desktop\armbodyfs.pwn(9) : warning 235: public function lacks forward declaration (symbol "OnPlayerUpdate")

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

2 Warnings.

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am asa

public OnDialogResponse (playerid, dialogid, response, listitem, inputtext [])
{
	new len = strlen (inputtext);
	for (new i = 0; i < len; ++i)
	 	if (inputtext [i] == '%')
	  		inputtext [i] = '#';

	if (!len)
		return CallLocalFunction ("JBC_OnDialogResponse", "iiiis", playerid, dialogid, response, listitem, "\1");
 	return CallLocalFunction ("JBC_OnDialogResponse", "iiiis", playerid, dialogid, response, listitem, inputtext);
}

//OnDialogResponse
#if defined _ALS_OnDialogResponse
	#undef OnDialogResponse
#else
	#define _ALS_OnDialogResponse
#endif
#define OnDialogResponse JBC_OnDialogResponse
forward JBC_OnDialogResponse (playerid, dialogid, response, listitem, inputtext []);

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